Posts by Atlas

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

    References is used for more pictures of your character - if you have them - or clothing for your character. Or better used, what your character wears on the mission (which would preferably be something both medieval and futuristic blended); however, if you can't find any references, feel free to leave it blank, especially if you have a specific design set in your head for your characters garb.

    //Honestly if you can't find anything if you explain your armor I'll probably draw it because character design is highkey my specialty//

    Acquisition

    3e6b48ec6f5c8362b61bf5965195fc51.jpg


    The Oumreox Empire's capital of Chantal has always been revered as one of the most beautiful of cities in Bravell. Rich with culture and history, as you walk down its grand cobble roads you wonder if perhaps you could stomach the people of Oumreox if it meant you could experience this every day. As you walk, all five of your most precious of senses have something to relish in. The smell of delicacies drifting down the road from open doors of bakeries, carried aloft by the gentle breeze of the climate. You eye catches the brilliant hues of the dresses of women as they pass coming in colors of fabric you didn't even know existed. In the distance you hear the song you've grown up hearing in this world of Bravell: the Chant of Light. The Grand Chantry of Oumreox rises from the city square, one of the most holy of places, home to hundreds of artifacts blessed by some Divine or another. Whether you are religious or not, you stop to marvel at the architectural mastery. Long stairs lead up to grand golden doors that looked to be far too heavy for one single person to open, let alone the little old women that ran the place. The walls rose tall and white and seemed to shine in the sunlight like a beacon of purity. Windows of stained glass glinted of red and blue and green portraying the visage of religious figures that you couldn't even begin to know were placed with mastery. A large dome of gold danced brilliantly, the voices of the praisers of Andraste singing the Chant of Light spiraling up into the dome and spilling out into the square.


    You're marveling took an abrupt pause, however, as shouting pulled your attention away. At the base of the stairs, splitting them in two was a massive statue of Andraste herself carved from marble. At the base of her feet was what you recognized as the Chanters Board, a common thing among the Chantry's of Bravell in which citizens could post up small menial jobs for other's to do for payment. A simple thing, never a place for a fight to break out - but there it was. An older woman adorned in the robes of the Chantry, a floor-length dress of blue and red trimmed with gold, rapidly descending the stairs towards the man at that base.


    "Saemus-" her voice was slathered with the Oumreox accent, "-stop this madness." She came to him now. You feel as though you should turn your gaze and not outwardly stare as you did, but Maker, why would you? Squabbles like this happened all the time in Oumreox, at each time they happened people would stop and stare and enjoy the show. You could already feel the public attention drift towards them, you were nothing but another bystander. The man turned partly towards her and you could really get a better look at him; he was a younger man, perhaps 28. The garb he wore was reflective armor, flashy and white like the very building he stood in front of with gold trimmings to it. This was someone with money. Or it was someone who did have money, but spent it all on fancy armor that made him stick out like a sore thumb in a crowd of people. His skin was darker, obviously not a natural-born resident of Oumreox by the looks of it, his hair only a few shades more brown then he himself was. From the side of him you could see his heavy brow and his, not to say, aquiline nose. There was something so clean and handsome about him - made you wonder exactly what 'madness' he could be doing to inspire intervention from the Chantry. The woman continued. "The Chantry cannot condone revenge, Saemus," the woman sounded almost desperate when she spoke to him.


    "It is my right - my duty - to show these assassins-" the man hit his posting to the Chanters Board with his palm, "-that there is no-where in Bravell for them to hide." You took notice of his accent immediately. This man was either from Cordal or Brookhaven by the sounds of it - but it was so much... lighter than the drawl you were used to hearing from the people of either nation. You remained quite as he turned away and began to walk. He looked to be heading straight towards you, leaving you to make the decision quickly of 'do I move and get out of the way of this clearly angry man' or 'let him try and shoulder me down'.


    The woman ripped the posting from the Chanters Board and held it up, "This is murder!"


    The man moved quicker in response to that then you ever could have thought, within the breadth of a blink of your eye he had turned back towards her and drawn the bow he'd slung across his back. A hiss of an arrow whisked through the air and the posting was torn from the woman's hands and pinned back to the board, this time with far more permanency than the last. "No," he growled, "What happened to my family was murder." With little more than a furrowing of his brow he turned back and continued to leave the scene - this time, you decided it best to step from his path. He caught your eye as he prowled past, pure blue eyes alight with a fire you had seen before: wrath. He disappeared into the crowd before you could register him ever existing, and you slowly turn back to the Chanters Board. The woman was nowhere to be seen. For a moment you wonder if you had unintentionally nibbled on some sort of insane root that makes plays of reality that make up the whole thing, but the note was still there. Pinned to the board by an arrow. You and the other bystanders stoodd in silence for awhile, unsure of a reasonable reaction. But you found yours. Curiosity. You approach the board and tug the arrow with a yank to free the note. A few other's drew close to you, interests peaked just the same. You read it out loud:


    "To whomever elects to preform a charitable deed of assisting the Vael family of Brookhaven,



    In an act of savagery, a violent uprising against the Vael line has left the family demolished down to the last babe in arms. The city falls


    under the leadership of barbarians, treasonists, warlords. I find myself at a loss; support is needed, I cannot allow this act of barbarism destroy hundreds


    of years of a legacy. All efforts will be rewarded heartily in the future, once the fortune of the Vael's falls back into the hands it belongs to.


    - Prince Saemus Vael"


    The word 'Prince' falls nicely on your tongue. Whatever it may be you are looking for, might it be fortune, fame, purpose, or perhaps simply an adventure, it seems like you just found your meal ticket.

    The Nations


    Oumreox Empire ~


    Historically the strongest empire in Bravell, the Oumreox (pronounced oHm-roe) once held power in hundreds of nations across the map as a sovereign leader. The people are regarded often as pompous and tend to be the butt of jokes as they live life's of luxury and are blind to the world outside their own kingdom. However, their military strength isn't something to doubt. There is a reason why they were the top power for so long. They are currently lead by the shifty Empress Renée, a woman of cloak-and-dagger speech and intention.


    Accent: French


    Capital: Chantal


    Population: Humans and elves



    The Mettera ~


    The Mettera is comprised of four city-states: Brookhaven, Thudour, Yimid, and Codal. "Metters" are independent-minded descendants of tough barbarians. Their cities have formed a loose confederation that rarely unites on any matter. In the event of aggression from larger neighbors, however, the Metters can assemble a joint military front that even the greatest powers cannot dismiss. Brookhaven is the wealthiest and most prosperous of these city-states. Thudour was once a major elf-slave-trade capital, but since the outlaw of slavery, it's gallows has turned into Circles for mages to be contained. It doesn't have much of a civilian populous, predominately composed of imprisoned mages and Templars. Yimid is a secluded city that isolates itself from the rest of The Mettera, it causes no trouble, although most people are untrusting of the Yimians. Codal is a prosperous trade city like Brookhaven, specializing in wines and ales and fancy fabrics.
    Accent: Scottish (Brookhaven, Codal) and English (Yimid and Thudour)
    Population: Humans and elves, occasional dwarf.
    Leader(s): Prince Eamon Vael (Brookhaven), Viscount Dumont (Thudour), Lord Chancellor Orrick (Yimid), Tyrnna Wycome (Codal)


    Depia ~


    Compared to the rest of the Nations of Bravell, Depia is still relatively new to its sovereign state. It was previously ruled by Oumreox for the duration of 200 years. Before Oumreox's occupations, Depia was filled with brutes and barbarians. It has since strayed from its roots of barbarism, however, it still holds a negative connotation. They will often be referred to as "doglords" or "creatins". The Depid's have a natural distrust of the Oumreox empire and their affiliates.
    Accent: English
    Capital: Redwall
    Population: Human, elf, dwarf
    Leader(s): King Kaiten and Queen Etel



    Icador ~


    The underground kingdom of Icador is where the dwarves reside. Surfacers are rarely welcome down to Icador without good reason. Icador is home to the best blacksmiths and innovators in Bravell, as well as managing the mining trade.
    Accent: American
    Capital: Lobet City
    Population: Dwarves
    Leader(s): A council of elders


    Vrasel Imperium ~


    The Vrasel Imperium is governed by powerful magic-users through a form of magocracy. It is almost universally reviled by other nations. Its nobility is known to be over-indulgent, and slavery is still practiced. The Imperium is the center of the black market, smuggling (including the harboring of mage fugitives from other lands) and the slave trade. Vrasel would crumble without slaves, given that it is the only way to support their economy.
    Accent: Resembles English with touches of Russian influence.
    Capital: Arlathan
    Population: Mage humans and slave elves
    Leader(s): A council of mages called the "Imperial Senate"




    Royal Humans


    Empress Renee: [i]Oumreox Empress, respected but feared. Hard to trust and hard to earn the trust of, known to deploy spies and bards. Older woman, rumor is she never married because of her preference of woman. Rumors to have elven mistress. Human.


    Eamon Vael: Late Prince of Brookhaven, renown as a fair ruler, however a bit pompous. Cared much for the opinion of his people.


    Clarissa Vael: Bride to Eamon Vael, late Princess of Brookhaven. Was beautiful woman with a reclusive nature.


    Roderic Vael: The first born son of Eamon and Clarissa. Was well spoken, well read, and well loved.


    James Vael: Was the second son of the Vael line, a charming man.


    Saemus Vael: The third-born of the Vael line. Was kicked out of Brookhaven under claims of him being a stain on the Vael name because of his indulgent nature.


    Viscount Dumont: Leader of Thudour, older man with no heirs to his name.


    Lord Chancellor Orrick: The youngest leader Yimid has seen at only 16, Orrick has the rumor of being foolhardy and under close advisement of council.


    Tyrnna Wycome: Well respected leader of Codal, Wycome has lead Codal prosperously for many years.




    Humans


    Haddon: Male mage on the run from the Templars, works as a Mercenary for protection of his freedom.


    Channing Erline: Older woman well-known in the Mercenary world. Half Elf.


    Garrison Carlyle: Ex-Templar man, now works as a Con Man, circulating the Oumreox Empire.


    Sterling Carlyle II: Younger brother to Garrison, a shadow to him. Knightly trained.



    Elvhen



    Dwarves


    Fiden Rarek: Young dwarven woman born casteless that fled to the surface for a better life. Now works as a Mercenary.



    Other

    The White Hart. A pub and inn down in the backwaters of Chantal, a hotspot for drunks and prostitutes and all other... unsavory individuals that drifted among the ghettos. It was a clamor of people drifting about, filling the air with heavy accents that only got heavier with each drink bought. There was some bard in the corner trying her hardest to sing over the sound but only managed to contribute more to it. It smelled of some hellish mixture of ale and piss and barnyard animal, and everything one touched felt uncomfortably sticky with some unknown substance that was probably better set a mystery. To say Saemus was uncomfortable would a an understatement.


    The man stuck out like a sore thumb in the place, his armor painting him a picture of wealth among the squalor. He sat at the bar, trying his hardest to keep his eyes away from the woman beside him who'd blatantly exposed her chest to him and continuously asked him to buy her a drink. With widened blue eyes he stared blankly into the drink in his hands, bought by some unknown man at the beginning of his night. Saemus had given up drinking a few years back once accepting his vows, but considering the night he was having, he was seriously debating taking it up again.


    Saemus hadn't been to a pub like this for many years. He could have happily lived his days without ever returning to one. But he had been contacted by a mercenary company by liaison, and they requested they be met here. The Prince wasn't necessarily in the place to argue. So he had accepted. Now here he was, as he had been for what felt like ages, waiting for his company to arrive.


    "I have a permanent room here, you know," the woman beside him breathed huskily, smelling of ale and rose perfume. She fancied herself to touching his armor, running her fingers over the smooth reflective white surface. She seemed to almost be checking her reflection like he was a big walking looking glass. "I'll make it worth your wile if you make it worth mine," she continued.


    Saemus turned his head towards her for only a moment, keeping his eyes drilled to the ceiling as though willing the Maker himself to descend from the heavens and take the woman away. "I, well, no." His face and ears felt aflame. He didn't mentally prepare himself for anything like this. He went back to looking back at the drink in his hand, whirling it around and watching the cyclone it created inside. "Maker willing you find another to sate your business."


    She leaned up against the bar casually as though having her bosom exposed was commonplace. In this place, maybe it was. "What, you fancy yourself men or something?" She studied his profile with pursed lips.


    "I, well-" Saemus' eyes darted towards her for only a moment.


    "Marida, leave the man alone, you painted shrew." The bartender shooed the straw-haired bar wench away with a wave of his hand. Grumbling to herself, Marida hefted her dress back over her chest and sauntered off. Saemus breathed out in relief and offered the bald barkeep a nod of thanks. This was going to be a long night.

    Please let me know if I'm missing anything/must add anything!



    Related image
    Honeykit ---- Honeypaw ---- Honeysong


    Age
    105 moons (roughly nine years)


    Gender
    Female


    Rank
    Senior Warrior, approaching elder.


    Personality

    overview ⇥ Motherly, serene, warm and open-hearted, indecisive.


    Honeysong has always been sweet to all cats, from the most annoying kit to the most commanding of leaders. With an open heart and open ears, she has served as a shoulder to cry on to many. It is heard to find a cat she actually dislikes, and she tries so greatly to find the good and each and every cat and hold on to it.


    An aura of calamity is carried about this older she-cat, from her soothing voice to her serene constitution. Honey is... The Mother of all Mother's. Irony serves her incapable of having kits of her own, of course.


    Where her faults lay is her indecisiveness. Her fear of consequence and failure keeps her from taking risks. She is a fantastic follower, but it's hard for her to make decisions for herself.


    History

    kithood ⇥ Honeysong was the second litter of Lynxtail and Robinheart. Both cats were older, her father entering his twilight years. Patient and lenient, Honeykit, Stormkit, and Loudkit grew up doing as they pleased, but reaping the consequences. They quickly understood that freedom of decision didn't mean freedom of backlash. Because of this, they quickly adapted into calculating kittens and largely kept to the nursery and its confines, finding it was hard to get into to big of trouble there.


    Out of the three of her siblings, Honeykit was by far the sweetest of the litter. They all seemed to follow the connotations that came with their names. Honey was kind and soft-spoken, yet always open to make friends with the other kits in the nursery. Stormkit was a flurry- she always rushed around, high on energy, yet she also held a temper that would later get her into trouble. And then there was Loudkit. Who was... Well, he was loud.


    apprenticeship ⇥ At reaching 6 months, Honeykit - now Honeypaw - became apprentices to the clan. Her mentor was a notorious hard one, even in his young age. Spottedstone. He pushed her harder then she ever had expected, especially after growing up with parents who were flexible and nonchalant. She found a new set of rules placed on her, a new routine, a whole new spin on her once free-flowing life.


    Awake at the earliest rays of the morning sun, she would be training until the light was gone yet again. Honeypaw was quick to adapt to her new life style, but what she couldn't adapt to, was being separated from her littermates for so long. Spottedstone refused to let her train with the other apprentices, and her long days kept her from them. By the time she got back to camp again, he brother and sister would be asleep. She found herself drifting away from her kin. For the sake of her future, she allowed it, promising to repair ties once they became warriors.


    Unfortunately, she would never get the chance to mend her ties with her sister. Stormpaw died before their ceremony. She picked a fight with a fox and... the fox won. They found her body after she was missing for two days. Loudpaw was understandably crushed and took it far harder than Honeypaw. Their father had died but three weeks before in his sleep to unknown causes, so their family had already been going through a rough patch. Yet, as they say, the show goes on.


    Honeypaw continued to train. She was born a natural hunter. The young she-cat was quick to out-match her mentor in her capabilities, lucky for her, as she lacked in the ability to defend herself. Spottedstone had to teach her a technique completely new to even he, who was able to largely over power his opponents. Honey was much smaller, naturally weaker. Instead, Spottedstone adapted her hunting capabilities into a sort of Guerrilla-style warfare, in which she would need to attack the unsuspecting, hit hard, then run.


    life as an adult ⇥ Soon enough, Honeypaw became Honeysong. She would get her warrior name based upon a single thing: her voice. Her most outstanding attribute. Soft and careful, methodic and smooth, Honey's voice it music to the ears. She quickly learned to love her name, along with her brother, Loudwind.


    Upon sitting her vigil, the at the time, young she-cat had time to sit an reflect on her new-found duties.


    And she was terrified. A whole new page to her story, she was uncertain if she was prepared. She wanted nothing more than to be under the structured and rigid care of Spottedstone again. Her new freedom was something she hadn't had since she was a kit. While she was ready and equipped with all the skills she would need... she didn't know if she could handle it. As the sun rose, and cats began to spill into the clearing and congratulate her and her brother, she found her worries wash away with the fresh day's light.


    Her life continued with simplicity, following orders and caring for her clan. It didn't take Honeysong to find herself a mate, a tom by the name of Redrunner. A good cat by any means, perhaps a little grouchy, but her sweet and motherly disposition balanced him out. It wasn't long before she found herself pregnant. She carried them out, until one day, her body suddenly aborted them.


    Three times did Honeysong and Redrunner try for kits, three times did they excitingly wait and plan names and faces for the kits growing within her, and three times did she loose them. Incapable to carry out kits to term, the couple gave up on trying, and lived out their lives happy with eachother until Redrunner died in his sleep not long before the clan split off to follow Ashfur.


    Crush/mate  
    Redrunner, who is deceased. Outside of that, she's up for plotting.


    Kin   
    Stormpaw (deceased) and Loudwind (adoptable)


    Kits
    As much as she wants them, her body is seemingly incapable of carrying out to term.


    Other
    Cursed image



    Related image


    Highkit ---- Highpaw ---- Highshade


    Age
    34 moons


    Gender
    Tom-cat


    Rank
    Warrior


    Personality


    overview - Reserved | Placid | Anti-social | Truthful


    Highshade is a generally reserved tom. He sits in the background, observant of his clan and it's doings, keeping a quiet mental dialogue to himself. To say Highshade is shy would be a lie - the more appropriate phrase being "anti-social". The tom is introverted in nature and much prefers to be on his own than out in the spotlight. That being said, he isn't unfriendly. When he does come to speak, his soft-spoken meow is usually a kind one - although there have been a few occasions in which he has been a bit brash in his words and hurt some feelings. But hey, at least he is honest.


    History
    He is a simple clan born, without much of a story to him.


    Crush/mate  
    Open for plotting.


    Kin   
    Pigeonskip


    Kits
    None


    Other




    Image result for brown cat


    Pigeonkit ---- Pigeonpaw ---- Pigeonskip


    Age
    34 moons


    Gender
    She-cat


    Rank
    Warrior


    overview ⇥ energetic ; positive ; bouncy



    dig a little deeper...

    The prefix "skip" embodies everything this she-cat is. She is energetic, bouncy, optimistic - a little ball of sunshine. She is in a fixed position of happiness that rarely seems to waver. Perhaps is naivety, but the she-cat just struggles to see anything without a pair of rose colored glasses. Her spirit is tenacious. While this can be a fantastic trait for keeping morale high, it's also some-what problematic. She oft doesn't see things realistically. Also... she can be a little, uh, annoying.



    History
    She is a simple clan born, without much history to her.


    Crush/mate  
    Open for plotting!


    Kin   
    Highshade - Brother


    Kits
    None


    Other


    Cursed Image


    Completed: All!



    Abyssal.Jynxx Ship 'm INTO THE NEXT DIMENSION



    Finished: Tallpaw

    WIP: Sandpaw




    " I am just the tail of the snake. To cut me off will not kill the body as a whole. However, this will set a chain reaction of chaos

    in each of my worlds, and all my children will feel it's snap. This world - your world - will fall without me. But you may save the next. "

                               - Sovereign of Benedia.



    You are the Rift Jumper, but you weren't always. You are a human from the fifth dimensional plane, from a planet known as Benedia. The world you grew up in was that of technological advancement and relative peace under your deity, Sovereign. Sovereign drifted through your world as a semi-tangible spirit of creation, guiding you and your people with a gentle hand. Yet, not all of Sovereign's children were so happily lead. A group of rebellious zealots began to speak out against Sovereign and It's leadership, shouting to the skies and preaching that no power should rise above humans and that they were not cattle to be lead. An easy group to ignore. No one could have even begun to fathom what they were doing in secrecy. A massive tower was erected, at its top a molecular disbalancer that would force Sovereigns manifestation. They were going to kill their creator, their god. You and a small group refused to stand by and allow them to kill the great guider, and so you lashed back and tried to save Sovereign from It's destruction. But... you all were too late. The best you could do was destroy the tower, killing the cult, but in doing so killed your God in the process. In the deity's dying moments, It's voice echoed in your head. "I am just the tail of the snake. To cut me off will not kill the body as a whole. However, this will set a chain reaction of chaos in each of my worlds, and all my children will feel it's snap. This world - your world - will fall without me. But you may save the next.". Your God was only one form of many in a massive dimensional plane - it was one, yet it was many. As Sovereign died, it gave you a holy discontent to save It's other expansions, and in doing so, it's other worlds. Inconceivable power surged through your body and Sovereign faded away into nothing. You are the Rift Jumper. You had to leave your world to descend into chaos, knowing there was nothing you could do to stop it, but praying you could stop the same fate from happening to these other worlds.


    Your mission: Stop the corruption and death of the other extensions of god in these other universes to stop the rise of darker forces and evil. With each failure to save an extension, the world across become more and more chaotic and dangerous.


    Discovered Gods:

    Sovereign - The God of Benedia, a technology-based world, and a technology-based God. Sovereign took form as a cube of light with an eye drifting within.




    Character Creation

    Characters in this thread will be a bit different compared to other threads. There are genuine "Main Characters", which would be our Rift Jumper's. I only want a max cap of five Rift Jumpers, meaning I will only accept four rpers into this thread. That being said, lets get into the nit and gritty.


    "Main Characters": The Rift Jumper. What separates Main characters from your supporting characters is that the Rift Jumpers are the individuals that heard the message from Sovereign directly and receive one of the five Divine gifts (see: Divine Gifts). There is a max cap of 5 Rift Jumpers, One per rper. Each Rift Jumper is older than 21.


    Supporting Characters: Each rper has a max cap of three supporting characters. Supporting characters are companions to the rift jumper, each of them serving a purpose, although none as important as the Rift Jumpers. Supporting Characters can come from Benedia - being there since the beginning - or they can join from later dimensions later on in the story. The lowest age a supporting character can be is 15.


    Secondary Characters: Secondary characters are limited to the universe that they reside in. They do not need a form, and an rper can have as many as they'd like. Secondary Characters are important for plot progression, but do not follow the Rift Jumper and companions after they leave the universe.


    Divine Gifts

    There are five Divine Gifts split up amongst the rift jumpers. Each Rift Jumper has one ability.


    - Wrath of the Gods: The Rift Jumper with this ability can summon a sword created by flame to smite opposition. Each soul to be killed by the sword is absorbed by it, thereby making it - and its user - more powerful than before. Be warned, however, as each time the wielder killed a person with the sword, they feel the pain the dead feels upon death. This is to teach mercy to its wielder.

    - Divine Protection: To have Divine Protection means that the user manifests a suit of near impenetrable armor from a crystal-like substance to protect themselves, or others, in battle. Only one suit, or wall, can be created at a time. Each moment of its creation drains the Rift Jumper immensely. This teaches the value of life and protection to its user.

    - Bele's Dragon: The Rift Jumper with this ability has the ability to turn into a beastial dragon, a savage creature that dominates in the combat field. However, each use of this gift makes the Rift Jumper lose a part of his or her humanity. This gift teaches restrain to its users.

    - Tongue of Babylon: To have the tongue of Babylon, is to have the tongue that speaks all languages. This Rift Jumper serves an important role in translating in times of need to other humans, species, and animals. A side effect of this gift seems to be the expansion of knowledge in general, they are fast learners in ways of mind and body. However, Rift Jumpers with this ability quickly become mentally tires them with continual use. This gift teaches the user diplomacy.

    - Gift of Glory: The Rift Jumper with this gift has the ability to summon a benevolent spirit that will grant requests only spoken from the lips of this Jumper. Requests must be that of importance however, as requests that are selfish in nature will be granted the opposite effect of what was desired. This teaches the user desire vs necessity.



    Inventory

    All the Rift Jumpers found themselves to have something they've come to call "Memory Storage Device", or MSD, because it as no true name. One last gift from Sovereign was the little wrist attachment that covers the length running from to top of the wrist to the end of the top of the forearm. Rift Jumpers can use it to call upon and display memories. What this is used exactly for isn't entirely known.

    Outside of that, all characters to have come from Benedia come from a highly technologically advanced society. Weapons and gadgets from this world would, obviously, be very advanced. But keep in mind that if they break down, unless they are in a world of similar advancement, that item is now broken.

    The inventory of these world-swapping individuals are constantly changing, picking up new items and dropping old ones.





    Current Characters


    Rift Jumpers

    Wrath of the Gods Rift Jumper: Jaycelyn "Jay" Pellen


    Divine Protection Rift Jumper: Mccrea Carter


    Bele's Dragon Rift Jumper: Dwyn Amari


    Tongue of Babylon: Elyanna Nazaire


    Gift of Glory: Calvin George Mulford



    Supporting Characters




    Rules

    ~ This isn't necessarily a rule, as much as it is an important statement. The way this thread is made, Rift Jumpers can enter any universe. Which means you can create a universe and conflict, or you can have them enter previously made universes - the best of these being video games. As long as you can find a way to tamper the plot slightly to have a good reason for the Rift Jumpers entering, it's free game, even if the other rper's don't know it. The great thing about this thread is that it's about these people trying to learn to exist in different worlds and universes and times, so they are going in naieve. You just have to make sure that if you're taking initiative as to what world they will be going into next, explain it well and make sure base-point questions are answered.

    ~ This thread is advanced, so you all know what that means. Also note I put the warning for potential sensitive subjects. Cursing, gore, and more heavy/"adult" themes are fine in this thread.

    ~ If you have any questions, message me! I'll answer it. I'd much prefer you to ask compared to floundering confusedly in the plot.

    ~ This Thread has been built to last awhile, so it's a commitment. Warning now.

    ~ If you have any plot ideas, throw 'em at me!

    ~ Everyone knows this rule, but I'll state it nevertheless: no Mary Sue's. It's important to have those checks and balances in characters!

    ~ That's all, yo.





    The Form

    [center]

    [ ❈ Dwyn Amari ❈ ]

    Related image


    THE BASICS


    full name;; Dwyn Amari


    main or supporting;; Main


    (if main) divine gift;; Bele's Dragon

    ethnicity;; Half Brazilian, one fourth Korean, one fourth Iranian.

    accent;; Generalized American


    sex;; Male


    gender;; Male


    pronouns;; Cisgender


    age;; 24


    THE TEMPLE


    hair color;; Ebony


    skin tone;; His skin is a rich dusky shade.


    eye color;; Amber


    height;; 6'1

    weight;; 180lb

    body type;; Dwyn is a tall, wiry man who is toned only because of his genetics, not because he tried for it. He is a few inches taller than his twin because of enviormental factors growing up.

    voice;; searching


    scars;; Dwyn has no scars.


    disabilities;; None


    health & fitness;; He is a healthy man.


    conditions;; At a young age he was diagnosed with high functioning Asperger Syndrome. He is intellectually gifted and a savant in his trade of technology and has developed exceptional language abilities. However, there are social aspects to Dwyn that are affected by this Syndrome, such as struggling to understand intent in other people's actions and words. Also having spurs of anger that to other people may not have a real reason, but to him there is a very REAL reason. That being said, Dwyn does not see this syndrome to be a negative affect to his life, instead being a massive benefit to him.

    Another side effect of this Syndrome is Obsessive Compulsive Disorder, which honestly takes more of a toll on his life than Asperger's.


    THE MIND


    virtues; Intelligent | Strategic | Confident


    vices; Not a team player | Abrasive


    full personality; Dwyn has been an alpha dog his whole life, knowing he was a brilliant man led him to be a little cocky fellow. He is highly confident in himself, and is a paver of his own destiny. Well, his and his brother. He takes charge of his life and wields his brother like an extension of himself, something Dallas is happy to oblige to. At times Dwyn can seem more than harsh to his brother - downright savage every once and awhile - but this doesn't seem to deter their relationship.

    Dwyn is a man of strategy, and likes to have plans mapped out so nothing is a surprise. Perhaps its because he is controlling that he is this way. But he doesn't take change or unforeseen events very well, often lashing out aggressively in these cases.

    Something he takes even worse than change is being bossed around. He downright refuses to be told what to do, he's a bit of a diva in this respect. This makes him hard to deal with in most team settings.


    fears;; The Unknown. Massive events of change.


    quirks;; He furrows his brows to contribute emotion. The rest of his face is hardly responsive. Want to know his mood? Look at his brows.



    FAMILY


    parents;; Miriam Amari x Unknown


    siblings;; Dallas Amari


    other relatives;;


    HISTORY/OTHER


    biography {optional} ;; The twins were born into the lower class to a young single mother who had been outcasted by her family simply because she wanted to keep her children. Truthfully, however, the twins were actually triplets. They started as fraternal twins, until one of the eggs split to form identical twins - creating a trio over a duo. Unfortunately, their sister was stillborn and underdeveloped at birth. That being said, Dallas was the first to be born, a healthy baby boy a bit on a big side. Dallas was third and was born with the umbilical cord wrapped around his neck. While Dwyn went home with his mother the next day, Dallas had to stay at the hospital for the first week of his life in natal care. And that was the start of their story.

    The two grew up poor, but happy. Dwyn spoke much sooner than his twin brother, chattering without end starting at two. Meanwhile Dallas started only parroting back words and phrases starting at three. The boys were always opposites, Dwyn being energetic and so extroverted and developing so fast, compared to Dallas who kept to himself most of the time and just... watched. While Dwyn built complex structures with blocks, Dallas murmured and hummed quietly to himself, chewing on the tear of his teddy bear.

    It wasn't until the two started school that the idea that Dwyn was potentially gifted even crossed Miriam's mind. The twin's kindergarten teacher mentioned the possibility of a developmental syndrome in the little boy. Miriam brought it up with her doctor the next time her sons had a check-up, and they were recommended to a specialist. Dwyn was diagnosed with High-Functioning Asperger's Syndrome and OCD at age six.

    Miriam loved her sons equally, however when you are a single mother trying to feed two little mouths, some things fell between the cracks. She was so invested in empowering Dwyn to be confident in himself and to life to be his truest self that Dallas... well, fell through the cracks. Dallas grew up revering his brother because of how his mother praised him so, and to this day he even looks up to Dwyn spite knowing he is no different from any other person.

    When the twins graduated high school, Dwyn graduated two years before his brother and was getting college offers left and right. Meanwhile, Dallas barely dragged himself through, coming out on the other side with a G.P.A of 2.7. Dwyn entered himself into a prestigious Robotics and Tech institute, studying in technology and mechanics. Dallas, not having any scholarships coming his way, and not having the funds to get himself through college, entered the military so he could have a steady paycheck to help support his mother. He flourished in the military under the ridged structure.


    skills;; He is a technological savant. He makes gadgets from his mind without blueprints and planning. He can mend almost anything.


    inventory;; He has a bag with him that has some basic equipment for repair for gear, as well as a plasma rifle of his own design that powers itself by pulling molecules in the air to fire. He also has this almost "swiss army knife" like gadget that he has been working on as a side project. And the MSD.


    theme song/theme songs;;


    THE LOVER


    romantic orientation ✵ Heterosexual.


    crush;; Open


    partner;; Open for plotting


    past partner(s);; He had a girlfriend in college. It ended amicably.


    Intelligence ❥ Individuality ❥ Respectful


    Annoying ❥ Clingy ❥ Bossy

    other;;


    CREDITS


    here for the majority of the questions






    Wicked Witch I'll reserve that for you buddy ol pal


    Crimsy your characters are accepted and I haven't even read them yet.

    EVERYONE JUST ASSUME YOUR CHARACTERS ARE ACCEPTED AHEAD OF TIME


    I have completed my forms as well.

    Dwyn is my main hoe in this thread. I think he will add a good bit a spice as well as have some good room for development,,,

    but lol its still dwyn so that's fun. I just love me twin boys so much