Track! I'll get a little form up, but I was wondering if you'd prefer realistic faceclaims or artwork?
An announcement concerning sensitive clan-wide plots has been released! You can view it HERE!
Check out Ivoria in Agrelos! They are an evil backboard group situated on the waterway. Successful completion of a trial is required in order to join. We have a great OOC community and would love to have you!
MORDRED CAZAMIR DAVREN CORINTH-NOCTE | SNAKETONGUE
Male | 150? | Vampire | The Politician
"The things we do for love"
Name; Mordred Cazamir Davren Corinth-Nocte III
-Nicknames; Mord, Motry, Red
Rank; The Politician
Age; approx. 150 years old
-Birthday; August 27th
-Zodiac Sign; Virgo
-Father; Caelum Nocte (alive -- leader of the Nocte faction)
-Mother; Vespera Nocte (deceased)
-Sibling(s); Luther Nocte (deceased)
-Other; The remainder of the Nocte faction
Crush; Open for plotting
Significant Other; Open for plotting
Mentor/Apprentice; Open for plotting
Other Significant Relationships;
-- Idris Morelle (deceased): Idris was Mordred's former lover. They would have been married had it not been for Idris' untimely death. Idris and Mordred supported one another though everything, and her death devastated Mordred more than words could say.
History; All his life, Mordred has wanted to see the world. When he was three, he ran away, but his mother Vespera dragged him home kicking and screaming before he had even managed to get into the city. The Nocte faction lived in secret, hidden on the outskirts of the City of Night, and they were very, very careful about who left their home. They couldn't let their enemies know about their existence until they were certain of their strength. Mordred sulked, begged and whined until his father Caelum finally took Mordred on an excursion into the town, hidden beneath cloaks, when Mordred turned five. And the wonder which filled Mordred would never, ever leave him. Mordred would be cooped up within the Nocte faction home for another fifteen years before he was deemed mature enough to leave. From there, Mordred wandered the streets of the City of Night, and the more he saw and learned, the more he wanted to see the other kingdoms of the world. At this point, Caelum had become the leader of the faction, and he deemed Mordred to be an ambassador, to search for weapons or allies or ways to assist their cause and strengthen their numbers. And off Mordred went.
At first, Mordred did as he had been told: he searched for ways to help his people, but with every fruitless search, and every return, Mordred grew less and less interested in the war. Instead, he simply sought to enjoy the world, to have fun, to fool around and learn from his mistakes. He got involved in places he shouldn't, journeyed into lost crypts and deep into woods. He learned how to be an adventurer in a fantastic world, he met all sorts of people from all the kingdoms, and he loved every second of it. Until Mordred returned to the Nocte faction home and found it incinerated. They had been discovered by the Bathory faction. Mordred found a small graveyard nearby, and the graves of his mother and little brother. And all the joy of life was sucked from Mordred. He sank into a state of despair and refused to seek out his family, choosing instead to flee to the far corners of the world and mourn. He campaigned against any sorts of evils, all those who sought to be violent or cruel or unjust. All those who used their power to harm others, and abused their authority to get what they wanted. Mordred became an unsung hero as he never showed his face, he almost never spilt blood, and he never set foot in places where he wasn't wanted. Just villages, the occasional cities, and places with little importance. He did not meddle with entire kingdoms.
When Mordred's emotions had died down, he returned home and sought out his family. He didn't find them, but he did find a noble young vampire named Idris who found his mysterious aura and hooded face to be intriguing. She followed him, and later helped him find home. She would have been slain on the spot by Caelum had it not been for Mordred as he vouched for her. His skills in negotiations had grown during his self-imposed exile, and he easily persuaded them Idris was good. And she was. She helped Mordred rise even further and return to his adventurous, flamboyant self. They worked together to find a way to help the Corinth family return, continuing to search the land for allies, information, methods of trade.
Until they stumbled upon a human village being raided by werebeasts. Idris and Mordred attempted to put a stop to it, and Idris lost her life in their escape. She went up in flames before they drove a stake through her heart. Mordred had no choice but to flee. Once again, guilt drove him to do good for the world, and this time he did not intend to return to the City of Night. Not after what had happened to the love of his life. The wedding ring he had bought for her, he threw into the mouth of a volcano, and vowed never to marry again.
Mordred encountered the Hunters Guild in a city having issues with a corrupt magistrate condemning people at random for crimes they never committed. They helped him take down the magistrate, and he offered his services to Ella only after she remained unconvinced of his "I-work-alone" spiel. Indeed, Ella had been rather immune to Mordred's charm, although (and he would never admit it to himself), he had hardly been trying. In truth, Mordred missed the company of others, but his fear of losing them was great...and he hopes not to grow too attached to this little band of misfits. More losses might just tear him apart.
Personality; LA // Slytherin // Neutral Good // Erudite, Candor
Mordred is a man of class; he is always sure of himself, and he always seems to know what to say. In fact, there are times where he never stops talking. Which is fine for most people as his voice is gorgeous, and he's always been a skilled public speaker. He can tell what people want to hear, and his open and playful attitude helps people open up to him. They relax, and that makes negotiations so much easier. Indeed, Mordred's tongue is his greatest asset as it can also help him get out of a tight spot. He's never one to sit back and think about what he's going to do; he makes it up as he goes along, which isn't great for everyone else involved as they have no idea what's going on through his head (and sometimes Mordred acts like they can). The energy within Mordred is boundless. He's always looking for ways to make his life more interesting and to keep himself entertained. He's good at making do with the stuff around him and the scenarios he finds himself in, which is good when all of his plans tend to be spontaneous and rather random at times. Not to say they're bad. Mordred is quite clever, and he combines knowledge of what's around him with his ability to think on the spot to make things work. His mind works faster than his mouth, and vice versa, depending on the occasion. In spit of Mordred's silvertongue and endless energy, he is known for being over the top at times, and a bit of a show off. He does love attention, and he does not like being outsmarted. Just the very thought pisses him off because of how much he prides himself in his intelligence. His silvertongue is a double-edged blade as he can be cunning and manipulative. He is known for tearing people to shreds with words alone, and he can lie and twist the truth to get what he wants. In addition, Mordred does not do well with emotions. Not those of others or his own. He shuts down, shuts people out, and in the case of extreme emotions, just runs away. No, he cannot deal with emotions, and don't ask if to deal with those of others.
Positive Personality; Practical, charismatic, intuitive, organized, energetic, observant, clever, curious, resourceful, fun-loving, short-tempered
Negative Personality; Cunning, manipulative, flamboyant, careless, ruthless, deceitful, volatile, easily irritated, arrogant, secretive
Strengths; Public speaking, negotiations, cunning, stealth, reflexes, swordsmanship, confidence
Weaknesses; Dealing with emotions/pain,
Likes; Red wine, travelling, playing games, intricate political "games," riddles, having fun, learning or seeing something new
Dislikes; The colour orange, coffee, sitting still, the Bathory faction, stupid questions, sweet foods, being outsmarted, bright lights, needless violence or cruelty
Fears; Failure, losing his loved ones, fire, finding ruins in place of home
Dreams; Restore the Corinth family and see them retake their home in the City of Night, and see the beginnings of a utopia where the world is formed to his image of perfection. His most fanciful dream is finding the edge of the world, or perhaps even venturing beyond that.
Goals; Learn who was responsible for the massacre of his family (he suspects one of the current factions), and punish them for their crimes. Continue to see the world and push people onto the right path (in spite of his choice methods of lying and threatening)
Talents; Sense of fashion, storytelling, entertaining others, drinking games/competitions, chess, speed reading, card tricks
Skills; Negotiations, manipulating others, acting, diplomacy, stealth, charisma, swordsmanship, silvertongue, breaking-and-entering, sheer confidence (especially when it comes to back-talking authority figures; not really a skill but he's ballsy enough to shock people in temporary silence, which makes for great escape plans)
Abilities; Enhanced condition, enhanced senses, shapeshifting: snake, limited blood magic (regenerative healing factor when consumed, which in turn greatly weakens the victim)
Weapons; Umbrella? No, not necessarily. While Mordred does carry an umbrella around with him everywhere, it's not a weapon. Rather, his primary weapon is his mind and his tongue: his ability to make do with the resources around him, or to talk his way out of sticky situations
-Weapon Type; N/A
Secondary Weapon; A slender, one-handed sword akin to a rapier with a blade of black steel
-Weapon Type; Enchanted (unbreakable & ever-sharp; requires no maintenance and is capable of being hidden in, say, the shaft of his umbrella despite it obviously being wider)
Appearance; Mordred is a tall, slender man who appears to be somewhere in his late twenties, even though that is so very far from the truth. He's all limbs, and he likes to make use of them with wild hand gestures and long strides. As is expected of a vampire, his skin is pale as moonlight and, indeed, will glow when exposed to that silver orb in the night sky. Its pallor tends to make it sensitive to even a little bit of sunlight, though it is completely unblemished. No scars, no tattoos, nothing. He is unmarked. Not that he needs any to distinguish him from others. His long hair, black as a raven's feather and quite shiny, falls well past his waist and has a predominantly blue sheen to it in the light. He keeps it tied up in a high ponytail with a great deal of elastics. His eyes are also blue, though the deeper one looks, the redder they become, transitioning smoothly from blue to purple to a thin ring of red around the pupil. Mordred is always one who prefers fancy overcoats and similarly nice outfits; he's always had an excellent sense of fashion. He goes for any colour, so long as it isn't orange, and underneath is always a tight-fit, sleeveless vest. In terms of adornments, Mordred has two: a red ribbon tied around his ponytail from time to time, and a set of gold-and-ruby earrings, a gift from Idris.
Hair Color; Blueish black
Eye Color; Blue
Other Features; Unusually pale skin, fangs
Character Inspiration; The Doctor (11th incarnation), Tyrion Lannister
-- "Chasing The Sun" by the Wanted
-- "Dangerous" by Left Boy
-- "My Shot" from Hamilton: An American Musical
-- "Glow" by Aviators
Faceclaim; Yuu Kanda from D.Gray-man
Voice Claim; Matt Smith
Plotting Ideas; He returns to the City of Night, gets yelled at by his dad, and does make a real attempt at taking the throne back. Other than that, I do want him to get very attached to the Hunters Guild so if something happens, he snaps again. Also, maybe the Hunters Guild interferes where they aren't supposed to and end up being chased by the law or something? Could be interesting
Muse Level; 6/10
Track! Magni and Sigrunn are open for plotting
★ VICTARION GREYJOY ★ "What is dead may never die, but rises again harder and stronger"
"Oh, you've been!" Victarion said happily, resting his elbow on the railing and propping his chin in his hand. "Good, good. Braavos for the first time is wonderful, but you can do so much more exploring if you understand how to keep your purse on your belt and your guts in your body. The side streets can get nasty, but they sell the most amazing things." Victarion wondered how willing Alaura would be to visit the Undermarket, notorious for selling all sorts of illicit wares but also marvels of extreme value. After what Victarion had seen so far, he was pretty sure Alaura would be the one leading the way.
"Yes, a friend," Victarion said. "My oldest friend. You'll like her."
Though Victarion smiled, the thought of all Sandra had done for him slammed into him like a charging bull. She had saved his life, rescued him like a knight rescued a damsel in distress. Except Victarion had been the damsel, and Sandra the knight. A turning of the tables Victarion never expected to live out but was grateful for all the same. He would still be rotting in that dungeon cell, his brother's favourite punching bag, or worse, he would be dead, a corpse at the bottom of the sea.
"Here we go!" Victarion said cheerfully as the Sea Dragon pulled up at the same dock as the Kraken's Fury. The two ships now floated side by side, and Victarion could see some of his crew waving and shouting at him from the deck. He lifted a hand in greeting, grabbed Alaura's hand and, ignoring the gasps from the Sea Dragon's crew, dragged Alaura down the gangplank as soon as it hit the docks and towards his own ship. "Come along! You'll love her!"
Queensguard | The Golden Kraken | Tideblade
I wouldn’t mind a medieval fantasy if you’ve got the muse for it.
Don't worry, I don't know any specific details about WWII either. I'm just thinking it happens in WWII, but in a village which isn't of any interest to the actual war. Somewhere in Germany, say, or England. Out of the way and mostly untouched. The pilot's just trying to get away from a pursuer and crashes there by accident
Philip opened up the menu and scanned its contents. Many of gorgeous options, all delicacies of France, but whenever Philip's eyes flicked up to Sammy, he noticed his friend's attention was anywhere but the menu. Philip glanced over his shoulder, just once, to see Troy in the company of two other people. He narrowed his eyes and returned to the menu, hoping they hadn't been noticed.
"Maybe this," Philip said, leaning across the table and tapping the filet mignon on Sammy's menu. "Sounds French and familiar. Looks good to me. We can share an appetizer, too."
✦ RYKER LANCASTER ✦ "Everybody loves a show off"
((There really is no rush. I made it before this post, so))
Ryker stepped out into a large, empty chamber used for Pokemon battles, watching a portable screen in his hand as the trainer named Kiata and her Lucario ran towards their doom. He grinned to himself as a laugh rumbled at the back of his throat. He'd have such a fun time, wiping the floor with Kiata and leaving her to be consumed by the destruction of this base.
"Are you ready, my dear Tiamat?" Ryker asked, softly, tucking the little device into his pocket as he spied Kiata and her partner through the open doors.
"Wile!" Tiamat said happily, clapping her hands together and tossing her jaw behind her like one would toss its hair.
"Then, spotlight!" Ryker said with a clap of his hands, and all the light went dark except one near the door, to follow Kiata into the black room and her end.
Sinnohan | The Dream Lord
Gaia | F| Battle Armour
Rock Slide, Aqua Jet, Rock Throw, Scald, Swords Dance, Dig
Hades | M | Poison Point
Poison Jab, Poison Sting, Ice Beam, Drill Run, Dig, Thunder
Morrigan | F | Limber
Sky Attack, High Jump Kick, Bounce, Flying Press, Steel Wing, Drain Punch
Tyr | M | Swarm (Technician)
Bullet Punch, Iron Head, X-Scissor, Fury Cutter, U-Turn, Toxic
Tiamat | F | Intimidate (Huge Power)
Play Rough, Iron Head, Sucker Punch, Draining Kiss, Ice Fang, Fire Fang
Cresselia | F | Levitate
Lunar Dance, Aurora Beam, Psychic, Future Sight, Moonblast, Psycho Cut
♛ HADRIAN ♛ "Ours is the fury"
Hadrian jumped to his feet, glancing back at Cole and laughing at his brother's stubby legs. "Need a hand, buddy? Or a paw?" He laughed again. "You look like a turtle." He darted away before Cole could set him on fire and trotted up next to Marianna, a cheeky grin on his face.
"Is it just me or are these trees...bigger," Hadrian said as he examined the forest around her. "Is it because I'm shorter?"
Inner Focus Quick Attack, Counter, Feint, Metal Claw
✦ NOVA PRINCE ✦ "Rise up and make this city glow"
Leo's horn glowed, surrounded by an aura the colour of a sunset-painted sky and slammed it into the oncoming psychic shield. He dug his hooves into the ground, teeth bared until he shattered the part aiming for him and Nova.
"And here I am, protecting a human," Keldeo snapped back, pawing at the ground. "You don't scare me!"
He charged across the field, horn still glowing as he lashed out at Mewtwo with Sacred Sword, eyes reflecting the colour of his sword as he moved like lightning, fuelled by his desire to protect the three trainers behind him and also his own honour.
Sinnohan | The Celestial Queen
Pele | F | Blaze
Flare Blitz, Acrobatics, Close Combat, Flamethrower, Double Team, Focus Blast
Excalibur | M | Steadfast (Inner Focus)
Close Combat, Psycho Cut, Aerial Ace, Aura Sphere, Zen Headbutt, Ice Punch
Thor | M | Intimidate
Electric Terrain, Wild Charge, Crunch, Thunder, Giga Impact, Volt Switch
Onyxia | F | Intimidate
Double-Edge, Flamethrower, Dragon Claw, Aerial Ace, Dragon Tail, Thunder Fang
Venus | F | Super Luck (Magic Bounce)
Perish Song, Night Slash, Shadow Claw, Dark Pulse, Ice Beam, Psycho Cut
Keldeo | Genderless (M pronouns) | Justified
Sacred Sword, Hydro Pump, Double Kick, Close Combat, Aura Sphere, Giga Impact
"You can walk straight through hell with a smile"
Rory Philip Shaw
19 years old
Swordsmanship, scouting, tracking, observational skills, patience, stealth, parkour
A peregrine falcon named Nyx
A cross tatto on the back of his neck
SCARS & DISABILITIES:
Claw marks across his front, stretching across his chest and his stomach
—main: Sniper rifle capable of firing blacksteel, whitesteel and iron core bullets
—side: Short sword made from blacksteel and a whitesteel edge
—other: Handgun capable of firing blacksteel, whitesteel and iron core bullets
Night goggles, harness, grappling hook, lock pick, telescope, compass, windbreaker (black), a camo-tarp (adjusts to the colour of his surroundings), small first aid kit, salt, flashlights, scope
-- Specialty? Shooting demons like fish in a barrel
-- Keeps to himself
-- Modest boi
-- Flustered really easily
-- Flirting goes right over his head
-- Finds it hard to make friends
-- Awkward silences are his thing
-- Has random spikes of confidence
-- Otherwise, he's shy and nervous
-- In spite of that, he doesn't shake or tremble when he's holding a gun
-- A crackshot
-- Super flexible. He could have been a gymnast
-- Not a huge fan of the dark
-- In fact, sometimes he sleeps with the lights on
-- He lost his parents to a demon raid and his older sisters to a dragon and a demon respectively
-- Has had several close calls with demons, leaving him scarred for life
-- Demons are the one thing which can piss him off
-- Other than that, he doesn't have a temper
-- Likes to give people gifts
-- Don't startle him. He'll punch you
-- He keeps a little teddy bear with him once belonging to his sister
-- Will read any book he can gets his hands on
-- Has a pair of earbuds so he can jam out while waiting for his target to arrive
-- Loves petting everyone's familiars
-- Doesn't mind to be alone, just not in the dark
-- A sucker for cuddles
-- Has nightmares about his family
-- Known to pull all-nighters to keep his brain from thinking about the dark
-- When he warms up to people, he's a huge goofball
-- Bites on his thumbnail when he's nervous
-- Loves seeing tattoos on other people, but not necessarily on himself
-- Does not like swearing and tries to avoid people who swear in excess
-- Hoards cookies when they come in
-- Has always wanted to visit another sanctuary
-- Wants to slay the exact demons who killed his family
-- Afraid of the dark except when he's on the job, then fear abandons him
-- Kisses his close friends to show his love for them, but it's purely platonic
-- Picnics in Central Park are his vibe
-- Hums to himself as he works
-- In tune with his emotions
-- Sees no shame in crying, and is always there to offer comfort, hugs and an ear
-- Has always wanted to try video games
—personal: Someone can comfort him regarding his nightmares
"History's about to get overthrown"
Minerva Juno Rossi
20 years old
Talking her way out of things (with people and more intelligent creatures), sprinting, hiding, strategy, public speaking/acting, creativity, making things up on the spot
A maine coon named Centurion
SCARS & DISABILITIES:
—main: Assault rifle capable of firing iron core bullets
—side: Tranquilizer gun (poisons which can kill or paralyze certain creatures)
Lock picks & various thieving items, pocket knife, night vision goggles, smoke bombs, rig & harness, sunglasses with a zoom feature, trackers which stick to objects + a tracker, wire, rope, chloroform, gas mask, various canisters and containers of gases or poisons, tar, Swiss Army knife, salt
-- An optimist
-- Used to be a common thief but was so good that when she was caught, the Overlords recruited her instead
-- Lying is second nature
-- "Don't break anything" *shattering glass* "Minerva, what did I just say"
-- Dare over truth
-- Comes from a very poor family with three brothers, two sisters, both her parents, her aunt and uncle and her grandfather all in the same apartment
-- Loves having her own room and a place to herself
-- No shame
-- "Everybody loves a show off"
-- Has never had coffee. Her family could never afford it
-- The money she made/stole was never enough to even give her pocket money
-- Ran away from her home
-- Has only ever been caught twice, and she broke out of jail the first time it happened
-- A bit of a rambler
-- Exceedingly clever, but it takes time for people to realize it because she talks too fast
-- Especially when's she's excited then everything is one word
-- Good at slaying the sneakier creatures like imps and goblins
-- Tends to steals the possessions of others
"The things we do when love bites"
Mordecai Lazarus Cleves
Kai, Mord, Morty
27 years old (appears)
He never said. People assume London
Ambush & stealth
Knives (throwing or combat), hand-to-hand, cunning, tracking down, climbing, breaking-and-entering without being seen, make-up (not necessarily useful, but you can't deny he's good)
None, unless you count the fact he is never seen without black eyeliner
SCARS & DISABILITIES:
Nearsighted, but he never brings it up. He has no scars
—main: Dual-wield iron swords
—side: Throwing knives made of blacksteel (x9)
Grappling hook, smelling salts, smoke bombs, thermos (for alcohol), heat signal tracker, gloves designed for climbing (act much like chalk does), a small make-up bag, small pliers
-- Hates loud noises, like people shouting or gunfire
-- He does a lot of shouting himself
-- Has a habit of biting people
-- Abhors sunlight and just being outside in general
-- Yes, he wears eyeliner. Yes, he wears black nail polish. Yes, he's basically an e-boy
-- "Did you just growl at me?" "Yes."
-- Has no patience for stupidity
-- His temper is so short it's almost always triggered
-- Kindness is for losers, and Morty is not a loser
-- Walks around shirtless a lot, or in a silk shirt with a plunging neckline, or a normal shirt without the buttons done up
-- He seems to hate everyone
-- Can and will drink you under the table
-- Never turns down a challenge or a dare, especially when he's absolutely hammered
-- He's done every manner of drug that humanity can get its hands on
-- He likes to sit upside down when he's thinking
-- "No, I'm not a fucking vampire"
-- No filter. Absolutely none
-- Swears like a sailor
-- He doesn't just sit in chairs. He lounges in them
-- "I like this eyeliner. It matches my soul"
-- Really doesn't like vampires
because he's a werebat, there's a difference
-- Enjoys red wine, not white
-- He's got a twin brother named Luther who almost killed him in a fight over a potential mate. Luther won, and Mordecai has been bitter about it ever since as he was left to die
-- Actually just good at make-up in general
-- His favourite colour is red
-- Prefers men over women, but he'll never say no
-- He's really, very rude
-- Never not seen without alcohol
-- Very interested in the mysterious disappearances around Manhattan (presumed to be a vampire...it's actually Mordecai)
-- Territorial, especially of his romantic partners
-- He doesn't have friends. He has acquaintances and partners
-- Polyamory? He's down
-- Despite the fact he sometimes squints at everything, he refuses to get glasses
-- Following orders? Not his style
-- Just a straight-up brat
-- "Darling, I know."
-- He can be classy sometimes
-- Manners? Not his style
-- He expects you to follow his orders and is surprised (and offended) if you don't
-- Open to everything
-- He's not a liar, just good at half-truths and avoiding the question. And everyone is always surprised
-- You can always trust him to keep a secret
-- Though at the end of the day, he's there to rip the Overlords apart because they killed his parents
-- Echolocation: Uses sound to see in the dark or faraway objects, usually just be clicking his tongue or humming to himself
-- Supernatural Condition: Enhanced strength, speed, agility, reflexes, endurance, stamina, etc which surpasses the average person to the point where it's considered inhuman. He doesn't appear on thermal scans, and he can last much longer without sleep, food, water or oxygen (the more blood he consumes, the longer it goes)
-- Regenerative Healing Factor: All wounds, unless inflicted by whitesteel or coated with a special poison, heal in record time and leave no scar
-- Claw & Fang Retraction: Can hide his claws and fangs but also summon them as natural weaponry
-- Shadow Manipulation: Able to teleport using the shadows in the nearby vicinity (he has to be able to see them to teleport to them), can become intangible & invisible in the shadows so long as he hasn't been seen first
—personal: He has a run-in with his twin brother and a fight ensues, his true form is revealed to a human by accident, someone gets really close to him and suddenly he's destroying all the Overlords except that person
WHEN THE WORLD ENDED
Earth has been overrun, not by zombies or aliens, but by the beasts born from stories of old. Myths and legends have come to life all over the world, and they seek to claim it for their own. Humanity hardly stood a chance, when hellhounds tore through their ranks and dragons set fire to the skies. Cities all around the world fell as humanity scrambled to find a way to fight back. They managed to save a mere handful of places around the world and throw together ragtag groups of soldiers to keep them safe from the beasts who hunt them day and night. Soon, about a dozen cities remained, humanity’s last stand against the mythical creatures. Trade routes and systems, mere shadows of humanity's once-great empire, sprung up to fuel their campaign against the legends who walked the Earth.
That was seventy-five years ago.
Now, humanity has found itself living in a whole new reality: a post-apocalyptic world created by beasts people once adored. They survive, they endure, and they fight. An organization rose from the chaos and the pain, elite soldiers who specialized in the hunting, fighting and killing of all these mythical creatures, from goblins to dragons, spirits to trolls. They called themselves the Overlords, and they became humanity's greatest hope. With the Overlords, humanity believed it could reclaimed the Earth. They spread out across the world, saving cities from the incursion and fighting to gain more. They made sure shipments of grain and food made it to their final destinations, and that cities did not need fear daily raids on their homes. The Overlords became revered for their strategies, going above and beyond merely fighting the creatures. But something is stirring within the Overlords, a plot hidden from humanity's eyes as they wage war with the outside world. And now, there are traitors in their midst, wearing human skins and learning their plans. Should they succeed, it will mean the end of a near-hundred-year-long war...and the extinction of humanity.
The newest batch of Overlord recruits have been taken in from all over the world to enter the final stages of their training. One particular group is sent to the Overlords HQ in Manhattan, USA, and from there make their way to the training facility: an old hotel reworked into a place for them to live with the parkades underneath transformed into training facilities. The Overlords building is down the street. Their trainers, renown Overlords in their own right, will teach them the strengths and weaknesses of each mythical creatures and continue to hone their already-exceptional combat and tracking skills. However, among them are traitors: mythical creatures under the guise of humans.
Partway through the training, mythical creatures will attack Wellington with a vengeance. All over the world, the same thing is happening to all the different bases. The recruits must prove themselves in combat, and when the dust settles, they will find the Overlords building overlooking Times Square has be incinerated. Yet, there were no dragons seen flying overhead. Later, the recruits will realize it was an inside job, and that they are fighting a war on two fronts: with the mythical creatures attacking Manhattan and the rest of the world, and the traitors within the Overlords. Tensions will rise, no one will know who to trust, and loyalties will be tested.
This is the Overlords' greatest test, and it's up to the newest recruits to pass it and save their world...or fail and watch humanity burn.
With the world shot to hell, only about a dozen cities are left, though some have been destroyed and retaken several times. Sanctuaries are zones mythical creatures rarely manage to enter and are where most civilians live. Red Zones are places humans and mythical creatures are fighting over and are far more dangerous. Some civilians can live there, but for the most part they do make attempts at escaping.
-- Manhattan, USA
-- New Zealand (new UN HQ and international Overlords HQ)
-- Hawaii, USA
-- Reykjavik, Iceland
-- Tokyo, Japan
-- Rome, Italy
-- Lisbon, Portugal
-- London, England
-- Vancouver, Canada
-- Washington DC
-- Los Angeles, USA
-- Melbourne, Australia
People move to and from these Sanctuaries, for the most part, with ships. Planes crash more than half the time due to the dragons and other airborne beasts. Cars are vulnerable unless accompanied by an escort, which is how people travel to Rome as it is not on the coast. Most resources, specifically agricultural ones, are produced in New Zealand, which remained mostly untouched by the mythical creatures until recently. Three resources in particular are incredibly important: blacksteel, which is devastatingly powerful against beings of a pure or natural disposition (i.e. unicorns, faeries), whitesteel, which is devastatingly powerful against the undead and creatures of darkness (i.e. vampires, demons) and iron, which is devastatingly powerful against all magical beings (i.e. dragons, phoenix).
Overlords recruits start off as ordinary guards, soldiers and fighters from their respective cities. When they grab the attention of the Overlords, they are invited to Wellington to learn more about the specifics of actively tracking down and killing mythical creatures. They will leave the safety of their sanctuaries as well as act as sentinels, hunters and researchers. They search for ways to defeat the mythical creatures, develop new technologies and so on, and so forth. The Overlords have a great deal of unique ways to fight the mythical creatures. The Overlords are based in Wellington, New Zealand, though they have bases all over the world. They are run by High Command, a group of seven people, with one responsible per continent. Beneath them are various commanders who are responsible for a batch of recruits, along with various trainers to act as their advisors taken from groups who lost too many members to continue. They will remain a tight-knit squadron until 75% have died.
- All Overlords own a minimum of 3 weapons: one blacksteel, one whitesteel and one iron to fight all manners of creatures
- An Overlords' armour is often made of hides from mythical creatures (i.e. dragonhide) to make for stronger armour, or they use blacksteel or iron or whitesteel
- Overlords can also have familiars, animal companions ranging from dogs and cats (very common) to lions or bears (rare) to act as spies, scouts or fighting partners
- Overlords have all sorts of unique gear or abilities which lets them defeat these creatures, but no one has the exact same set-up (i.e. night vision goggles, thermal goggles, learn echolocation, fire three arrows at once, holy water gun, etc)
Below is a list of mythical creatures spotted wandering around Earth. They vary in power, ferocity and rarity. The protocol is simple: kill on sight, no exceptions. Even those who pretend to be friendly are not to be trusted as a great deal of people have fallen prey to creatures who pretended to help.
x: common and can be harmless based on ferocity; causes major and minor injuries but rarely fatal
xx: uncommon and are dangerous for the most part; causes major and serious injuries, which can be fatal
xxx: rare and deadly, no exception; causes major, serious and most often fatal injuries
-- banshee (xxx)
-- basilisk (xxx)
-- centaur (xx)
-- chimera (xx)
-- direwolf (xx)
-- dragon; all varieties (xxx)
-- dullahan (xxx)
-- faerie (x)
-- gargoyle (xx)
-- giant (xxx)
-- goblin (x)
-- griffin (xx)
-- hellhound (xxx)
-- kitsune (xx)
-- kraken (xxx)
-- leviathan (xxx)
-- manticore (xx)
-- minotaur (xxx)
-- satyr (xx)
-- succubus/incubus (xx)
-- thunderbird (xx)
-- troll (xx)
-- unicorn (x)
-- vampire (xxx)
-- wendigo (xxx)
-- werebeast; carnivore (xxx)
-- werebeast, herbivore (x)
-- wraith (xxx)
** More to be added as your suggestions come in
-- These rules are not meant to be broken
-- Bullying and discrimination will result in your removal from the thread, no exceptions
-- Nothing in the form is optional
-- Please use realistic faceclaims
-- No powerplaying. Please ask for permission before seriously injuring or killing someone else's character
-- Be active! Please inform me if you're dropping the thread. There's no shame in that
-- No one-liners, and please use proper grammar when posting. This thread requires 2-3 paragraphs per post on average (I understand low muse or a lack of material to work with)
-- Please put your form in a spoiler!
-- My word is law
-- Cussing is permitted, but not in excess
-- Be mindful! Trigger warnings where it is appropriate, please!
-- These rules are subject to change
-- Have fun!
Here, you will find the requirements for characters and their creation:
-- You may have a max of 4 characters total
-- 1 rare familiar per roleplayer
-- No hybrids
-- Please keep the genders even!
-- Trainers/second-in-command must be older than 26
-- Recruits are between 18-25
-- A note on the traitors: the commander, 2 trainers and 2 recruits MAXIMUM. The traitors are mythical creatures disguised as humans (i.e. a demon with a human disguise, a werebeast with full transformation control, etc). No repeats, please. As they are mythical creatures, they do have a lot more magical abilities (max. 2 major, 3 minor) but they don't use the major ones while in human form
-- The traitors have no idea who the other mythical creatures are with the exception of the commander. They all know the commander is a mythical creature, and in return, he knows who the others are
-- Since not everyone will be able to make mythical creatures, you are welcome to create recurring enemies as side characters but please DM for my permission first. You CANNOT make a friendly mythical creature (though I might make that an option in the future)
-- I might also the option to make Overlords from different sanctuaries or the seven leaders from High Command
NAME -- M/F -- AGE -- SPECIALTY -- PLAYER
-- Rory Shaw -- M -- 19 -- Sniper -- .smokey
-- Magnolia Dinh -- F -- 21 -- Tracking -- BOKEH.
-- Louis Hirsch -- M -- 18 -- Knowledge -- starscream !
-- always open!
THE TRAINERS (3/5)
-- Nimue Ehuang -- F -- 28 -- Strength/Guile -- starscream !
THE SECOND-IN-COMMAND (1/1)
THE COMMANDER (1/1)
-- Mordecai Cleves -- M -- "27" -- Stealth/Ambush -- .smokey
THE TRAITORS (4/5)
-- Mordecai Cleves -- werebeast
-- Nimue Ehuang -- siren
-- reserved; trainer -- wendigo or kitsune
-- reserved; recruit -- faerie
-- reserved; recruitCode
- [fancypost=text-align:center; font-family:tahoma; color:white][img]IMG HERE[/img]
- [fancypost=margin:0 auto][spoiler=refs][i]optional, but by all means, stick whatever the heck you want in here. Gifs, pictures, more refs[/i][/spoiler][/fancypost]
- [color=COLOR][size=12][b]NAME HERE[/b][/size][/color]
- [i]"LYRICS/QUOTE HERE"[/i][/fancypost]
- [fancypost=text-align:center; font-family:tahoma; color:white]FULL NAME:
- OTHER SKILLS:
- BODY MODIFICATIONS:
- SCARS & DISABILITIES:
- —other: [i]remember, 1 iron, 1 blacksteel and 1 whitesteel[/i]
- HEADCANONS: [i]min. 20[/i]
- ABILITIES: [i]delete if not a mythical creature[/i]
- OTHER FORM: [i]delete if not a mythical creature[/i]
- PLOT IDEAS:
- CREATURE IDEAS:
- [i]delete everything in italics, please[/i][/fancypost]
Super awesome! I'd prefer Muse A, and depending on what you and Art choose, we could pick a different setting and all that. Or you switch up the muse. Anyways, for ours, I'm thinking historical? Like WWII or something?
Damn, art, ya beat me to it. I love the soldier x civilian idea, so unless you want two similar threads running around, then awesome. If not, I like the alien isolation as well. My preference would be BxB
✾ NAOMI ROSE ✾ "We laugh and we cry and we break, and we make our mistakes"
Naomi fidgeted nervously with the ends of her hair as she struggled to run a comb through it. She often preferred to keep it tousled for the sake of her usual look, but when one attended a gala in the heart of London, England, even a hair out of place was an offence. Naomi didn't want to be that person, so she wrestled with her hair nonetheless.
The changing room was a mess of girls, all of them struggling to put on make-up and dresses. Unlike the female athletes, or so Naomi assumed, they were putting far more effort and flamboyance into their outfits. Naomi admired each and every one, unable to suppress the little smile as she spied Brandish not too far away. Maybe her sister would be willing to lend her a hand.
Naomi rose from her chair, wearing nothing but sweatpants and a sports bra, and picked her way across the room towards Brandish. She tapped her sister on the shoulder to get her attention, a soft smile on her face as she held up her brush.
"Can you give me a hand?" Naomi asked softly. "I can't get some of the knots out."
Interactions: Brandish Sanctuaryforall1
21 | Bi | United States | Musical theatre (hip hop) ♫ ADRIK SOLOKOV ♫ "It's just life, so keep dancing through"
Adrik hummed some allegro or another to himself as he ran his fingers through his hair, tapping one foot in time with the imaginary tempo in his head. He glanced over his shoulder every once in a while, at the rest of the boys preening themselves for the gala. Adrik spied Ferdinand on the reflection of his mirror as he searched with his hands for the hair gel. He'd be riding with Ferdinand and Xander to the gala tonight, but he had no idea in what sort of vehicle. Xander had never elaborated.
"Should be nice vehicle," Adrik muttered to himself, his accent making his words all the more incomprehensible. Still, there was no one around, so he went back to his humming, longing to feel a piano's keys under his fingrs instead of hair gel.
Adrik ran his fingers through his hair, styling the curls as best he would and taking great care not to get even a speck of gel on his shirt. He hadn't even started to button it up yet, leaving his chest exposed to the air-conditioned change room. Some might consider it a bit chilly, with autumn rolling in, to be using air conditioning, but Adrik hardly noticed the difference. He never did.
Mentions: Ferdinand, Xander Interactions: Open
20 | Homo | Russia | Piano ♥ JAMIE MACMILLAN ♥ "We'll go down in history. Remember me for centuries"
Jamie was over the moon. A gala! She loved anything which let her make friends, and a gala was the perfect place, especially as the year began. It was her first year at the Evergreen Institute, and she hardly knew anyone at all. The gala would be the perfect place to make some friends.
As Jamie touched up her mascara in the mirror, she glanced over her shoulder at the rest of the room. All the female athletes were gathered in one place, looking just a little odd in fancy dress instead of their sports uniforms or something more practical than high heels and long skirts. Jamie wondered what each of the girls did, and just how good they were. She half-hoped to spy the characteristically broad shoulders of a swimmer, but no one stood out.
Jamie sighed and turned back to the mirror, admiring her reflection. She smiled, her tongue sticking out between her teeth as she admired herself. She touched one of the earrings, silver and blue to match her dress. She hadn't put it on yet, but now was most definitely the time. Jamie tucked a curl behind her ear and headed to where her dress hung off of a locker.
19 | Pan | Canada | Swimming
((I want to throw this entire trip down the drain by Philip and Sammy getting mixed up with Troy's gang-criminal friends or whatever, so I hope that's what you have planned))
Philip smiled at Sammy's choice. Small, quiet and overlooking the sea. Philip led the way, got them a table right next to the sea, and picked a chair with his back to the door. Normally, Philip preferred to keep an eye out for anyone suspicious or famous to assault with questions, but if it was Troy who walked in, Philip wanted Sammy to be the first one to see it.
"Right," Philip said, lacing his fingers under his chin. "Tomorrow, scouting. The main focus is the beach, and there's a museum nearby I might need to check out. You don't have to come if you don't like museums."
★ SHIRA SEAWORTH ★ "If you're a famous smuggler, you're not doing it right"
Shira shot Victarion a suspicious glance, wondering if for a brief moment he planned to sail Alaura to the Iron Islands for ransom. Everyone knew of Lord Theon's desire to regain independence for the Iron Islands as his grandfather had wanted. And didn't he have a younger brother named Victarion? Shira clasped her hands behind her back and put on a smile despite her worries.
"Of course, Your Grace," Shira said, never able to deny her friend anything. "I'll inform the captain, and we'll set sail for the Kraken's Fury. I'm sure we'll be able to spot it. It's an Iron Island ship after all." She smiled at Victarion, bowed to Alaura and swept off to find the captain and guide him to their ship as well as gather up Alaura's things as well as her own. She wouldn't be letting Victarion go with Alaura alone until she was absolutely certain of him.
Captain of the White Lady | The Sweet Peat Knight | Pea Shooter ★ VICTARION GREYJOY ★ "What is dead may never die, but rises again harder and stronger"
Victarion watched Shira leave, and he returned the smile half-heartedly. Despite her cheery exterior, Victarion had noticed the way she'd eyed him. She didn't trust him. Not many people did. Alarau, she hadn't questioned it, not even when he'd introduced himself. She didn't care. And that made Victarion feel so much better.
"Now then," Victarion said, leaning over the railing and peering over the edge of the ship as they turned back towards King's Landing. "You wanted to go to Winterfell? How about a pitstop in Braavos? I heard they have excellent shellfish."
It was true. Victarion hadn't been to Braavos in so long, and he missed the Free Cities. He didn't want to keep Alaura too far away from King's Landing...but the journey to Winterfell was long, and the Kraken's Fury would need to stock up on a lot more supplies than it currently had. The Sea Dragon flew across the waves, back towards the port where Victarion could see his own ship. A few people moved on the deck, and Victarion straightened up to wave as best he could, hoping Sanda could see him.
Queensguard | The Golden Kraken | Tideblade
name: Philip Rhys Shaw
nickname(s): Phil, Pip
stage name: Spotlight
age: 20 years old
sexuality: Closeted homosexual
personality: can be bulletpoints or whatever
appearance: can be bulletpoints or whatever
dress style: optional
height/weight: 5'11" // 167 lbs
body modifications/scars: None
faceclaim: Jeremy Jordan
main position: Singer/rapper, acting, visual
company: Crown Entertainment
years spent training: 6 years
style: Hip hop, musical theatre
history: can be bulletpoints
name: Ryenne Naomi Macmillan
nickname(s): Rye, Anne
stage name: None
age: 18 years old
personality: can be bulletpoints or whatever
appearance: can be bulletpoints or whatever
dress style: optional
height/weight: 5'2" // 114 lbs
body modifications/scars: optional
faceclaim: Dove Cameron
main position: All of the above (singer, rapper, actor, visual)
company: Archangel — a small, rising company whose founder is Ryenne's father and an infamous idol known on stage as Paradox
years spent training: 8 years
style: Pop, hip hop
history: can be bulletpoints
Track! Reserve a second member of Crown Entertainment? Also, how many characters are we allowed to have?