
Welcome to The Ironskulls
Territory
The majority of The Ironskulls territory is made up of rocks. The main part is known as the Rocky Mines. It is a flat stretch of land with cracks in its surface. You can find caves in the rocks here and there. Though most prey hides in these caves and in the cracks as well. You can easily catch them if you know what you are doing though. REF
The next important thing is called Life Springs and happens to be the main water supply. This body of water is on the edge of a forest and is surrounded by trees. This place is sheltered from the hot sun and is a known hang out for the clan. REF
The next thing you will see is Glowing Forest. This is where the clan lives and shelters. They can hunt here as well, but tend to stick to the prey in the rocks. The forest is thicker near the camp, but is more thin and open towards the outer rock filled plains. REF
The Death Drop is the next thing one will see. This is a huge cliff on the edge of the Rocky Mines. If one falls from here, there is no chance of surviving, even if you hit the grass below. REF
Great Falls is the most important place in the territory. This is where the clan goes to speak with their ancestors. There is a cave behind the falls that holds a small pool of water. The high ranks go here to hold hp meetings. REF
The camp is safe from danger in the center of the forest. Thick trees shelter them and there are tunnels under the ground that lead to the clans caverns. The walls glow with a glowing moss. There are plenty of escape paths from the main part of the camp. All of which meet up at the base of the Death Drop and lead out onto the grass there. Above ground, there is a large stump from an old tree. This is where the meetings are held. The clan gets their own dens ether above ground or in the caverns as there is plenty of rooms.
Ranks
Emperor & Empress;; Hp. This is the ultimate leader and do not have to be a mating pair. They are in charge of the entire clan and make all the final calls on things.
Nazario Borgogni & reserved for max
King & Queen;; Hp. These do not have to be a mating pair and are Vice Leaders. They are trusted to step in if the leader is not able to and can make calls on allies, promotions, and what not. They can be overruled but the Emperor/Empress though.
TBD & TBD
King Consort & Queen Consort;; Hp. This is the trusted adviser to the Emperor and Empress. They are tasked with watching the clan and coming to the Emperor/Empress with who to promote, who to demote, and other ideas.
TBD & TBD
Prince Consort & Princess Consort;; Hp. These are the trusted advisers to the King and Queen. They come to the King/Queen with ideas, and are tasked with the same thing as the Queen and King Consort.
TBD & TBD
Queen Mother;; Hp. This is the most respected rank here. They are in charge of all religious events, such as weddings, births blessings, and funerals. They can not have a set mate, as it is believed that to have a litter with her is a great honor and all of her kids are instantly listed as Hereditary Knights.
TBD
Grand Duke & Grand Duchess;; Hp. These are the deputies in charge of war and everything that comes with it. They host raids, training sessions, send out spies, handle traitors and captured enemies.
TBD & TBD
Grand Prince & Grand Princess;; Hp. These are the deputies in charge of the political side of things. They hold parties, suggest allies to the Emperor/Empress/King/Queen, set up ambassadors, and that sort of thing.
TBD & TBD
Archduke & Archduchess;; Hp. The deputies in charge of internal affairs. They handle the clans personal events, settle clan disputes, and keep the peace. They are the ones that send out patrols and the like.
TBD & TBD
Infante & Infanta;; Hp. These are the Healers of the group. They take care of the clan health.
TBD & TBD
Duke & Duchess;; Shp. These are the assistant deputies and are tasked with training the Nobles.
TBD & TBD
Prince & Princess;; Shp. These are the assistant deputies and are tasked with keeping tabs on the Ritters.
TBD & TBD
Marquess & Marquise;; Shp. These are the assistant deputies and are tasked with Elder care.
TBD & TBD
Margrave & Margravine;; Shp. These are the healers in training. They are to learn all there is to know about healing.
TBD & TBD
Count & Countess;; Shp. These are the welcome comity and are to show the new members the ropes.
TBD & TBD
Viscount & Viscountess;; Title. These members chose he path of battle and are going to head down this path.
TBD & TBD
Baron & Baroness;; Title. These member have chosen a political path and are going to head down this path.
TBD & TBD
Freiherr & Freifrau;; Title. These members have chosen the internal affairs path and are going to go down this path.
TBD & TBD
Baronet & Baronetess;; Title. These members have chose the path of healing and will go down this path.
TBD & TBD
Hereditary Knight;; These are the honored members by birth or by loyalty. They are ether the child of the Queen Mother or earned their way to this rank. They must be born in or promoted. This is a stepping stone rank, really.
TBD
Ritter;; These are the members that wish to be religious and have taken to the books to learn the history and ways of the clan.
Unlimited
Knight;; Male warriors.
Unlimited
Dame;; Female warriors.
Unlimited
Noble;; Apprentices. Six to eleven moons.
Unlimited
Elder;; Retired members.
Unlimited
Child;; Anyone under six moons.
Unlimited
Rules
The rules are simple. Have fun, respect others, leaders word is law, respect HPs, and feralfront rules really.
You must earn a HP in character, but you can apply for a rank and have a thread with me to earn said rank. In order to earn the rank, you must make said thread reach 10 posts between us two.
You can apply to be a relative to my character here as well if you want. You may also ask others to be their family as well, but you must get the okay before you will be accepted unless they state in their form that I can accept family for them.
Political
Allies;;
None
Enemies;;
None
Neutrals;;
All not listed
Form
Links
WIP