RELATIONSHIP STATS - 1/31/18
notes
Gameover's AI is based on relationships. His interactions with your character will be based on the "bond" formed between them, in the form of a stat bar.
◈ Negative numbers mean Gameover does not like your character. The lower the number, the more likely he is to respond to your character in a hostile manner, regardless of their actions or words. If the relationship bar becomes too low, your character will likely be attacked on sight. If the negative bar is maxed out, Gameover will not hesitate to attempt to kill your character.
◈ Positive numbers means Gameover likes your character, or is simply on a neutral-friendly stance towards them. The higher the number, the friendlier and more open Gameover is likely to be. Those with a higher relationship term with him will be more likely to get his attention, and he will stay closer to them in any given group. If the bar is maxed out, Gameover will not hesitate to die for your character.
◈ Anything in between -100 to +100 is considered neutral. Anything beyond is when the effects of your relationship with him will start to become noticeable.
(Because this will include every person he has met ICly, this list will get pretty big and has to be put in a separate post. This will include members of other Clans. Names will be alphabetical for ease. If he has met the character but has not developed a positive/negative relationship with them, it'll remain blank.)
HAWKCLAN
◈ Aron R.|| +2000/2000
◈ Thea A. || -100/2000
- surprised, alarmed, idea, etc.
- happy, excited, pleasantly surprised, etc.
- love for something/someone [platonically], etc.
- upset, bummed out, dejected, etc. 




- BLEED [occurs when given a severe wound or multiple. will continuously sap away a little HP at a time until the bleeding eventually stops, is cured, or until Gameover dies. will make him weaker.]
- ELECTRIFIED [better known as PARALYSIS. will hinder Gameover's movements and slow him down, making him more vulnerable to attacks.]
- FROZEN [a somewhat rare condition. Gameover will be rendered completely immobile for a period of time, or until thawed by someone else.]
- BURN [pretty self-explanitory. like BLEED, it will slowly sap away a little HP at a time, as well as weakening Gameover's attacks.]
- POISONED [can follow after the BLEED ailment, which would be the equivalent of an infection. can also be caused by venom or poisonous items. slowly saps away HP and strength until cured or until Gameover dies.]
- DIZZINESS [caused by rapid spinning, or a sign of disorientation. Gameover will become uncoordinated, often stumbling or missing in battle. has a rare chance of appearing after BLEED.]
