name: Witchedkit Witchedpaw Witchedpoppet
gender: Female
age: 7 moons
birthday: June 10th
clan: To be decided.
appearance: Witchedpaw is a Turkish angora with black fur and no patterns of other colors. The fur on her neck, back, and belly are normally not groomed well, and stick out in slight tufts in places. Her stature is somewhat short, skinny, and generally petite. Her eyes are a greenish-yellow with a tint of orange around the edges. She has a long and fluffy tail, long whiskers, and long, thick fur, as is normally common with her species. Her facial features aren't especially notable in any way, although she has a black nose, somewhat pointed ears, and a torn right ear. Witchedpaw also has an additional scar on her front left paw. She often carries around a small, dirtied ragdoll about the size of her head with her. The doll is very simplistic, being made of white felt with black cross-stitches for the eyes and mouth, and filled with stuffing. The doll also has a rusted rectangular metal keychain attached to the right leg that has "GOOD LUCK" engraved in it.
personality: Witchedpaw typically comes off as distant to most people who happen to meet her. Whenever she isn't silent and lost in her thoughts, she is overly talkative and tends to lose focus of what's going on or what she was talking about, often going off on unrelated rambles. She is also carefree and relaxed, giving little care to problems or important events, whether they be her own or other's. Unless she has a new story she wants to tell, she often doesn't go out of her way to find someone to talk to, and will wander off to anywhere to explore. She is curious of a lot of things, and she conducts little investigations on anything interesting she finds so she can talk about it later, which led to her knowing bits of information about many human objects. This also lead to her collecting things that humans would consider to be good luck charms, as she strongly believes in superstition because, to quote, "If it's not true, then why would it exist, huh?" As shown, she is assertive about her own opinion on matters, but is also quick to back down if she isn't interested in the topic. She is very possessive of the objects she collects as she believes they are truly magical, especially the doll she carries around. Apart from exploring, collecting, and telling her own stories, she doesn't take much interest in anything else, and will often interrupt or ignore others and what they're saying to do what she's interested in. She dislikes people who try to command her on exactly what to do, but she doesn't put up much of an argument about it due to not really caring about what others have to say. However, she is easily manipulated and bribed due to being relatively naïve on judging how good or bad someone's intentions are and what they're thinking, She isn't very careful when it comes to trusting others, although she is overly protective over her little poppet and will absolutely refuse to trust anyone with it. She will also normally be more willing to talk to people who listen to her stories with genuine -or faked, as she can't tell the difference very well- interest. In general, she is very carefree, childish, and indolent, doesn't like listening to others or following rules, and is somewhat innocent when it comes to her way of thinking.
-Extra note: When it comes to Witchedpaw's attitude towards her poppet, it is all controlled by the spirit inside her doll. It emotionally manipulates her to give as much necessary warning to those who get near it or touch it.
history: Witchedpaw was born in a very small clan of feral cats that normally stuck to an area very close to human civilization, specifically a cheap shopping area. They would often hunt and sleep in the nearby park, stealing any food dropped by humans that happened to walk by. Witchedpaw had adapted quickly to this life, as did her three sisters and one brother, and, unlike the other cats, would take interest in the unedible items dropped by people. When not looking for food or sleeping, she would often walk down the streets of the area, quietly observing human behavior and the strange trinkets and foods they would trade to each other. She especially took interest in the shiny objects that visiting humans would collect, which were good luck charms of various sorts, and snatched the doll she carries around after it fell from a table after a child bumped into it. That was also the time she got the scar on her right ear, as the child accidentally stepped on her ear when she leaned down to take the doll. She boasted to her family about the story, and although her siblings were impressed with her "battle scar," her parents strictly forbid her from going out too far into the human areas again. Upset by her parents' attempt to keep her from exploring the area of her curiosity, she ran off with her doll (for "extra extra good luck on her expedition") while she was hunting a few days later, and got lost due to the large crowds. After about a week of wandering around and getting distracted while trying to return home, she ended up in a completely different area. The scar on her front left paw is from a scratch from tripping over the cracked stone paths while running, as she was and still is young and not very nimble.
relationships: Parents (names unknown for now): Witchedpaw didn't have the closest relationship with her parents, but she still loved them, and mostly listened to basic commands they gave her, although she would often disobey them on different occasions and get in trouble.
Siblings: Witchedpaw liked her siblings, as they didn't tell her parents about anything she would do in the human area, and they would be relatively impressed by her stories.
Poppet: The only thing she truly and deeply loves and appreciates. She protects it with her life.
strength + powers: Physical: Witchedpaw isn't very strong when it comes to physical strength, although she is swifter than she used to be.
Mental: Witchedpaw has average mental strength, if not a little above average. If anyone told her this, she would proudly declare that the cause is her beloved doll.
Powers: Her poppet is possessed with a spirit that, upon transferring to Witchedpaw, will grant her powers such as healing faster, shapeshifting into the form of the spirit when it was alive, invisibility, flight, heightened senses, and increased strength and speed. The powers can be used for as long as three hours to an hour at a time, depending on how many powers are used at once, since they absorb energy from the spirit that needs time to replenish. When used in shapeshifted form, the powers grow more powerful, but last for less long. If used too much, the powers can begin to absorb energy from Witchedpaw, making her much weaker and potentially injuring her; Witchedpaw could also be stuck in a shapeshifting form that is half of her and half of the spirit if she loses too much energy in the shapeshifted form. Although not a power Witchedpaw can use, the spirit uses emotional manipulation to make sure that Witchedpaw keeps the doll it inhabits safe. When the spirit does not inhabit her body, the only present powers are heightened strength and agility as well as slightly faster healing, which works faster the closer she is to the doll. Witchedpaw does not know any of this information.