Posts by Anti

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

    --You can format your choices however you want; you can do whatever you want (unless I give you specific options to choose from). This will be like a video game. For an example, if I type:


    There are three people in front of you: a tall male with a scraggly beard and an impish smile; a squat female with fiery red hair and a smattering of freckles all over; and a lanky boy with a soft face and innocent eyes.


    Then you could have your character talk to one, talk to all, all the obvious things. Do reasonable things. But if I specifically give you options, like:


    Run.

    Talk to the boy.

    Steal from the man.

    Pass a note to the female.


    Then you would obviously have to choose one of those actions. Other than that, do whatever's reasonable to do.


    --Your character can be any age, but I would recommend them being younger than 30 and older than 17.

    You have recently awakened in an unknown place. Your phone, keys, and wallet are missing from your pockets; the clothes you were wearing before you became unconscious are what you have on now. You are in perfect condition: no scratches, no bruises, no marks... nothing to indicate that you were purposefully moved. The last thing you remember is your house, your room, your bed; you were sleeping calmly, ignorant to the fiend lying in wait. When and how you were taken, you have no idea. Nor will you ever know.


    You are now in a bland, undecorated, concrete room. There are no windows; the only thing keeping the room well-lit is a blinding, white, fluorescent light. There is a single metal door, the only way in and --more importantly-- out. Except for you, the room is empty... save for one thing. A loudspeaker of some sorts, in the corner of the ceiling, close to the door. You've spent the last hour or so shouting up at the device, begging to be freed or for the captor to show their face. You've had no luck; the speaker has remained dormant. If someone is actually there, listening to you, they have yet to make themselves known. Until now.


    Abruptly, the fluorescent light switches off with a buzzing noise; the room becomes drenched in unyielding darkness, allowing nothing to be seen. With an unsettling, grinding shriek, the door retracts rapidly into the stone ceiling. At long last, you listen as a voice crackles from the loudspeaker: "Let the game begin. We're watching. Don't disappoint."


    Beyond the now open doorway, there is a dimly lit corridor leading to a flight of rickety, wooden stairs. However, there are also multiple rooms --most with missing doors-- branching off the corridor's walls: one is an abandoned kitchen with no working appliances; one is a garage housing a rusted car with missing parts; one is an unkempt bathroom with three dirtied stalls, all doors off their hinges. All other doors in the hallway are locked, but have the potential to be opened. Your adventure begins here; now, let's see if you live or die.


    --------------------


    For the beginning of this thread, I will be a disembodied narrator for your kidnapped character. You will make choices, decide where you want go, and I will describe the setting, how your actions impacted your possible escape, and (occasionally, or when you're stuck) I will give you options on what to do next. Pick carefully; not every option leads to freedom/safety. Eventually, I will introduce a character/set of characters, but as of now, your character is the only being in this story. Good luck.


    --------------------


    Escaping via vehicle would indeed be a challenge; the car is missing a tire, fuel, and --most importantly-- the keys. However, it isn't completely impossible. You did not come across a hidden key in the garage, but you did discover a car jack beneath the vehicle. The mechanical device has been in disuse for several years, considering its decrepit, neglected condition. Whether it can still support a large sum of weight is up for debate.


    Against the leftmost wall of the garage, there is an abandoned work bench, a rather new-looking metal cabinet, and a dog food dish. The work bench houses a rusting toolbox; the cabinet appears to be locked; the dish is the size of a dinner plate, obviously meant for a large canine. The far wall --opposite of where you entered-- consists of a metallic garage door, the only way the car can leave. The door cannot be lifted by your strength alone; you will need to find the remote to open it, if you choose this path.

    With a considerable amount of effort, the rusted latch of the toolbox opens, revealing its contents to you: a screwdriver and a wrench, both in mediocre condition. Due to your limited knowledge of the layout of your "prison," only two possible uses for these tools come to your mind: the wrench is for putting on a tire, and the screwdriver is for removing the pins from the locked door hinges. Of course, after some exploration, perhaps new uses for these tools will become clear. Other than the tools, you notice a metallic glimmer coming from the back of the box, barely noticeable in the limited light of the garage. Upon further inspection, you discover it's the bow of a key. Unfortunately, this part of the key is useless to you without the other half. For now, this seems to be all the garage has to offer.

    With the discovery of the screwdriver, one more potential door is now metaphorically open to you: the locked hallway door. Keeping this in mind, you now have four potential rooms to explore next: the bathroom, the kitchen, the hallway door, or wherever the stairs at the end of the corridor leads to.


    However, as you notice a shadow cross over the topmost steps, you are somewhat wary of traveling upstairs. Someone, or something, may be up there.

    Lucius

    Seeing Brooklyn energetic and happy, Luke knew he had to try to keep up. He couldn't let her down now; he wanted her --and himself-- to have a great time exploring the town. Standing to his feet, Luke answered with a light smile, "Yeah, we can eat our candy on the way. On our way to..." He thought for a moment, walking with Brook and exiting the seating area. "...what other places did you say were in town?" He couldn't quite recall the other options.


    Jackie

    At the suggestion of visiting Skylar at a future time, Jack's face brightened slightly. "Yes, let's check on her later." he agreed, nodding lightly, "I want to see that she's okay." He quickly fell into silence as Fin described the scene of the accident in... unnecessary detail. It made Jack fidgety, uncomfortable, to hear and to think about the condition of Skylar, especially her leg; her bone was visible, he knew that for a fact. However, Jackie found it peculiar that Fin, despite explaining her other injuries, failed to mention Sky's cracked skull. Lifting an eyebrow, puzzled and suspicious, he took it into his own hands to mention it. "Her head hit the ground pretty hard, too. It might've cracked," Jack commented, then he shot a look at Fin, "but something tells me it's not that big of a deal anymore."


    Cyrus

    "Percy, huh? That's a pretty unique name. Pretty and unique." stated Alex with a friendly grin. He tossed a glance over his shoulder, then shifted his attention back to Persephone. "Ah, I was about to go with that guy--" He jabbed his thumb in the direction of the drunken, stumbling Zero. "--to the coffee shop nearby. The Bookmark, I think it's called. Do you wanna come with us? You look a little dazed still; some coffee might bring you back."

    The kitchen area, you quickly notice, is worse for wear. The dark floor tiles are faded and cracked, revealing the woodwork beneath them; the hanging wooden cabinets are rotting and splintering, and the underside of the closed centermost cabinet is sagging, as if something of great weight is concealed inside. The marble countertop against the leftmost wall is broken and stained; the grimy floor cabinets beneath the counter are all open, revealing empty shelves. A lone, dirtied refrigerator sits in the corner, though the contents are surely spoiled: there is no electricity running to it. In fact, it's doubtful that there's any electricity in this entire building, other than in the room you left. There's even a window with no glass, though it is boarded up; however, the slants of sunlight pouring in through the gaps provide you with enough light to see the kitchen in detail. Underneath the window, there lays a rusty, metal grate, covering a hole in the tiled floor. With enough determination, your body would most definitely be able to fit through the gap. However, you can't see anything besides a dark abyss beyond the grate; whatever resides down there, you do not know. Best to save that as a last resort.

    Ryan

    With an easygoing grin, the cinnamon-haired male gestured to Briar as she spoke. "See? Lawfully questionable, but morally good."


    Constantine

    There was another pause in the conversation. It took Ezra a while to decide, but he eventually came to a conclusion. "Your actions are noble; you do what's right, even though others may see it as wrong." His pale eyes seemed to stare directly through Robin, as if Constantine could see the very contents of the other's soul. "I respect that." With that said, it became clear that he trusted Ryan... well, he trusted him enough to no longer be wary.


    Lucius

    Luke nearly gasped at one of the suggestions. "Horses? Wait, wait, wait. We can go horseback riding?" His whole face brightened, and any concerns he held a moment ago melted. "I've never done that before. Can we go there?!" Lucius was the type of guy that wanted to try everything at least once.


    Cyrus

    "Thanks." His smile brightened when Percy accepted the invitation; he chuckled lightly at her invented word. Looking back at the drunken male, he nodded and agreed, "Yeah, best to not leave him out in the open. Let's go." He approached Zero once more; Cyrus draped one of Zero's arms around his neck, and he lead the stumbling boy to the café, Persephone hopefully following.


    Jackie

    Nothing could evade Jack's senses: he could clearly hear the defensiveness and strain in Fin's voice; he could see Fin's muscles tense, and he appeared rushed and nervous. Weird. Fin was going to such lengths to cover up Skylar's power... but his body language told Jackie that something else was afoot --that maybe the truth hadn't been said yet. The ebony-haired male allowed the subject to slide, but he didn't let it leave the back of his mind. "Yeah, could you please keep an eye on Sky?" he commented, "I'm worried about her; there could be injuries that we never saw at all."


    [Judging from a few observations, Zero's author may never come back.]


    Name:

    Elijah de Angelo

    Nicknames:

    Eli

    Age:

    22

    Gender:

    Male

    Sexuality:

    Asexual Heteromantic

    Relationship Status:

    Single

    Personality:

    Eli, a natural born leader with a "take charge" attitude, has a charismatic charm that quickly develops a loyal following. Never beating around the bush, he maintains his directness by being honest. If he sets his mind to something, Elijah has the dedication to see it through, adapting to whatever situation or issue comes up. He strives to be fair with his decisions, and he is the epitome of reliable.

    Good Traits:

    Reliable, leadership, adaptable, direct, honest, charismatic, fair, idealistic.

    Bad traits:

    Critical, forceful, dogmatic, misguided, abrupt, sometimes insecure.

    Strengths:

    Swimming, leading, taking charge, being the center of attention, being calm despite pressure, thinking of consequences ahead of time, rock climbing.

    Weaknesses:

    Doesn't know which side to fight for, incapable of being passive, doesn't know when to give up.

    Favorite Color:

    Blues of all shades.

    Evil or good:

    Eh... it depends which side you're on.

    What are your abilities/powers:

    Human (no powers)

    Likes:

    Swimming, oceans, nature, music, rain, gemstones, daisies, antiques, relics, ancient ruins, cherries, colorful socks.

    Dislikes:

    Things and people that he can't understand, feeling vulnerable, the sound of cardboard against cardboard/paper, rap.

    Crush:

    Soon

    BF/GF:

    Open

    Other:

    Green

    Plotting ideas:

    For chaos purposes.

    Cyrus

    "Ah, no, actually." Alex admitted aloud, glimpsing over at Persephone as he set Zero down at an empty booth, "I met this guy, like, five minutes before you found us. When we nearly bumped into each other." He ran his fingers through his messy waves of ginger curls.


    Ryan

    At Briar's inquiry, a grin spread across Robin's lips. Ah, what he did today. After a moment of considering where to start, he began, "Y'know the giant house on the corner of Main and Fifth Street? The one I've hit twice already? Well, they still don't have a security system, so I snuck in again today when they were out." He brushed his hand through his cinnamon hair. "But, apparently, they noticed that a few of their belongings were missing; they hired a policeman to watch their house while they were gone. He saw me go in and... well, that's when the chase started. That's what happened."


    Lucius

    Luke stared up at one of the horses in awe; a sleek, white mare with a black mane and tail. It was beautiful. "This one." he stated, unknowingly ignoring Brook's question, "Can I go riding on this one?" He read the name plate on the gate of its stable. Athena.

    Despite your better judgement, you take the rickety wooden stairs to the second level. Luckily, the steps hold your weight. This time. Once upstairs, you notice an assortment of notable features: the splintering steps leading to a third floor; a broken window, boarded up and allowing only slants of sunlight to shine through; a dark hallway stretching on seemingly forever beyond the second flight of stairs; blotchy, dried stains on the carpet beneath your feet; a crumpled piece of paper; and the shrill cry of a human in pain, echoing, sounding as if it is all around. The source of the scream is unknown to you, and the owner of the shadow is missing from your sight.