Posts by The Skulls Official

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

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    THE FOUNDATION

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    Introduction

    The Foundation is a Clan that is not pro, anti or neutral, that is determined to bring justice to those that would seek to disrupt the peace and hurt others. After apprehending a suspect, they will put them through a trial, compiling all of the information for and against them. In the end, the creature will be classified as Safe, Euclid, or Keter. In extreme cases in the field, a designation may be chosen. Another vital focus of the Foundation is community - they strive to strengthen communities both in-Clan, with allies, and throughout the world. Lastly, the Foundation currently serves as host to the Resistance and Brotherhood.


    Credit for the information used in this guide goes to Honkfriend, Pegachu and Pyre.


    History

    The Foundation was formed by Gabriel {Honkfriend/Snow Mercury}, with the help of SirenClan, in September of 2016. They took over a Clan previously known as the Deserted Kingdom and made a great deal of changes, from renaming the ranks (Class A was leader, Class B was deputy, Class C was an HP position, Class D was the bulk of the Clan, Class E were the traitors) and declaring a few people suspects (Darth Vader {Owlie}, Bill Cipher {Maple} and Barron {Sock}). The Exiles and WindClan were declared enemies and SirenClan/SeaglassClan became allies.

    A festival is held for potential allies, games are played and people have a good time. Not long after, Gabriel invites EnderClan to stay with them while the EnderClanners look for a new territory, as their old one was flooded. Whatever peace the Foundation had with WindClan is destroyed when Darth Vader kills two of Gabriel's holomoths. Gabriel takes this as a declaration of war and promotes Judith {Pegachu} to Class B in the next meeting.
    Gabriel and Poe {Baratheon} arrange an alliance, one that allows his group, the Resistance, to take up residence on The Foundation's land so long as they can help around camp and aid with building.
    Eventually, Gabriel died, passing leadership on to Judith (this being in the beginning of October). Their spirit remained, manifesting in a statue that soon had a guard and defenses placed around it. The first thing Judith did as leader was change the name of the ranks, Class A becoming Queen, Class B becoming Prince/ss, Class C becoming Duke/Duchess, adding a new s/HP rank called Baron/et and a new Doctor rank, Class D becoming Citizens. She also sent out some alliance requests, but they yielded nothing. Horizon began spying in the Exiles after WindClan turned him away.
    Not long later, the Resistance arrives and sets up camp. A bit more than a week after that, the First Order launched a huge and successful attack on the Foundation and the Resistance, led by none other than Darth Vader. Several members of the Foundation were captured, several members of the Resistance were injured and the territory was burned.
    Judith called a meeting at the beginning of November and passed leadership on to Phantom, who promised to do their best for the Clan and promoted Horizon to Prince.
    In Phantom's first meeting, they changed the ranks to Chief (formerly King/Queen), Deputy (formerly Prince/ss), Lieutenant (formerly Duke/Duchess), Surgeon (formerly Doctor), Sergeant (formerly Baron/et) and Nurse (formerly nonexistent). They also held a boot camp that week to draw more attention to the Clan.
    An alliance with StormClan was made, and Phantom broadened the Clan's theme to include community as well as justice, believing that the two were tied. He also returned the Foundation's political stance to other/independent rather than neutral, as the idea had been well received by his Clanmates. Soon alliances with SeaglassClan, the Arcane and the Sanctuary were formed.
    As the Foundation had hosted other small groups in the past, Phantom agreed to let the Brotherhood, a small nomadic Clan, stay for an undefined amount of time. Not technically a merge, and the Foundation still held the power to kick their guests out should it become necessary. This was followed by an influx of joiners. In the next meeting Phantom announced the titles, though they weren't so much titles as medals. They were the Medals of Honor, Valor, Hazardous Duty, Outstanding Duty and Special Merit. A bit later he also introduced Divisions: Combat, Community and Information, each handling anything pertinent to the somewhat broad names of the Divisions.


    Territory


    The Foundation has made their home in a large valley, secluded from the rest of the world by an extensive mountain range and the outlying lands that are difficult to traverse with foes and natural obstacles. The territory as a whole is a mix of forest and plains, with the forested areas beginning around the foot of the mountains and extending upwards until the cliff faces become to rocky and sheer for plant growth, with a few more clusters of trees spread throughout the flattening valley basin.


    The center of the valley is more so a plains area, dominated by shrubs and grasses of varying heights. It is here where the group finds most of its prey and does most of its hunting.


    Through the very lowest point of the valley runs a large river, pooling at one end in a large, clear lake, and narrowing at the other in deadly rapids battering their way through the mountains.


    The mountains surrounding the territory are large, almost appearing to touch the heavens that the Foundation so revere, tall enough that the tops are permanently capped in heavy banks of snow, the heights too cold to allow them to melt. Any paths up these mountains are dangerous, it is far too easy to find yourself tumbling over a sheer edge or find yourself lost - many have been lost to these mountains, and in the harder months members of the Foundation take to scavenging the carcasses of prey who made the mistake of attempting to take the paths. During the living legend event, a stone wolf emerged from mountains to push back the people before resting once more in the ranges.


    It is at the thinning edges of the forest that decorates the base of the mountains that the scouts gather in the morning, playing and refreshing their lessons for the day of training ahead. It is also a prime place for hunting parties to search for the herds, not only giving them cover and keeping them out of sight but is also used as a location to escape the heat of the sun through the summer midday by said prey. When hunting at night, it is used as a rallying point, gathering those going joining the hunt together and taking part in the team building needed before larger hunts.


    There are many legends within the Foundation to explain the existence of this particular spread of forest, one being of a great battle taking place in this location where many lost their lives, though none know the true answer. Where the largest mountain in the range beings its slope towards the sky, an odd circle of forest stands barren and bare. Nothing has grown here for generations, the ground beneath paw that of firm, dry soil, not a hint of plant life found no matter how deep one may try to dig to find traces of living roots. The trees that remain standing have never gained leaves, no matter how many springs pass, long since dead and many only kept standing by the tightly packed soil. Barely a breeze seems to pass through these trees, and the location is long since thought to be haunted by the souls of the lost.


    A long abandoned hunting shack, the humans driven from the Foundation's lands like so many other potential threats. It sits almost in the very center of the valley, looking pleasant and cozy during the day, used as a location for short rests in long journeys from one end of the valley to the other. at night, though, the members of the Foundation automatically avoid the location, driven away by some deep sense of distress and dread that settles in the heart of any who go too close. perhaps the source of these unsettling feelings can be found in the radio - known to the pack as the screaming box - that seems to have a mind and power source of its own once father sun retreats beneath the mountains. at mother moon's highest point through the night, the screaming box switches on and begins to pick up signals - sometimes voices, sometimes nothing but static, both made eerie and uneasy by busted speakers.


    Yet since the most recent earthquake during mother moon's bout of rage, the shack has all but caved in, though some can still squeeze in and under the debris, the screaming box still sounds, casting fear upon those close enough to the shack to flee.


    Previously an expansive system of caves and caverns before the earthquake, set into the base of the largest mountain surrounding their home. Through natural processes or ancestral interference, its walls and empty spaces are dotted, sprinkled, or filled to the absolute brim with crystals and gemstones, creating wondrous displays of color and light - where the sun reaches in far enough.


    This beautiful location was once a safe haven for the group, the labyrinth of tunnels and jumble of crystals providing a means of confusing enemies or blocking them out completely.


    Now, though, the cave has been abandoned. The once secure walls and ceilings rumble and rattle with loose rocks and gems, threatening doom upon anyone who dare to enter. when the earth beneath their paws rumbled and shook, many stayed behind to ensure the others got out. the caverns and crystals came down around their heads, sealing their fates.


    Ever since, the caves have gone from camp to a location of bad omens and mourning, the constant stench of death seeping out from the entrances a constant reminder of what awaits those who dare enter once again.


    From the caves stem a large fissure which extends towards the burn. Four kilometers in length and about 4 feet deep, it has become another reminder of mother moon's wrath.


    The sun never seems to truly touch this part of the valley. Set between the lake's edge and the nearest mountain, the meadows here are constantly shrouded in a heavy fog, unrelenting moisture hanging thick in the air and clinging to whatever it can gain a hold of. Small prey is abundant here, safely hidden in the grasses and the mist, but those of the Foundation who linger too long report a consistent sense that they were being watched - by something far more threatening than the small prey they seek.


    Centered within the Shroudedmeadow is a cluster of pines, a few ancient individuals, with an old swing tied to a couple sturdy branches, the ropes and wooden seat steadily rotting in the lingering damp.


    The fog that, at times, engulfs the valley in the early hours of the morning seem to spread from here.


    Looping around the burn is another odd cluster of forest. Here, the trees have grown curved and twisted, as though trying to follow father sun as they pushed themselves free of the soil. Again, there are many stories attempting to explain this, though many believe it is linked to whatever killed the forest that had once been in the place of the now dead trees. Whatever killed them twisted the trees that remained lingering on the outskirts, and any future trees coming from their seeds.


    Ss the name suggests, the stones here seem to form a forest all their own. Higher up the mountain, where true trees can no longer grow, it is through these stones that the pack must travel to reach the celestial plateau, and through which the winds that rush around the mountains seem to follow, whistling through the gaps and creating howls all their own.


    At the highest point the Foundation are able to reach up the mountain range, a section levels our into a plateau, opening up into hardy grass and shrubs, an open space at the point where they can be closest to mother moon. It is here the group travels for the sing to mother moon ceremony each new moon.


    Mirror lake is large and clear, at one angle reflecting back the image of the sky and horizon, and at the other allowing one to see deep into its depths. it is a beautiful spot, abundant with aquatic life of all sorts, and the one water source that only thinly freezes over through the colder winter months, ensuring the Foundation have year round access to fresh drinking water.


    At the opposite end of the valley to mirror lake, the water is anything but calm and clear. As river beds and river bands becoming increasingly rocky and water rushes down the mountain's slopes, it turns to rapids. Where the river works its way out of the valley, the water moves at its fastest - too fast to enter, a death sentence to any who are foolish enough to do so. It slows as the ground begins to even out, but there are still spots where the rocks are too large and water moves too fast for it to be safe.


    Set just within the largest concentration of forest within the territory, where the trees temporarily thin out in a clearing that backs onto an outcropping of rock. The area is naturally camouflaged, lined with threes, rocks and shrubs dotted throughout, looking very much like any other clearing you'd find within the forest, the only thing particularly noteworthy being the presence of the large, ancient tree within the center, whose root system seems to have been increasingly exposed by the elements over its lifetime. The only sign of the Foundation, should they not be in the camp itself, is their lingering scent. They do not waste their time building dens and structures as the clans do.


    Ranks


    CHIEF
    They have complete power over everything and decide the final ruling of trials.
    Phantom, played by Pyre


    DEPUTY
    They have power over inner clan affairs and can host events without permission, and can invite allies. They cannot promote or change the politics. They can assign designations to enemies in the field, but it must be reported to the leader at a safe time.
    Horizon, played by Maple


    LIEUTENANT
    They keep order in the clan and are in charge of organizing teams to apprehend suspects. They may host events without permission, and can invite allies.
    N/A


    SURGEON
    The main medical leader. They are in charge of keeping everyone healthy and in shape. They can also pick an apprentice to take over the job when they either retire or die.
    N/A


    SERGEANT
    This is a s/hp rank granted to active members who show promise. These members will be watched more closely to gain a promotion.
    Chess, played by Touma


    NURSE
    The apprentice/s of the Surgeon, they are learning the arts of healing and will become the next Surgeon when the current one retires or dies.
    N/A


    CIVILIANS
    The warriors and bulk of the Clan, they can join teams to apprehend suspects. they do most of the hunting and defense.
    UNLISTED



    Medals


    Medal of Honor
    -- Awarded to members that died or were captured in the line of duty and displayed great courage and exposed themselves to danger consciously for their duty.


    Medal of Valor
    -- Awarded to members that perform acts of bravery and intelligence in unusual, complicated or dangerous situations and completed the mission.


    Medal of Hazardous Duty
    -- Awarded to members that are injured or captured in the line of duty, or performs an exceptional act in difficult conditions, such as the ones listed above.


    Medal of Outstanding Duty
    -- Awarded to members that have arrested significant suspects or found significant information on a suspect.


    Medal of Special Merit
    -- Awarded to members that have made great contributions to the community or other meritorious deeds not covered by other medals.


    Classification


    Keter these individuals are the worst of the worst, and are considered kill on sight. the only way for this ranking to be revoked is through extremely special circumstances


    Euclid these individuals are considered at large. they have committed many... relatively minor crimes, or one severe one.


    Safe these individuals are considered safe to be around. if they commit any crimes, it is not severe enough to warrant suspicion from the foundation.


    Neutralized formerly keter or euclid class, but circumstances have altered them to the point of them being safe to be around.


    Thaumiel these individuals are considered saints, practically. they have done much for animal kind. awarded to individuals that kill keter classed individuals permanently or neutralize them.


    Divisions


    The Foundation has three Divisions (which are similar to branches): Information, Combat and Community, all focusing on a broad array of subjects and tasks that are crucial to the Clan. Any member is free to join any one or multiple of the Divisions based on their skills, personality and calling, and are in fact encouraged to. Even kits or apprentices may join, though their role may only be to begin learning from more experienced members of the Division, and their training will be overseen (but not necessarily conducted by) the Head, who is in charge of running the Division. The Head is usually either the highest ranked member or the most experienced, and can be demoted by the Chief of the Foundation much like any other rank.


    INFORMATION DIVISION
    Espionage | Infiltration | Tracking | Missing Persons
    Those in the Information Division are often the most intelligent and secretive of the Officers, skilled in more subtle things that play into gathering information on suspects and maintaining watch over potentially suspicious individuals or Clans. They are trained to never reveal Foundation secrets and are dedicated to finding suspects that have disappeared off of the Foundation's radar. They may also be called in to monitor rehabilitated convicts that have a high chance of returning to their old ways.
    Division Head: Horizon


    COMBAT DIVISION
    Offense | Defense | Raids | Rescue
    With the information collected by the Information Division, the Combat Division works to protect not only protect and defend the Foundation, but to arrest suspects and rescue captured members and missing persons reported by visitors. They are usually the strongest and are good at thinking on their feet, and will serve the Clan's cause and defend it to the best of their abilities.
    Division Head: Phantom


    COMMUNITY DIVISION
    Foreign Relations | In-Clan Relations | Events | Welcoming Committee
    Members of the Community Division are often the most friendly and/or politically savvy of the Officers. It's their job to host events, welcome new members and visitors and in general do their best to improve the atmosphere of not only the Foundation and their allies but, if they can, the world. They work independently as often as they work with the other Divisions, and likewise members should be good on their own and in a team.
    Division Head: TBA


    Traditions


    Trials once a suspect is apprehended, all information for and against them is compiled and a trial is held. In the end the suspect will be classified as Safe, Euclid or Keter. It will be assessed whether they can be rehabilitated or if it is necessary to terminate them.


    Boot camps every now and then the Foundation hosts a boot camp to keep it's members in shape. Sometimes allies and prospective allies are invited and other times it is only open to members and visitors.


    WIP


    Rules


    [align=justify]1. Do not associate with a Euclid or Keter ranked individual unless under direct supervision or permission.
    2. Murder, torture, and other unpleasant things are not allowed with Clanmates or allies. The only exception is execution in the case of a Keter class individual.
    3. Do not attempt to obstruct the trials.
    4. IC rules may be broken, but have IC consequences if caught! All ff rules apply.
    5. Be friendly to everyone! Cliques will not be tolerated and will have consequences, such as demotion or lack of promotion.


    [align=right]FAQ


    [align=justify]"I don't believe the Foundation is an original Clan in the books!"
    No, you are correct. the Foundation is an au (alternate universe) fan-made Clan for others to enjoy, based upon the statistics of the original warrior cat series.


    "Can I join the Foundation?"
    Of course! the Foundation has an auto-acceptance policy, meaning that anyone may join, and anyone may accept new members. simply make a joining thread, or jump right in, as if your character has been here the whole time!


    "Can I play a high position? If not, how can I achieve one?"
    Unless your character has been promoted to one, no. However, everyone has the opportunity to earn a high position, so long as your character is active, contributes, and interacts willingly with members old and new alike!


    "My question isn't here, or hasn't been answered!"
    If you have any more questions or confusions on how our systems works, please pm the clan leader and they'll be more than happy to help.


    [align=right]Politics


    [align=justify]The Foundation is currently other/independent and is not pro, neutral or anti.


    [align=justify]Allies: The Resistance, Tribe of Burning Eclipse, Stormclan, The Arcane, The Sanctuary
    Neutrals: any not listed
    Enemies: The Exiles, WindClan, The Cartel, The First Order


    [align=right]Thread Hub


    [align=justify]Alliance Hub/Event Calendar/Character List -- Link
    Chatting/Plotting/Shipping Thread -- Link
    The Resistance's Guide -- Link
    The Brotherhood's Guide -- Link
    Mass Adoption Sign Ups -- Link


    [align=right]HP Request


    [align=justify][b]Rank needed:[/b]
    [b]Thread link:[/b]
    [b]Situation summary:[/b]

    [align=center]#pyresfancy

    [fancypost borderwidth=0px; text-align: justify; width: 500px]

    Alliance Hub



    Welcome to the Foundation's Alliance Hub, Event Calendar and Character List! In the first post you can see what alliances the Foundation has and join the Ambassador program. In the second post you can see the event calendar to keep up with all the going ons in the Foundation. Lastly, in the third post you can see a list of characters.


    Gifts are meant to be sent weekly to each ally and if two weeks go by without a visit that ambassador will be removed (hence the remove date), though they can rejoin the program. Events should be held around every three weeks, but giving or taking one isn't an issue so long as gifts are still sent.


    Tribe of Burning Eclipse — N/A — Next Visit by N/A
    — Last Event: N/A
    — Last Interaction: N/A
    — Last Delivery: N/A


    StormClan — N/A — Next visit by N/A
    — Last Event: n/a
    — Last Interaction: N/A
    — Last Delivery: N/A


    SeaglassClan — N/A— Next visit by N/A
    — Last Event: n/a
    — Last Interaction: 12/26
    — Last Delivery: n/a


    The Arcane — N/A — Next visit by N/A
    — Last Event: N/A
    — Last Interaction: N/A
    — Last Delivery: N/A


    The Sanctuary — N/A — Next visit by N/A
    — Last Event: n/a
    — Last Interaction: N/A
    — Last Delivery: n/a




    Forms

    Code
    1. Name:
    2. Clan Wanted: (if any)


    Code
    1. Name:
    2. Clan:
    3. Link:

    [fancypost borderwidth=0px; text-align: justify; width: 500px]

    Event Calendar



    If you'd like to host an event or weekly tasks, just fill out the form below! Be sure to post the link once it's made!

    Code
    1. Name:
    2. Event:
    3. Date:
    4. Link: (if any)
    5. Other:

    [fancypost borderwidth=0px; text-align: justify; width: 500px]

    Character List



    Here you can see a list of all of the Foundation's characters, current and previous.





    Code
    1. [b]Character's Name:[/b]
    2. [b]Character's Gender:[/b]
    3. [b]Character's Profile Link:[/b]
    4. [b]Roleplayer's Display Name:[/b]
    5. [b]Roleplayer's Profile Link:[/b]

    I've coded a new template for the guide and put it up, as well as updated everything but the history. If anyone has any problems with the color pallet I used (I don't have any trouble reading it but I wanna put this here just in case) pm me, either here or on my main @Pyre (I'll see it sooner on my main) and I'll change it.
    -Pyre

    DLBMjyl.png

    Introduction

    Your paws feel pleasantly warm sand under them as you inhale the scent of saltwater. In one direction there's a jungle, but along the beach there's a pirate ship floating in the waters. You start heading for the pirate ship and soon a smiling but heavily armed feline comes to greet you. She smells of the saltwater and rum. A young ferret scurries up behind her, as well as several others. They offer you food and shelter and you accept, following them to the ship. As you board you notice bloodstains on the wood, and marks from weapons nipping it and heavy things being moved about. The pirates begin eating from a selection of meats, eggs, vegetables, cheeses and fish and indicate for you to do the same. The friendly feline that first greeted you offers you rum. It wasn't long at all before they considered you part of their crew.


    Welcome to the Skulls, an independent group of pirates living on a tropical island island in a pirate ship. They pillage and raid, loot and steal and generally do whatever they want, but they also trade with allies and others and have a strong sense of camaraderie.



    This guide is mostly finished, though some areas will be updated soon. Credit for info goes to Dawny, Kuebiko, Dogteeth, Gumi, Saturnine, and Pyre... template created by Pyre

    Territory

    The Skulls have lived in many places since their creation, but most recently they have moved back to a territory that holds a large part of their past, the place where the Skulls lived under Voltaire's reign - a pirate ship! If you look closely, you can still see ancient bloodstains or claw marks in the walls of the prisons that are a clear signal to the past violence of this group. The ship is rather large and offers plenty of space, though if one desires they can rest on the beach dunes. The ship is high enough that the tides will not flood it. The inside of the ship has many rooms that have been modified to make comfortable dens and nurseries. However, if you're easily seasick, the island they live upon holds many caves where one can choose to live. Other than that, the territory is both vast and feral, a tangled jungle with lots of unexplored land and hidden treasures to discover. More recently, in the jungle, an ancient sacrificial temple has been discovered. Within the sacrificial temple holds all sorts of ancient artifacts, not to mention cells in which prisoners are held in


    REFERENCE IMAGES

    OCEAN & BEACH

    SHIP & INTERIOR

    JUNGLE & [1]

    SACRIFICIAL TEMPLE

    TBA: The Tavern, the second island, the caves

    Ranks

    THE CAPTAIN (HP) is the head of the Skulls and makes all executive decisions. His or her word is law and must not be disobeyed, as he or she holds absolute rule over the clan. The Captain holds meetings, executions, and handles most alliance affairs that the First Mate does not.

    Current Captain: Selfdestruction played by Pyre


    THE FIRST MATE (HP) is the Captain's trusted second-in-command and holds authority above all other ranks. Should the Captain die or go missing his or her First Mate would lead in their place by default. The First Mate can handle minor alliance affairs such as invites or sending gifts, but accepting and rejecting alliances is limited to the Captain. The First Mate may often step in to help with leadership occasionally and with permission from the Captain may hold meetings him or herself. In charge of overlooking positions under him or her.

    Current First Mate: Xylia played by Quiver


    THE QUARTERMASTER (HP) is an assistant deputy and holds the same authority as the Head Apothecary. The Quartermaster is expected to uphold the Clan with their elite fighting skills and communication skills, and also are in charge of maintaining the member awe and acting as a sort of mouthpiece for them. Is expected to be close with the members.

    Current Quartermaster(s): Tbd


    THE APOTHECARIES (HP) are the medics of the Clan and hold authority over all medical cases. Some may choose to follow along on raids to act as a 'field medic,' but this is strictly for convenience and will not be mandatory.

    Current Apothecaries: Tbd

    Head Tbd


    THE CANNONEERS (HP) are usually in charge of inside affairs such as: maintaining activity, engaging with the Clan, and also are known to be influential forces on the battlefield. They typically help with battle strategies like rescue raids, offensive raids, captures, etc.

    Current Cannoneer(s): Tbd


    THE APOTHECARY TRAINEES (S/HP) are in training to become the next apothecaries. they aid assistance to the apothecaries whenever it's needed. they do not have the authority to heal major wounds unless there are no apothecaries.

    Current Apothecary trainee(s): Tbd

    THE OFFICERS (S/HP) are members who have shown loyalty and potential. Once promoted past this rank, they have the choice to become either cannoneers or apothecaries. Once chosen, however, they cannot switch fields unless they ask the captain and the head of both cannoneers and apothecaries.

    Current Officer(s): Tbd


    THE SAILORS are the warriors of the group. They fight, hunt, and protect the other members. They must be at least 12 moons old before becoming a sailor.


    THE TRAINEES are members of the Skulls who are six to twelve months old. During these months, they will train to become sailors and can request their full name, if they have a warrior name.


    KITS are the kittens of the group.


    QUEENS are nursing or expecting mothers who are relieved of their sailor duties until their kittens have become weaned off of milk.


    VETERANS are the elders who can no longer fight or hunt. They are highly respected and have served the Skulls valiantly.


    PRISONERS are those that the Skulls have captured and are keeping hostage, or a traitor to the Skulls. They are held in the sacred temple in the cells and are to be treated as prisoners.

    Traditions

    The Skulls have several traditions, several relating to violence, though others relate to everyday life. No one is forced to to follow the traditions, but standing in the way of them may lead to mild punishments.


    Walking the plank: One of their forms of execution by forcing someone to walk the plank and drown in the seas below or to be eaten by sharks. Typically reserved for captured enemies but not exclusive to them.

    Hanging from the yardarms: Another form of capital punishment, usually for mutinous crewmates, they are bound at the hands and feet and they are hung by the neck from the yardarms.

    Keelhauling: This is their form of torturing, by dragging their victim from side to side under the ship.

    Marooning: Another form of punishment, when someone (usually a mutinous crewmate) is left on a small island with no supplies. Sometimes it is only for a couple of days, other times a marooned individual will be left there for dead.

    Pillaging: An act performed during raids, crewmates are encouraged to steal anything of value and bring it back as loot, usually to be kept or traded.

    Raiding by sea: If raiding a Clan positioned near an ocean or sea, typically they will come by boat and not land.

    Language: Crewmates are encouraged to use "pirate-y" slang, such as found here.

    Rum Night: When the Captain or a chosen crewmate hosts a gathering in the tavern for socialization, games, food and most importantly: rum.

    Trading: If anyone has anything they want to trade, such as goods they made or stole, they are encouraged to trade them for other things that they do want. They can trade with anyone, though usually they stick with allies and neutrals. If someone wants to get a stolen item back, they'll have to take it by force or trade something else for it.

    Politics

    As you've come to learn, the Skulls is a band of independent group of pirates that befriends whoever and pillages whoever. Though they do keep allies to ensure that not only will they have others to trade with, but so that if they get attacked they will have a way of receiving assistance. The Skulls is more likely to do business with others IF they can provide goods that they don't have on their island or from any other clan, or can be considered a strong ally. Just know that one day they can some and attack and another they will come to trade. It's best to become allies to not face those moments. The Skulls also has a four-tiered system, Allies, Neutrals, Fair Game and Enemies.


    ALLIES: Those that we treat with the utmost respect because of the goods and services they can provide. It's good to trade with them often and make deals that both sides seem to like. <strong>Never steal from or attack them, doing so will lead to harsh ic consequences.
    OUR ALLIES ARE: DarkClan, BloodClan, the Rift, ColouredClan


    NEUTRALS: Clans that our members have dual-alliances in or have negotiated some kind of truce. Good Clans to trade with, but harming them can lead to punishments

    THOSE THAT ARE NEUTRAL: WindClan*, The Cartel

    *As part of the agreement with WindClan, no member of the Skulls is to go near them


    FAIR GAME: The default for all Clans not on the above or below lists, anyone is free to raid, capture or trade with members from these Clans without much (if any) reprimanding.

    THOSE THAT ARE FAIR GAME: Everyone that is not listed as an ally, neutral or enemy!


    ENEMIES: Groups that have done something to piss the Skulls off - trading with them is rarely allowed but raiding them and capturing their members is encouraged.

    OUR ENEMIES ARE: The Exiles

    FAQ

    Can I play a HP? Sorry, but no. You have to earn it icly in order to get promoted and it's usually by hard work and deication. Though if there are HP tryouts you can apply for those, but there is no guarantee you will get one.


    Are you Pro, Anti, or Neutral? None of them! The Skulls is an independent pirate based group and does whatever they want whenever. They don't conform to those ways and see themselves as pirates that live a pirate life, not worrying about what type of clan status they have or "should" have. Many confuse this as neutral, which means they don't pick either side, but we can be good, bad, both, or neither at any time at any given day.


    What do I do if I need an HP's attention? Simply @ whatever HP you need and they'll be there as soon as possible.

    Important Links


    Here is where important links such as events and previous meetings will be kept.

    Events

    WIP


    8/12/17 -- Weekly Tasks -- Hosted by Faux

    8/11/17 -- Rum Night w ColouredClan -- Hosted by Selfdestruction

    8/8/17 -- Boat Battle Training Session -- Hosted by Xylia

    8/8/17 -- ColouredClan Color Fest -- Hosted by Arachnophobia (CC)

    8/6/17 -- Herb Training -- Hosted by Selfdestruction

    8/6/17 -- ColouredClan Bonfire -- Hosted by Noelle (CC)

    8/6/17 -- BloodClan Apple Bobbing -- Hosted by Immortalkisses (BC)

    7/29/17 -- Mock Raid w DarkClan -- Hosted by Claudia (DC)

    7/24/17 -- Weekly Tasks+Prompts -- Hosted by Selfdestruction

    7/20/17 -- Training Session w the Cartel -- Hosted by Selfdestruction

    7/19/17 -- Cartel Party -- Hosted by Caera (TC)

    7/17/17 -- Treasure Hunt w allies -- Hosted by Xylia
    7/12/17 -- DarkClan Capture-The-Flag -- Hosted by Serafin (DC)

    7/9/17 -- BloodClan Party -- Hosted by Smenkhkare (BC)

    7/7/17 -- Weekly Tasks+Prompts -- Hosted by Xylia

    7/1/17 -- Rift Party -- Hosted by Cyrus (TR)

    6/27/17 -- Blindfolded Battle Training -- Hosted by Calla

    6/26/17 -- Weekly Tasks+Prompts -- Hosted by Selfdestruction

    6/20/17 -- Barbecue w DarkClan -- Hosted by Ryan

    6/9/17 -- Evacuation Drill -- Hosted by Selfdestruction

    6/6/17 -- Weekly Prompts -- Hosted by Xylia

    5/27/17 -- Raid on RiverClan w BloodClan -- Hosted by Selfdestruction

    5/26/17 -- Weekly Prompts -- Hosted by Selfdestruction

    5/15/17 -- Sailing Lessons -- Hosted by Selfdestruction

    5/10/17 -- Pet Meet & Greet -- Hosted by Xylia

    5/9/17 -- Weekly Prompts -- Hosted by Selfdestruction

    5/8/17 -- Barrel Race w allies -- Hosted by Xylia

    4/19/17 -- DarkClan Masquerade -- Hosted by Wilson (DC)

    4/18/17 -- Rum Night w allies -- Hosted by Selfdestruction

    4/17/17 -- Weekly Tasks -- Hosted by Marrowescape

    4/16/17 -- Rift Spring Festival -- Hosted by Liam (TR)

    4/14/17 -- ShadowClan Spring Gala -- Hosted by Chardonnay (SC)

    4/8/17 -- New Island Event -- Hosted by Nico

    4/6/17 -- Rum Night w allies -- Hosted by Selfdestruction

    4/3/17 -- Herb Training -- Hosted by Selfdestruction

    2/18/17 -- Exiles Takeover -- Hosted by Dystopia (TE)

    12/31/16 -- Brotherhood New Years Party -- Hosted by Selfdestruction (TB)

    12/30/16 -- Rift New Years Eve Party -- Hosted by Morningharbor (TR)

    12/29/16 -- Treasure Hunt -- Hosted by Amos

    12/26/16 -- Rift Party -- Hosted by Evergreen (TR)

    12/26/16 -- Weekly Tasks -- Hosted by Kodiak

    12/15/16 -- BoneClan Winter Celebration -- Hosted by Reyna (BC)

    12/6/16 -- Rift Gingerbread-Making -- Hosted by Diamond (TR)

    11/28/16 -- Cartel Raid -- Hosted by Sollux (TC)

    11/24/16 -- Rift Thanksgiving -- Hosted by Morningharbor (TR)

    11/20/16 -- Raid on SkyClan -- Hosted by Lyra

    11/7/16 -- Rift Sparring Session -- Hosted by Gideon (TR)

    11/4/16 -- Herb Training -- Hosted by Selfdestruction

    10/22/16 -- Rift Halloween Event -- Hosted by Diamond (TR)

    10/17/16 -- Cartel Raid -- Hosted by Feliks (TC)

    10/16/16 -- BloodClan Costume Party -- Hosted by HBK (BC)

    10/11/16 -- Pumpkin Carving Contest w allies -- Hosted by Lyra

    10/8/16 -- Paradigm Festival -- Hosted by Suga (TP)

    10/5/16 -- BoneClan Fall Picnic -- Hosted by Stargazer (BC)

    10/1/16 -- PhantomClan Party -- Hosted by Chicagocrimes (PC)

    10/1/16 -- Weekly Tasks -- Hosted by Kodiak

    9/23/16 -- Rift Meet and Greet -- Hosted by Diamond (TR)

    9/19/16 -- BoneClan Snow Party -- Hosted by Reyna (BC)

    9/4/16 -- Weekly Tasks -- Hosted by Kodiak

    9/3/16 -- Masquerade Ball -- Hosted by Kodiak

    8/29/16 -- Weekly Tasks -- Hosted by Selfdestruction

    8/29/16 -- Herb Training -- Hosted by Selfdestruction

    8/27/16 -- BoneClan Training -- Hosted by Pishacha (BC)

    8/21/16 -- Bonfire -- Hosted by Kodiak

    8/19/16 -- Exiles Raid -- Hosted by Littlekit (TE)

    8/18/16 -- Night on the Tavern w the Brotherhood -- Hosted by Selfdestruction

    8/16/16 -- Weekly Tasks -- Hosted by Lyra

    8/10/16 -- Treasure Hunt -- Hosted by Lyra

    8/7/16 -- Weekly Tasks -- Hosted by Pollux

    OOC Threads

    Meetings & Announcements

    8/11/17 -- Hosted by Selfdestruction

    8/5/17 -- Hosted by Selfdestruction

    7/29/17 -- Hosted by Selfdestruction

    7/22/17 -- Hosted by Selfdestruction

    7/15/17 -- Hosted by Selfdestruction

    7/8/17 -- Hosted by Selfdestruction

    7/1/17 -- Hosted by Selfdestruction

    6/24/17 -- Hosted by Selfdestruction

    6/17/17 -- Hosted by Selfdestruction

    6/10/17 -- Hosted by Selfdestruction

    6/3/17 -- Hosted by Selfdestruction

    5/27/17 -- Hosted by Selfdestruction

    5/20/17 -- Hosted by Selfdestruction

    5/13/17 -- Hosted by Selfdestruction

    5/9/17 -- Hosted by Selfdestruction

    5/6/17 -- Hosted by Selfdestruction

    4/29/17 -- Hosted by Selfdestruction
    4/22/17 -- Hosted by Selfdestruction
    4/17/17 -- Hosted by Selfdestruction
    4/15/17 -- Hosted by Selfdestruction
    4/8/17 -- Hosted by Selfdestruction
    4/1/17 -- Hosted by Selfdestruction
    3/26/17 -- Hosted by Selfdestruction
    3/1/17 -- Hosted by Kodiak
    2/1/17 -- Hosted by Kodiak
    1/10/17 -- Hosted by Kodiak
    12/28/16 -- Hosted by Kodiak
    12/14/16 -- Hosted by Kodiak
    12/4/16 -- Hosted by Kodiak
    12/4/16 -- Hosted by Lyra
    11/20/16 -- Hosted by Lyra
    10/31/16 -- Hosted by Lyra
    10/27/16 -- Hosted by Kodiak
    10/19/16 -- Hosted by Lyra
    10/11/16 -- Hosted by Lyra
    9/25/16 -- Hosted by Lyra
    9/1/16 -- Hosted by Lyra
    8/23/16 -- Hosted by Lyra
    8/16/16 -- Hosted by Lyra
    8/12/16 -- Hosted by Pollux
    8/7/16 -- Hosted by Pollux
    7/30/16 -- Hosted by Pollux