I'm jumping in with 2 characters, Kalama. Bel told me she's not joining this time around. Don't think Kaze will either.
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Username: RokkuHoshi
Screen Name: Rokku Hoshi
Character Name: War
Aliases: The Red Rider, The Red Horseman
Gender: Male
Appearance: [img width=341 height=510]https://nerdburglars.net/wp-content/uploads/2015/08/war.jpg[/img]
Personality: War has been described as the most honorable of the Four Horseman. He has demonstrated an unwillingness to kill foes who are not a threat to him, and has been shown to be disgusted by the very idea of killing an opponent when they are not at full strength. He also demonstrated this trait in his unwillingness to kill the Watcher when Samael urged him, still holding loyalty to the Council at the time. War is normally characterized by a very serious attitude. He tends to speak only when necessary, and even then tends to say only what absolutely needs to be said. He is also known to smile only rarely, and typically only either in battle or in anticipation of one. Beneath his stoic exterior, War is quick to anger and can be quite fearsome when provoked. Despite being quick to anger however, he has demonstrated a great deal of control over his temper, and is only rarely enraged to the point of actually losing control. He is known to relish combat, though he is known to dislike winning through dishonorable or underhanded means. He is also known to despise using stealthy means to achieve his ends, preferring open conflict to deception or subtlety and especially hating the idea of assassinating a foe. However, this straightforwardness should not be mistaken for a lack of intelligence, as Death himself has openly acknowledged that War's tactical acumen is even greater than his own. However, War can also be somewhat belligerent, and is known to sometimes lose himself to the thrill of battle. Perhaps the greatest example of this was the incident that cost him his natural left arm. Swept up in the heat of combat, he refused an order from Death to stand down during a battle with an unidentified group of opponents. He then engaged his fellow Horsemen and attempted to kill Fury in his rage. The blow was intercepted by Death, who admonished War and sliced his arm off as a lesson. Despite his loyalty, even the Council is said to have difficulty reigning in his lust for battle on occasion. Despite his honorable tendencies, he is phenomenally brutal in combat, and can be quite vindictive if he has been wronged by an opponent. For instance, before executing Abaddon, War took advantage of a critical injury he had dealt to his foe to tear Abaddon's wings off of his back, for no other reason than to spite him for all the trouble he had caused War. He also seems to share a close bond with Death, and has been shown to trust his elder brother almost implicitly despite their extremely differing personalities.
Powers: Nephilim Strength, Shadowflight, Chaos Form, Wrath Powers -
Blade Geyser -
It is the very first Wrath Power that War obtains. It is acquired along with Chaoseater. Blade Geyser is an ability that lets War slam the ground, causing blades to sprout up around him, dealing a good amount of damage to anything in the vicinity draining one of his Wrath bars. With each level up, more blades will come forth from the ground. On fourth level mentioned Blades sprout not once but twice. These Blades bear a close resemblance to the Chaoseater's own blade. However, it is made somewhat redundant by the Affliction ability, as it's damage to Wrath energy ratio is far less than that of Affliction.
Stoneskin -
The skin of War becomes as hard as stone. As each new level increases War's damage dealt and resistance to damage increases. The graphic also changes, starting off looking like stone then more like molten lava as the level increases. This power consumes a little of the Wrath bars over time. It can be leveled up by purchasing upgrades from Vulgrim. Combined with the Abyssal Armor, this ability can severely mitigate damage dealt to War be even boss characters, to the point where blocking and dodging become rather superfluous.
Immolation -
An ability that allows War to surround himself in fire. When enemies come within melee range they will be set on fire, causing damage and adding combo hits. This ability drains Wrath over time. This ability becomes available after killing Tiamat.
This power can do a significant amount of damage at max level, but it also drains wrath more rapidly than Stoneskin will. Although this form does offer a protection from enemies such as small enemies, however, it is not as proficient as Stoneskin in protection from enemies.
Affliction
War summons magical serpents that fly at enemies and inflict damage upon their target. They continue to attack until Wrath is expended.
This wrath power can deal more damage by buying higher levels from Vulgrim and is the most powerful Wrath attack. It is very good for getting a high combat multiplier and for occupying a tough opponent while at the same time causing massive amounts of damage. It is also worth noting that this is the only one of War's powers that can remain active while in Chaos form, and will function as it normally would even while transformed. Activating Chaos form immediately after using Affliction provides the highest possible damage output that War can generate in the game.
Skills: Dexterous, Intelligent
Equipment: War wields a sword called Chaoseater and can mount a Phantom Horse, Ruin. Chaoseater is later replaced by the stronger Armageddon Blade, though War likely still has it in his posession. He also wields several secondary weapons in the Crossblade, Tremor Gauntlet, and Scythe. Once he had recovered its pieces, the Horseman wore the formidable Abyssal Armor. Additionally, War acquires various powers, items and abilities which aid him during his quest.
Earthcaller: A mystic horn capable of knocking back enemies and waking Tormented Gates.
Mercy: One of Strife's handguns that War wields.
Abyssal Chain: An enchanted gauntlet that fires a spear tipped chain, allowing War to pull things towards him or pull himself towards his target.
Voidwalker: An artifact that can create portals in particular surfaces.
Wrath Powers: Several powers War is able able to purchased and upgraded.
Mask of Shadows: A mask that allows War to see into the Shadow Realm and interact with objects hidden there.
Chronomancer: A power that allows War to slow time using Chronospheres.
Other: Tag team attacks coming.
Password: Draco Ignis
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Username: RockinStrings
Screen Name: Rockin Strings
Character Name: Death
Aliases: Kinslayer, The Pale Rider
Gender: Male
Appearance: [img width=372 height=510]http://vignette3.wikia.nocooki…/latest?cb=20120115031822[/img]
Personality: Death is described as an arrogant, sarcastic, cold and calculating anti-hero who is resourceful and opportunistic. He has seen and done many things that could be considered immoral; aiding in mass genocides, participating in the destruction of entire worlds, and providing the inception for the Grand Abominations. Death also appears to be quite cunning, as shown during the Abomination crisis. During the incident, he formulated an intricate plan, based on decieving both his enemies and allies, to destroy the Ravaiim blood needed to power the Abominations. The plan, though requiring the sacrifice of his own brother, succeeded entirely as he intended. He is typically extremely ruthless as well, and has stated that victory by any means is preferable to him than losing. Despite these traits, the only Horseman that Death seems to have a sour relationship with is his brother Strife. Unlike War, who considers killing to be a duty, Death sees killing as an art.
Despite this, he cares deeply for both War and Fury. He once took a deathblow meant for Fury, and brought War back to life after being killed. He also showed that he was willing to stand up to the Charred Council itself to prove his brother's innocence, and said to Crowfather at one point that he would "storm the White City" itself if it meant saving War. Additionally, he sacrificed both himself and the souls of the Nephilim to erase War's supposed crime and resurrect humanity. During a brief sojourn to Earth, he also saved Uriel and her squad of Hellguard angels from a Suffering, though not without grumbling to himself about it. He has been known to help many in their endeavors, even if the end goal does not benefit him personally. Death's tendency to help others was commented on once by the Guardian Oran, who observed that he was not as cold as he pretended to be, to which Death responded that he should keep it to himself. He also posesses a dry, sardonic wit and sense of humor. Though he was called honorable once by Uriel, Death himself has indicated that he believes honor to be a fool's prize.
Though his actions and nature would seem to indicate that Death is somewhat sociopathic, he has demonstrated on several occasions that he is fully capable of feeling both remorse and empathy. For instance, Death has stated that, before the Abomination Vault Crisis, he had never regretted any of his actions, even the most terrible ones, because they were always taken in service to a greater cause, and never for his own self-gain. For this reason, he also stated that while he has had cause to regret the necessity of some of his actions, he never regretted the execution of them. However, during the Crisis, Death expressed to the Keeper that he felt considerable guilt over having created the Abominations because the cause that he created them in service to was no longer something that he believed in. Additionally, he was apparently the only one of the Horsemen who showed remorse for the slaughter of the Nephilim. He also felt terrible guilt and remorse for purposely allowing War to die as a result of his planning during the Crisis, so much so that he could not bring himself to tell War the truth about what had happened after resurrecting him. This guilt was further exacerbated by War's defense of him before the Charred Council, to the point where even the Council's torment was more or less forgotten in light of the anguish of his guilt.
Powers: Reaper Form, Wrath Abilities -
Harvest Sub-Tree
The skill will make Death enter the reaper form for a small duration in which Death executes a swirling scythes attack. The attack is good enough to do considerable amount of damage and even if someone has managed to escape the attack, the enemy will be pushed back that can give death a breathing space. The upgrades in this tree can increase Death’s damage output or generate the Reaper energy.
Unstoppable Sub-Tree
The skill actually unleashes Death’s fury that will have no mercy on the enemies daring to attack. The strength and critical hit is increased multiple times which enables Death to land lethal blows. Call of the Grave is a recommended upgrade that will enable you to keep the fury last for longer duration.
Aegis Guard Sub-Tree
If you want defense to be strong, Aegis Guard is the skill you should be spending points on. And if you manage to get the upgrades for the skills Reflect and Grounding, you will also be able to land hits that will do some hefty damage.
Murder Sub-Tree
Murder is a decent diversion skill one can possess. Death will able to summon flocks of crows that will swarm the enemies forcing them loose their aligned formation. You can upgrade Murder for different benefits like restoring Death’s health, restoring his reaper energy or even freezing the enemies.
Skills: Dexterous, Intelligent, Strategic
Equipment: Redemption: One of Strife's handguns that Death wields.
Death Grip: A power that allowed Death to use a ghostly hand to pull items towards him or pull himself to certain points.
Voidwalker: A power that allowed Death to create portals in certain surfaces.
Soul Splitter: A power that allowed Death to split his spirit into two forms while turning his physical body to stone.
Other: Tag team fun.
Password: Draco Ignis