Posts by Sasha Alastair

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    gonna paste the idea I tossed up just as a interest check kinda thing:


    Based off Amazonian Tribes:


    Thunderlands is home to primarily carnivores, but take care in assuring thier herbivore and omnivore members are well fed as well through the harvesting of wild fruits and farming of both fruits, veggies and medicinal plants made available by the forest. They utilize what thier territory has to offer in the highest regard. Huts are built from the wood and leaves the forest drops, and the larger the hut, the higher the status symbol. The woman of the tribe are often decorated by preserved jungle flowers whereas the men usually are found to be decorated with various leaves and vines. Those that do not identify along either gender can ususlly ne found sporting nothing at all, or a mix or flowers and leaves. Children are usually painted with inks made from fruits and thier seeds, and while some families may mark thier children with a special symbol, the primary purpose is to awknowledge the child as a young Thunderlands member that has not yet gone through thier "growth" ceremony. The leader and other high positions are usually found decorated with dropped feathers offered by the colorful parrots of the forest. The larger the headdress, the higher the status. Usually headdresses are only worn during war, ceremonies, meetings, high position gatherings and other important events where thier status should be made clear.

    Ceremonies are held for children coming-of-age, marraiges, funerals, and of course warriors who prove thier worth in battle.


    The Growth Ceremony - The growth ceremony occurs at 12 months old. Children are celebrated as they complete thier basic training, and become warriors of the tribe. The ceremony features a "crowning", which is the act of giving a child growing to warrior a symbolic ink on thier flank, a small feast for the family and friends hosted by the parents of the child or the child themselves, and then of course, the warriors test. The child is sent to fend for themselves for 3 days in unclaimed jungle territory, supplied only with medicine and minimal food for the venture to thier destination. How they return usually dictates thier future. Warriors that return with signs of battle are said to be more prone to do best in the battlefield. Warriors that return unscathed are said to be more prone to do best with politics and spy work. Those that return with signs of self-healing are said to be best in the medicine field. Variations occur and may identify various strengths versus a singular strength. A warrior that returns with battke wounds, healing and a new sense of wisdom are said to be ideal leaders, mastering all three elements of the test.


    Marriages -

    A marraige is usually a clan event. Everyone is invited to dine before the leaders hut, and the center of their tribe is decorated heavily. Usually the healer of the tribe performs the ceremony, and the leader attends as a primary witness to the marraige. It is said that the marraige is sent to the heavens through the burning of two sacred objects to each partaking in the wedding. If the spirits accept the wedding, it is told that the burning will go without a problem. However, if the spirits deny the marraige, the objects will refuse to burn. Refusal of marraige results in the partnership being unrecognized by the clan, and any children beared from the pair (be it before or after) are deemed un-spiritual beings and are usually "cleansed" through the burning of various demon-banishing herbs soon after.


    Funerals -

    Funerals are treated as a celebration of ones life. A large raft is built and burnt in a body of water, while the clan watches and mourns durong the burning. Afterwards, families spend quality time together and are encouraged to express care and share stories of the deceased.


    The Warriors Ceremony -

    A warrior that proves thier worth in battle is typically rewarded with a small feather, only to be worn during battle as a sign that they are a prized warrior and one to fear. This is usually a clan event, done at meetings, as a sign of thier new title.


    Religion -

    Whole religion is loose, it exists. The tribe believes that the beings that has formerly walked the earth continue to take up a life on the territory. They are rarely seen, but when one is seen, one is always recommended to follow it. It is said that after seeing and following a spirit, a prophecy or new grand power can be revealed. Or, if you are unlucky, you will find death and devastation.


    Leaders Ceremony -

    Whenever a new leader is elected, the clan hosts a grand celebration for themselves and allies. Beforehand, the clan goes on a celebratory hunt to bring down the biggest prey they can find. During the feast, this prey is served. All attendees are asked to bring a feather from a bird, and a headdress base is passed around for each feather to be attached. Once the headdress is completed, the leader accepts thier headdress and the feast begins.


    War Paint -

    War paint is used to identify Thunderlandic warriors so that no accidental "friendly-fire" occurs. War paint is used woth various colors made from druits and seeds. Each leader has thier own "warriors mark" which is a painted symbol typically on the forehead of thier warriors, designed by the leader themselves. More decorated warriors can be found sporting smaller feathers during battle to assert thier skill and for some, thier rank.

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha was one of the few that saw the child hauling ass into the clan, screaming all the while. Wasn't that the same kid that almost touched that poison frog? Sasha would note to pray for his mother due to the nature of her child, and ways to get into trouble. However that thought was soon pushed away as she heard crashing and crunching.

    Leaping up, the fae would prepare for battle. Not a moments hesitation graced her as she took her offensive stance, and prepared for whatever attack came through. Then...

    "What the fuck are turkeys doing in the jungle?" The fae asked, releasing the tension and staring in disbelief.

    Laughing, the fae would soon be distracted by Nymeria's call, who now had the kit in her jaws, surrounded by turkeys. Help? Sasha was ready for Thanksgiving dinner, that one was a no brainer.

    "RING THE BELL, HERE COMES OUR THANKSGIVING FEAST!" Sasha laughed, rushing to the aid of Nymeria and tackling one of the larger feathered beasts.

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha appeared for the meeting, and took a seat to listen in. She wanted to say she was surprised at the rank offer, but unfortunately, she wasn't. Medicine was always a big thing for her, but now?

    "Thank you, Nymeria. I'd like to help with the medical responsibility, but I fear my lack of knowledge regarding the herbs more readily available to us serves as a significant handicap in my abilities. I'd like to learn more about what our territory offers and how to utilize them properly before taking on such a rank." The fae said, with a small nod. "Learning under you would be benficial, certainly, and I'd gladly take that opportunity."

    She then feel silent, listening on to the continued meeting. A union... This idea sounded extremely familiar. She could see a lot of issues with it as well.

    "Er- I'm going to have to object to that as it stands." The fae said, a but awkwardly. "I see a lot of issues with the ideas as it stands, but maybe once those issues are addressed? See, here's my reservations with it.

    The biggest issue I have is with the free roaming through territories. There's not really going to be a way to keep track of everyone coming into and leaving clan memberships, even if we set up a manifest it'll take time for these manifests to travel to each clan. Enemies could easily abuse this, traveling through South Orcadian territories with a hidden scent claiming they're from a clan across the strip and us not give it a second thought. While here they are, spying on us, getting a feel for our territory, plotting out raids and ideal entry and exit points. It's too insecure. That's why with the school I require everyone to contact me so that their names are written on a manifest and we can check and be sure these guys coming through are indeed meant to be coming through.

    Then as Feli stated, territory. We're all rather spread thin, and to have us eventually combine... There's no way we'd be able to cover and protect that much territory. Imagine had a enemy clan attacked one side of Orcadia and all our resources end up there, then bam! The whole other half is being taken over. We'd need a abundance of members and we've quite the opposite of that problem.

    Then with a single ruler... No offense to any of our leaders, but none of us is in grand shape. What makes us think anyone is fit to lead serveral clans?

    There's also the issuenof something similar being tried before. Under Deutsch's reign, I do believe. That failed. The union fell silent and resulted in practically nothing in the end. Nobody wants to merge, any way. We're all proud and confident in our clans and I doubt many would take well to a grand superior.

    I would propose a edit and rather than this union layout for the time being, we simply gather the leaders of South Orcadian tribes. We have a monthly leadership gathering, we state our clans status, we state the issues we're having and using the combined knowledge and skills of the Orcadian leaders, we find solutions together. We help eachother to grow as individuals versus attempting what would almost be a massive merge. In the mean time we could look over this proposal and revise it to be more of a possibility, but it leaves a lot of gaps I am concerned about as it stands."

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha's eyes turned towarss Deutsch as he spoke and addressed her concerns. However, his remark made her feel as if her concerns were irrelvant and somehow she got the feeling he thought Sasha meant to imply he was stupid. Her brows furrowed, and lip tucked but she listened politely.

    "Yes, we're all aware of how easily spys can infiltrate any program or clan. But my point was that precautions were needed, so at least we're not so easily blind sighted. I think the passport idea is the perfect solution to that concern." The fae said as professionally as she could manage. "I did hear the 'if' as well. But I don't feel It's a good idea to enter into a union without every step of the plan clarified, and issues ironed out. Even if it's in the distant future, we should all be aware of the issues and fix them before a proposal is made. Our allies will have the same questions and nobody wants to look daft standing there awestruck because they don't have answers to questions that we thought may not rise until later. Nobody is saying you or your idea is stupid. Simply that we have concerns we'd like addressed before growing on the idea more readily. Unfortunately, however, a lot of my concerns still stand. It's a good base for something that could be absolutely spectacular, we just need to work on it more as a clan, yeah?"

    That's when she paused... And really mulled over Deutsch's words. If it works... For now we just focus on growing... This seemed off. Blinking, the fae would stop and look at both Deutsch and Nymeria.

    "Wait a moment... The idea that we'd eventually become a collective union would be made clear at the start, right? I mean no offense if this is not how you meant, Deutsch, I could easily have misunderstood and if so I deeply apologize... But your statement gave me the impression that we'd be hiding the final idea until we're all comfortable with eachother. This isn't the case, right?"

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    The fae was growing increasingly annoyed by Deutschlands defensiveness. Her eyes narrowed as he spoke, her tongue running over her teeth and pushing her lip forwards to prevent herself from speaking out again. This time, she wasn't sure she'd be so kind.

    Irritance and borderline anger batted at the fae, and she wanted nothing more than for it to stop. She knew he was being defensive because it was his idea. But she felt as if he was trying to make her look bad.

    Flash backs tugged at the back of her brain or her words being twisted and thrown at her as if she was a criminal. The clan turning on her and practically huddling against Deutsch, and Sasha standing alone to face them. With a deep breath and a sigh, the fae would release those feelings and look at Deutsch.

    "I won't take it personally, I understand your defense for your idea quite well. But please don't take my words as a personal attack versus concern for a developing idea. I told you when you arrived, the past is behind me if it is behind you." The fae would say quietly before speaking up again to address her leader. "If I may, Nymeria. I'm not sure that just this alone will solve our relations with our allies, either. Helpful, certainly, but we should also host more events, and attend more events. I've seen no Thunderlandic creature but myself the past few events we've been invited to. Even just a mere appearance would do us some good and I feel that should be addressed. Thanksgiving is this week, if not already put into the plans, perhaps we should invite our allies."

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    At Deutsch's remark, the fae visibly tensed. She refused to continue on with him, however she was a bit enraged at this point. She'd focus in on Nymeria, all the while moaning in her head.

    'This dense old man, I swear to hell! It doesn't matter if they're fun or not, its to make our presence as allies and a clan as a whole known. Oh and lets ignore the fact that inter-clan relations build the strongest alliances! Seriously, how did he earn the rank of leader before me? I mean honestly.'

    That was only a snippet of her inner-hwad ramblings. Forcing a stretched smile she'd nod towards Nymeria's statement. If she said much more, Sasha was sure she'd end up with the same urge to murder Deutsch as she had previously. Hell, if she heard another even miniscually anniying word from Deutsch! So, she'd nod respectfully towards Nymeria, and dismiss herself from the meeting. There was no need for drama. She had learned that, at least.

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha had never seen a young Capybara, and no Capybara at all in person. She read descriptions and saw images of a adult Capybara during her forner studies, however. As she strolled back into camp, jungle materials being carries on her back and steadied by her jaw calmped on the ends, she caught a glimpse of Deutschland and a small furry... Thing, by him. The curiosity got too intense for Sasha, so she dropped everything and walked over.

    "What's uh... Whatcha got there?" Sasha asked, staring at the young mammal. "Is that what I think it is?"

           

    The leader of Thunderlands, that being Kenu, Chromia and I have been tossing ideas on how to improve Thunderlands and we tossed together a clan concept that Kenu likes and may put into play! Just wanted to see if a clan of this sort would interest anyone and why or why not. <3


    Based off Amazonian Tribes:


    Thunderlands is home to primarily carnivores, but take care in assuring thier herbivore and omnivore members are well fed as well through the harvesting of wild fruits and farming of both fruits, veggies and medicinal plants made available by the forest. They utilize what thier territory has to offer in the highest regard. Huts are built from the wood and leaves the forest drops, and the larger the hut, the higher the status symbol. The woman of the tribe are often decorated by preserved jungle flowers whereas the men usually are found to be decorated with various leaves and vines. Those that do not identify along either gender can ususlly ne found sporting nothing at all, or a mix or flowers and leaves. Children are usually painted with inks made from fruits and thier seeds, and while some families may mark thier children with a special symbol, the primary purpose is to awknowledge the child as a young Thunderlands member that has not yet gone through thier "growth" ceremony. The leader and other high positions are usually found decorated with dropped feathers offered by the colorful parrots of the forest. The larger the headdress, the higher the status. Usually headdresses are only worn during war, ceremonies, meetings, high position gatherings and other important events where thier status should be made clear.

    Ceremonies are held for children coming-of-age, marraiges, funerals, and of course warriors who prove thier worth in battle.


    The Growth Ceremony - The growth ceremony occurs at 12 months old. Children are celebrated as they complete thier basic training, and become warriors of the tribe. The ceremony features a "crowning", which is the act of giving a child growing to warrior a symbolic ink on thier flank, a small feast for the family and friends hosted by the parents of the child or the child themselves, and then of course, the warriors test. The child is sent to fend for themselves for 3 days in unclaimed jungle territory, supplied only with medicine and minimal food for the venture to thier destination. How they return usually dictates thier future. Warriors that return with signs of battle are said to be more prone to do best in the battlefield. Warriors that return unscathed are said to be more prone to do best with politics and spy work. Those that return with signs of self-healing are said to be best in the medicine field. Variations occur and may identify various strengths versus a singular strength. A warrior that returns with battke wounds, healing and a new sense of wisdom are said to be ideal leaders, mastering all three elements of the test. Finally; they are expected to take in and care for a bird (either of their choice or given to them, to be decided) as a sign of new-found responsibility, not just to the clan but to lives as well.


    Marriages -

    A marraige is usually a clan event. Everyone is invited to dine before the leaders hut, and the center of their tribe is decorated heavily. Usually the healer of the tribe performs the ceremony, and the leader attends as a primary witness to the marraige. It is said that the marraige is sent to the heavens through the burning of two sacred objects to each partaking in the wedding. If the spirits accept the wedding, it is told that the burning will go without a problem. However, if the spirits deny the marraige, the objects will refuse to burn. Refusal of marraige results in the partnership being unrecognized by the clan, and any children beared from the pair (be it before or after) are deemed un-spiritual beings and are usually "cleansed" through the burning of various demon-banishing herbs soon after.


    Funerals -

    Funerals are treated as a celebration of ones life. A large raft is built and burnt in a body of water, while the clan watches and mourns durong the burning. Afterwards, families spend quality time together and are encouraged to express care and share stories of the deceased.


    The Warriors Ceremony -

    A warrior that proves thier worth in battle is typically rewarded with a small feather, only to be worn during battle as a sign that they are a prized warrior and one to fear. This is usually a clan event, done at meetings, as a sign of thier new title.


    Religion -

    Whole religion is loose, it exists. The tribe believes that the beings that has formerly walked the earth continue to take up a life on the territory. They are rarely seen, but when one is seen, one is always recommended to follow it. It is said that after seeing and following a spirit, a prophecy or new grand power can be revealed. Or, if you are unlucky, you will find death and devastation.


    Leaders Ceremony -

    Whenever a new leader is elected, the clan hosts a grand celebration for themselves and allies. Beforehand, the clan goes on a celebratory hunt to bring down the biggest prey they can find. During the feast, this prey is served. All attendees are asked to bring a feather from a bird, and a headdress base is passed around for each feather to be attached. Once the headdress is completed, the leader accepts thier headdress and the feast begins.


    War Paint -

    War paint is used to identify Thunderlandic warriors so that no accidental "friendly-fire" occurs. War paint is used woth various colors made from druits and seeds. Each leader has thier own "warriors mark" which is a painted symbol typically on the forehead of thier warriors, designed by the leader themselves. More decorated warriors can be found sporting smaller feathers during battle to assert thier skill and for some, thier rank.

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha was particulary observant the day she met her new friend. Otherwise, the small bird may have gone unnoticed and left alone to die. But as Sasha strolled the jungle, a flash of gold had caught her eye and she has no intention on ignoring it. Pausing, she stepped back and peered into the bushes to find a exhausted, brutally attacked golden hooded tanager. The poor thing was horrified at the sight of a new threat, and Sasha was aware. Carefully, the fae would pick the tanager up and carry it back to camp. She ensured that she alowed no saliva to touch the bird, knowing all too well that saliva was lethal to birds. As strange as it was, it was true! She didn't want to put him at risk so she was careful to avoid anything that may cause this issue.

    Sasha put the bird in it's own space, so it could rest and heal. The fae offered very little to the bird past food and water, not wanting to compromise it's oils, oil glands or irritate any exposed skin somehow. So she sat, and looked on. Watching it move about and forwage through the feed she

    offered it.

    "I wonder what your name is." The fae said quietly to herself. "Or perhaps you haven't a name yet?"


           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sasha couldn't help but giggle when Feli trotted over announcing the adoption of the small creature. She'd sit back and take in all that was said, amused by Deutsch's frustration in a way.

    "Frankling.. Ozzie... Oswald... Count Cappy. I like Cappy, Feli what do you have in mind?" Sasha said, egging on the tom. "Cmon Deutsch, it's mums probably gone if it followed you of all creatures. Either that or you'd best worry about a very angry mama Cappy."


    //MY HANDS ARE COLD WHAT IS TYPING?? SO MUCH TO SAY BUT SUCH COLD

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Sister? Nymeria? Oh lordy, she had more family. God how many birthdays was she going to have to make up for? How many neices and nephews did she have? Any at all?

    Trotting over, she'd perk her ears and look on at the pair. She wanted to introduce herself but a reuinion between siblings wasn't something to interrupt. Sasha knew that quite well, from personal experience. So, she'd wait and listen in for a opening.

           

    ❝ I'M BORDERLINE GOOD AND I'M BORDERLINE BAD ❞

    Story:

    Sasha has never been the ideal mother. Work always got in the way, she took everything far too seriously, and while she loved her children, she always managed to muck up the relationship. In fact, the first child she took good care of alongside her mate turned out to be a serial killer. To say Sasha lacked confidence was a underwhelming statement.

    The fae has many problems of her own as well. She was a part of taking down a tyranical leader who had murdered her brother, but for reasons she questions were right. She battles daily with whether or not she was ever a "good guy" or a "bad guy". Scars are scattered in her past, but when she returned to Thunderclan, she was ready to take on the life she wanted to live and redeem herself in her own eyes. The fae see's this opportunity for a new start when she stumbles upon a trio of motherless kittens.


    Plot:

    These three kittens will each play a vital role to "reform" thier mother without even realizing it. Each distinct personality will trigger and unlock different memories and changes to Sasha's life to ultimately help her become a better person. All the while, these children grow up with a loving mother and live a normal life. As they grow older they may begin to recognize the changes in thier mother, and how these changes and the eventual knowledge that they were the reason she changed is up to you!


    Kits:

    The first is a high spirited, outgoing based child. Often getting into trouble and giving mum a run for her money. Elaborations and other details are up to you.

    This kit will be key in helping Sasha understand danger again, and recognizing the different between selfish want and genuine care.


    The second child is a low energy, yet always intrigued based child. Learning new things is a big part of thier life. Elaborations and other details are up to you.

    This kit will be key in helping Sasha learn to grow as a person every day of her life versus just as a child. They will teach her the importance of change and new growth.


    The third and final child is a kit that has low energy and suffers from either a mental or physical disability. Always wanting to be independant and depended on but struggles to overcome thier disability. Elaborations and other details are up to you.

    This kit will be key in the ultimate change that Sasha experiences. As she helps this kit grow and overcome, she must overcome her own issue as well. These two will likely have the strongest bond due to the struggle they encounter together and the final stretch of overcoming thier issues together.


    Rules:

    Kits must stay with Sasha in Thunderclan until they're at least apprenticed aged and thier plots are fulfilled. Dual memberships are fine at any age.

    Kits must take the last name "Alastair".

    Kits can age at any rate you please, but please remember to keep the plot in mind.

    Kits will start at 3 months old after the initial thread of Sasha finding them is made.

    Kits will have a loving mother full of hope. Names that reflect this versus a mother without a care and full of hatered is preferred.

    Any form may be submitted, but quality over quantity is how I will be choosing these kids.

    Children will be chosen 1 month from today. (12/21/18)

    Track the family thread when chosen. ALASTAIR REVAMP || open family


    Relations:

    Sasha is a current HP in Thunderlands. She is mate to a former Thunderland leader, sibling to a former Thunderland leader, "sister-in-law" of the current Thunderland leader, daughter of a former Thunderland leader, and has held various HP positions in the past up to Deputy in Thunderlands.


    Sasha Alastair, Anastasia Alastair, Judith Grimes-Finch-Alastair, Ventus Aurumague-Schmidt-Belivance-Cadwell-Euthalia-Ventus-Alastair, Althea Muziki-Aeternum-Paramour-Harlow-Lystander-Urie-Silviance-Alastair-Prewett-Marriot, Legolas Alastair-Aeternum-Euthalia, Litchandelier Alastair, TimelessTemptations Grimm-Alastair, Lize Euthalia-Silviance-Alastair, Kate Alastair, Spynxkit Alastair-Urie, Usui Alastair, Azela Alastair-Aurumague-Belivance-Cadwell-Euthalia-Schmidt-Thorton, Lizardtongue Alastair-Aurumague-Belivance-Cadwell-Euthalia-Schmidt-Thorton, Lycanpup Alastair-Aurumague-Belivance-Cadwell-Euthalia-Schmidt-Thorton, Glitch Alastair-Aurumague-Belivance-Cadwell-Euthalia-Schmidt-Thorton, Captainpaw Jones-Alastair, Cassandra Drachen-Alastair, Laserpaw Muzikant-Alastair, Fiora Varco-Alastair-Jones, Crimsonkit Varco-Alastair-Jones, Lucien Varco-Alastair-Jones, Slayer Darling-Harbringer-Graham-Harlow-Capone-Go deo-Euthalia Prewett Alastair, Brendon Urie-Alastair, Suka Alastair, Whisperbreeze Amaryllis-Cor Leonis-Ignibus-Lumina-Prewett-May-Arthemis, Crashboombang Resurgam-Alastair, Liliana Resurgam-Alastair, Remilia Scarlet-Alastair, Louie Alastair, Ruby, Krul Tepes, Circe Hawkings, Everette Matumaini-Silviance, Camilla Borigin-Harbringer-Rose-Seraphim-Vargas-Warfare-Vires-Darling-Hearst-Stark-Alastair, Peridot Alastair, Makaburi Lyvithan-Aubade-Matumaini-Alastair, Januarykit Alastair, Suess Alastair, Frenchvanilla Varco-Alastair-Jones, Vanillakit colonomos-felix-go deo-ignibus-xerses-messorem-inferno-leeds-proumaeri-cor leonis- muzikant-reaver-norwood-plex-gudinnan-biersack-pantala-lafitee-winchester-rhythm-radium-malo-innocence-soler-harbringer-alastair, Jessie Alastair, Samuel Banner-Euthalia-Alastair, Mercurypaw Alastair, Hayato Vitalis-Arthemis-Alastair, Sweetkit Alastair, Coldpaw Alastair, Buttercreamfrosting Arcanium-Resurgam-Safaia-Innocence-Xerses-Tagaryen-Mikaelson-Ecudor-Harbringer-Praelium-Darling-Altair-Alastair