Posts by Fadedclaw

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If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

    [move]The Maze Runner[/move]

    The walls around you shudder, and you hear the screeching of the chains pulling the elevator up. You blink several times, hoping your eyes would soon adjust to the darkness, but they don't. There is no sign of light anywhere. You slide along the wall, sweat dripping off your forehead despite the cool air.
    Where am I? You ask yourself, a chill going up your spine.
    You soon go around the entire elevator, finding nothing, no crack, and no door. You begin to panic, and realize that you can't remember anything. You don't know if you have friends or family. You're not sure what you look or sound like.
    All you remember is your name.
    Finally, the elevator comes to a stop. It seemed like it had taken several hours, but you knew it was probably only 30 minutes. Then the roof begins to part. Bright light shines through the opening, and you cover your eyes so you are not blinded. When your eyes finally adjust, you see about 11 people staring down at you, from the top of the elevator. You're very confused, but you feel a bit calmer now that you see there is other people. Then the oldest boy comes to the front, and looking down at you, and says four words that change your life forever.
    "Welcome to the Glade."



    Terms
    Klunk - Poop, Crap
    Shank - Idiot, Jerk, Person
    Buggin' - Freakin, Stinkin
    Shuck - Stands for a bad word that starts with F.
    Slim it - Calm Down, Shut up
    Slinthead - Idiot, Jerk, Person
    Greenbean/Greenie/Newbie - a newcomer in the Glade
    Good That- Saying they agree with something
    Beetle Blades- Metal lizard like things with red eyes. They tell the Creators where you are at, and watch the Gladers.
    Stung - If a griever sticks you with a needle
    Changing - What happens after you get the serum if you get stung
    Grievers - A creature with "slimy" skin, with needles in its skin, and arms that come out of its body.

    Rules
    1. All WCRPG rules apply here.
    2. No god-modding/power-playing.
    3. No "one-liners", have at least 4 sentences per post.
    4. Don't say grievers got into camp or the walls wouldn't close. That's annoying, and that won't happen for awhile.
    New rules will be added. Just PM me a rule you think should be added to this list.


    Ranks


    Leader of the Gladers - The one who makes the decisions and rules. (1/1)


    Second in Command - Close friend of the leader. They help make the decisions, and become the leader if the original one dies or gives up their rank. (2/2)


    Keeper - There is one keeper for each rank. They are the best of the best, and make decisions in the gatherings. It is like, "Keeper of the Runners, Keeper of the Cooks, Keeper of the Slashers" etc.
    KeSl (0/1)
    KeCo (1/1)
    KeTH (0/1)
    KeBu (0/1)
    KeRu (1/1)


    Slashers - Slaughter animals for the cooks. (0/10)


    Cooks - Cook food for the Gladers. (0/13)


    Track-Hoes - Farmers. They tend to the crops and livestock. (0/10)


    Builders - Repair and add on to the Homestead/Glade. (0/13)


    Runners - He or she goes into the maze, marking down territory and changes that may have happened. Only ones allowed to go into the maze. (1/8)


    Form


    Code
    1. [color=black][size=10][font=andale mono]First Name:
    2. Last Name:
    3. Age:
    4. Gender:
    5. Rank:
    6. Appearance (Not everyone is perfect in The Glade. Try adding some variety to your people.):
    7. Personality:
    8. Crush:
    9. Girlfriend/Boyfriend:
    10. Other:[/font][/size][/color]


    My Form


    First Name: Samantha
    Last Name: Goldenstein
    Age: 17
    Gender: Female
    Rank: Leader
    Appearance:

    Personality: Samantha is very brave, and she can be arrogant and stubborn at times. She is a great fighter, and a great leader, even though she has her bad side.
    Crush: N/A
    Girlfriend/Boyfriend: N/A
    Other: One of the first Gladers.


    The Glade
    The Glade is a large indoor (the Gladers don't know this) place, with artificial sunlight, a square center where all of the Gladers stay. The walls surround the square, only opening during the daytime, and closing at the night time. If you are stuck in the maze at nightfall, there is a 95% chance you will not survive the night. Outside of the Square, there is a maze that apparently has no way out - except for the Cliff, if you would like falling into nothingness. They think that some day, there will be a way out.
    But that time has not come yet.


    Roleplay - http://warriorcatsrpg.com/index.php?topic=991601

    {ᴏᴏᴄ; And let the Maze Runner begin. Remember, this is the start of The Maze Runner - we all start in the box.
    Sign-ups - http://warriorcatsrpg.com/index.php?topic=991442



    {ɪᴄ; A girl, 17 years old, sat in the corner of a dark elevator. All that surrounded her was darkness, and she thought she was still sleeping. "Hello?" She called, her voice slightly raising as she began to panic. She jumped as she heard a screeching noise, and the elevator she was in suddenly stopped. After a few minutes, the top opened, and she realized there were other girls in the room. A rope hung down into the box, and she shakily stood up. "Where are we? And who are you people?" She said in a shaky voice, confused as ever.

    {ᴏᴏᴄ;



    {ɪᴄ; Sam rubbed her eyes, and then watched as the girl grabbed the rope, but didn't move up. "If you're not going to go up, let me." She said, walking up to the girl. She gave her a little shove, and grabbed the rope herself, and slowly made her way up. She paused when she was near the top, and peeked over, to see a lush world of green, but when she saw the walls it made her let out a little gasp. Were they in prison? "Come on," she said, "I think it's safe." She climbed out the rest of the way, and looked around in awe of this place. The Glade. The words just popped in her head, out of no where. It seemed familiar, but she didn't understand how. She didn't even know her family or her last name.

    [size=10]{ᴏᴏᴄ;



    {ɪᴄ; Sam looked at the girl that had just appeared behind her. "Sorry 'bout the shove, thought you were just dozing off." She smirked, and then answered her actual question. "We're in The Glade. And don't ask me how I know this, I just do," she shrugged, took a few steps, and was greeted by a black lab. She kneeled down, and patted his head. "Seems like you're in the same situation as us, huh?" He wagged his tail, and licked her face. He was wearing a collar, and on his collar, his name was etched into it. Sam. The same as Samantha's nickname. She faced the girl again, and asked a question: [b]"What's your name?" Then she looked at the girl and the guy that had literally just come out of the box. [color=teal]"And your names? I'm Samantha, but I would prefer to be called Sam."

    {ᴏᴏᴄ;



    {ɪᴄ; Sam jogged after Eva, beating her to the house. She opened the rickety door, but found there was nothing but 8 chairs in the room. There was also an upstairs, and figured that would be where the beds were. She went up two steps at a time, and found that she was correct. Along the walls there were several beds, with white pillows and blankets. "Guess there's no food here. Maybe the people who took us here will give us food?" She called downstairs.