ͼThe Calm Onesͽ
0/Unlimited
These spirits are very calm and gentle. They will pass over fast and quickly, and make fast recovery. Though these spirits tend to stay with the humans that cared for them and never leave. It is un-often for a Calm One to leave the human and live out on its own.
ͼThe Hurt Onesͽ
1/Unlimited
These spirits are more difficult to help. They are hurt within their past and the humans must figure out what. Many have permission to find out and explore the world but many are force to ask the spirit itself. These spirits tend to hide and be alone and sulk. One reincarnated, they hide and never to be found again.
ͼThe Killer Onesͽ
0/5
Killer Ones are almost impossible to move on. They kill within their life time and want to keep killing. Once their duty is done they will stop for a short period of time. After that though, there is a 99.9% chance they may attack the human. If the human does not have the orb in their hand, they are more likely dead.
ͼThe Evil Onesͽ
0/4
These are the "never to be passed on" spirits. They are rarely seen to be passed on and relive a new. Evil Ones tend to scare and even kill people who doesn't have an orb. Though the academy stops that from making a barrier from the escaping but at times they take over ones body and leave. If they do relive to a new, they are more likely to turn to an evil animal or person.
ͼThe Dead Meatͽ
1/Unlimited
These are the fresh meat of the academy. There is a more chance of them being dead than staying alive. These students are to be given the Calm Ones. If they are given others, they are more likely dead.
ͼThe Greenhornsͽ
0/Unlimited
These students have just experience the days here and now able to train the next spirits. They can easily leave their areas. Though they can not leave the school as of yet. They need to learn the way of passing on the spirits.
ͼThe Juniorsͽ
2/4
These students are allowed to roam freely around the area of the academy and the outside. Students in this rank have more privileges and tend to out smart the younger ranks. Students tend to hang around with each other and be semi social to their spirits. These students get the less Killer Ones.
ͼThe Seniorsͽ
0/3
These students get the Killer Ones. They are skilled in their work and always stay close to the killers themselves. The kids are known to be killers before, knowing how to deal with such being already. A guard will stay by them, just to make sure that they do nothing wrong. A superior may watch over them here and there.
ͼThe Leadersͽ
1/3
Leaders are the top rank you can get in the human ranks. They deal with the Evil Ones, making them insane themselves. Students are contained in the basement, where they must stay and live. Many guards are posted around the area, making sure none of them escape.
ͼThe Superiorsͽ
1/2
[The other one will be chosen within the Roleplay
These are the over watchers, they help pass on any type of spirits. Each end of the week, they open a portal to help the spirits go on to their next life. One is dress in black while the other is white, or vice versa. They have the power to either destroy or make the spirits pass on anytime except the Killer Ones and Evil Ones.