Posts by Timbre

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If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    Powerful jaws closed around the small rabbit she had caught, cranium held high as she strode back to the camp. Her tail was waving gently behind her, barely brushing the ground as she picked up a gentle trot, light on her paws. The glossy she-cat paused, noticing the pacing Solarwisp. She shook her head, setting her caught prey on the fresh kill pile and settling nearby to groom her pelt.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    Quietnight paused her grooming, looking at the tom with a rather unamused expression. Her normal expression, to be honest. "Can't most warriors catch rabbits?" She questioned, voice laced with slight irritation, as it always was. She flicked her tail at the other, leaning forward so she could observe him with narrowed eyes. Ah. That's why he was praising her. She gave a sweet smile, deciding to have some fun. "I'd expect you, of all cats to be able to catch one. You look like you're big and strong." She complimented.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    She rolled her shoulders back, loosing interest and playing with his emotions. Instead, she promptly stood and flicked her tail. "Watch yourself, mkay?" She said, turning to walk away. She paused, looking back at him for a second before grinning. A true grin. A grin that was real. "I like you, kitten." With that, she winked, flicked her tail, and headed out to go on a walk, possibly hunt.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    She blinked, yellow eyes wide before crouching, skinny tail waving. "Fair enough." She said, wiggling her haunches before leaping forward, claws sheathed. She attempted to hit her chest against his, to tackle him. She was experienced here.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    She let off a grunt as he back paws pushed against her soft belly, forcing her to flip up and over him, onto her back so they were both on there backs and heads pressed together. She narrowed her eyes, extending her paws above her head to bat harmlessly at his face.

    QUIETNIGHT

    Oh you fool, there are rules, I am coming for you

    She looked up at him mischief glinting in her eyes. Well. She had an attack that nobody would expect. Usually they'd expect to be clawed or thrown off... but this, this was unique. She reached up and planted a sloppy lick on his face before twisting out from under him with a giggle.

    Awesome bab!


    ooh, you wouldn't mind if you made the canvas size on mine 400x400, right?

    I would like to request to use it on the ProBoards website Carried Away c:

    GROUP NAME

    AN INTRODUCTION

    OUR HISTORY

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    THE TERRITORY

    The territory of the pack is huge, able to support many of the pack members' needs. The main part of the territory is the Mountains, claimed for the thick furred and strongest of the wolves. Very few winged wolves fly around here, as it is frigid up here and windy, possibly damaging their valuable feathers.

    The richest part of the territory is below the mountains, resting within a valley. Some winged wolves fly here and many magical wolves practice their powers here. Some winged apprentices will practice jumping from the statue and diving, others may use the place for racing. The area is rich with prey and nice grass, some mentors bring their apprentices here!

    Following the river from the field and statue will result in finding a tightly packed valley. This is where many competitions are held, for both winged and walking wolves because of the tightly packed space. Keep following it, and you'll find yourself at a bend in the river, one leading to the ocean, the other the pack camp.

    The ocean is where our short furred and water bending wolves prefer to rest, some winged wolves finding themselves in the deep ends to dive. It's packed full of salt water fish and dangers.

    If you were to follow the other bend, the right bend, you'd find yourself travelling the rest of the valley until you come across an ancient, broken bridge. This is where the pack sleeps and plays, as it's suitable for all of them. Pack meetings are held on a single pillar, low enough for walking wolves to jump onto, but high enough to be heard. Winged wolves often relax at the top of the bridge while others meander around the grass and river.

    To the right of the pack camp is a nice forest, beautiful in the autumn and full of prey.

    Mountains.

    Top of the Mountains.

    Field and Statue.

    River Pass.

    Ocean.

    Pack Camp

    The forest

    THE RANKS


    [color=ivory]TRADITIONS


    Tradition Name --

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    ANIMALS

    Ahnsay

    Ahnsays are long furred horse like deer. They are very common in the forest and can be found wandering the fields. They are easy to hunt and plentiful.

    FOREIGN RELATIONS

    ALLIES:N/ANEUTRALS:Any group not listed.ENEMIES:N/A

    IMPORTANT LINKS

    template © imagination | info © name of contributors



    wheeee

    Great Spirits

    introduction ✦ religion ✦ ranks ✦ threads ✦ FAQ

    Brief introduction to the clan.

    INTRODUCTION

    Welcome to Great Spirits, a roleplay set in Yellowstone National Park, ranging from Lamar Valley, Slough Creek, Tower Falls, Amethyst Mountain, and everywhere in between. It follows a young pack's struggle to survive in the world of

    RELIGION

    About a prargraph or so explaining the important parts of the group's religion.

    TRADITIONS

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    CURRENT RANKS





    ALLIES AND ENEMIES

    Allies

    N/A



    Neutrals

    Any group not listed



    Enemies

    N/A

    THREADS

    FREQUENTLY ASKED QUESTIONS

    Quesiton

    Answer.

    HP REQUEST

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