Head Leader: This role has the duty of making the biggest choices for the clan, as well as representing it. The Head Leader will be a guide for it's clan along with being the announcer for ceremonies. There are two Head Leader positions, one for a male, and one for a female. They are mates.
Leader's Assistant: These cats take the Head Leader's word as law. They do things such as tidy the den, fetch the leader freshkill, soften the bedding, and so on and so forth. They are also useful for sending messages. Leader's Assistants can be asked to carry messages to a specific clanmate, or even another clan cat entirely. These cats, like Medicine cats, have good reason to be on other cat's boundries and will not be attacked.
Deputy: A deputy is in charge of organizing patrols and hunting parties. When problems come up, they share them with the Head Leader. Ultimately, deputies will replace the Head Leader after they pass.
Medicine Cat: Medicine cats are the main healers of the clan. They care for wounded and can even call upon their assistants to fetch supplies. They can train up to two apprentices, who, once fully trained, can become either the Medicine Cat or the Medicine Cat's Apprentice.
Medicine Cat's Assistant: This cat is in charge of the herbstock, making sure supply is in tip-top shape. Though, they may not have the best idea of their affects, they know their names and scents.
Medicine Cat's Apprentice: There can be a maximum of two of these at one time. Whichever apprentice is more experienced with healing and the process of fixing wounds, will end up becoming the Medicine Cat after the current one passes. Whichever apprentice is more stealthy and understanding of where to find herbs, will become the Medicine Cat's Apprentice, after the current one passes.
Warriors: These are the fighters for the clan, and are called upon for battles and defense.
Guards: These are the protecters of the clan, and can be called upon to sit at the camp entrance, clan borders, or any needed location. They only attack when they need to, if far from camp, but if they are very near, guards aren't as trained at fighting as warriors, so they must alert their clan.
Hunters: These are the providers for the clan, and they can be called upon to go on hunting parties for the clan's freshkill pile.
Warrior/Guard/Hunter Apprentice: These apprentices are in training to become warriors, guards, or hunters. They are only trained by their destined path. (More information in kit section)
Queens: These are the mothers of the clan, and they care for the kits that will grow into members of the clan.
Kits: Kits will be raised by their mother or adopted mother. When old enough, before apprenticeship, they will be put through three trails. Each trial will question their possibility of becoming a warrior, guard, or hunter. For example, if a kit took all three trials, and exceeded at the guard test, then they will be mentored by a guard until they are fully trained.
Elders: These are the seniors of the clan, retired, and can no longer fulfill their duties. They are well respected and cared for, but really have no purpose anymore in the clan.
If you've read this far, add "Oakclan" in the section titled other in your form.