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[hr]"Welcome to our world! Who might you be?"
[hr][size=8]
||Name||
Dastrix Kalam
||Gender||
Male
||Age||
50
||Nickname||
Kalam
||Status||
Wandering paladin in Death's service
||Powers||
Fire Breath: Pretty much exactly what it says on the tin. Kalam can breathe fire in the same way dragons can, though it's not true dragonfire. However, due to his affiliation with Death, the fire is doubly effective against those who are damned, including undead.
Fire Immunity: Kalam is completely immune to fire, as well as any other source of heat damage.
Death Strike: With a single blow, Kalam can instantly end the life of any that Death has damned.
Detect Damned: Of course, Kalam is also capable of detecting whether someone is damned and destined to be claimed by Death.
Aura of Fear: Kalam is immune to fear, and his very presence strikes fear into the hearts of his enemies as well as making others a bit nervous.
Lay on Hands: Kalam is, like most paladins, able to heal the wounds of others by taking them on himself.
Turn Undead: Also like most paladins, Kalam is able to force undead to flee from him, and in some cases he'll even turn them to ash with a bit of luck.
Penance Stare: If someone is so greatly evil, their soul so blackened by sin, that not even Death wants them, Kalam can stare them down and force them to feel all misfortune they have caused in a single instant, and burn their soul completely.
Clerical Affinity: Kalam is capable of utilizing some basic cleric-type spells, mainly in the form of minor healing spells (ones that don't wound him in the process).
[hr]"Ah, really!? Now come closer - let me get a good look at you."
[hr][size=8]
||Height||
8'0"
||Weight||
400 lbs
||Hair color||
N/A
||Eye color||
Kalam's eyes are a cold blue, with chilling flames issuing forth from them.
||Body Modifications||
Glove of Fraakrash: A glove housing the spirit of one who attempted to ascend to the side of the gods, this glove is permanently bound to his right hand and cannot be removed unless Fraakrash decides to leave Kalam and seek another companion. Kalam can reach into the glove and seek counsel from Fraakrash if he so desires.
||Location of guild mark||
N/A
||Accessories||
Amulet of Bahamut: An artifact of an ancient god watching over the world that Kalam originated from, this amulet bolsters Kalam's hardiness, making him quite a bit harder to take down.
||Clothing Type||
[align=left]Death Plate: Once a common suit of half plate, this pitch-black suit of spiked full plate is enchanted to resist fire and poison, as well as be weightless for a death paladin. There is also a slight aura about it that creates an intimidation factor, making his form even more imposing than it already is.
Death's Shield: A gargantuan tower shield, also enchanted to be weightless for any death paladin that wields it. The shield is about seven feet tall and four feet wide.
[hr]"You look like you might be quite the character I must say."
[hr][size=8]
||Positive Traits||
Unbreakable
Loyal
||Negative Traits||
Arrogant
Stubborn
||Neutral Traits||
||Personality||
Prior to becoming a Death Paladin, Kalam was idealistic, almost naive, even. He put too much faith into his order, and suffered for it. Upon discovering the corruption his order had befallen and being accused of a crime he did not commit, he was saved by a Champion of Death that owed him a favor. Upon becoming a Death Paladin, he became a quieter man, and colder, less emotional. Neutrality is chief among his traits, as he attempts to remain impartial to politics and other affairs of mortality. He exists only to serve the Raven Queen, Death herself.
Likes; Peace, balance, loyalty, courage
Dislikes; Cowards, undead
Strengths;
Kalam is highly intelligent, nearly genius level. He has extensive knowledge of lore within multiple worlds, as his service to the Raven Queen calls him to multiple spheres.
Kalam is extremely powerful physically, able to lift up to 700 pounds with minimal effort, and push 1750 pounds of weight.
Kalam is also extremely charismatic, as is typical of paladins. Despite his frightful appearance, or perhaps even because of it, people naturally tend to take his side more often and listen to him. However, his greatest strength is in his ability to intimidate. Using his great size and extreme charisma he can scare almost anyone into listening to him.
His constitution is also quite high, with his scales granting him a natural armor that can aid in stopping attacks that do get through his armor, as well as a decent pain tolerance.
Weaknesses;
While wiser than most, his wisdom is rather lacking compared to his other abilities, causing him to not be as perceptive as he could be.
Kalam is really not all that dexterous, mainly due to his bulk and the armor he wears. He has trouble twisting and turning out of the way of attacks, and cannot maneuver through small spaces very well.
[hr]"I see... I'm sure you'll find somewhere to fit in here~"
[hr][size=8]
||Family/Friends||
None left alive currently
||Relationship Status||
Single
||Sexuality||
Unspecified
||Crush/Spouse||
None
[hr]"Before I let you in, is there anything else you'd like to share with me?"
[hr][size=8]
||Pets and/or Guides||
Closest thing to a guide he has is Fraakrash
||Weapons||
[align=left]Aecris the Awakened: An artifact weapon recovered from the Keep on the Shadowfell, it was not fully awakened when he first received it from the Keep's undead guardian. Upon becoming a Death Paladin, the blade fully awakened and attained its true form. It is a black blade with cold blue gems embedded in its crossguard, and has a distinctly chilling aura about it. The blade is doubly effective against damned souls as well as undead, as Death despises undeath in all forms.
Silver Longsword: In the world that Kalam originates from, monsters vulnerable to silver roam the land. As such, he kept a longsword made of silver on his person.
Light Crossbow: Kalam also keeps a light crossbow on him, loaded with bolts tipped with silver.
I realize he seems to have not a lot of weaknesses balancing out his strengths, but I based the strengths and weaknesses on his actual ability scores from the D&D campaign he comes from, and I got very lucky with the rolls for his abilities.
Strength was 19, Dexterity was 11, Constitution was 15, Intelligence was 16, Wisdom was 14, and Charisma was 19.