A R G Y R O S F A M I L Y
The Argyros Family is a nomadic buntch, originating in lands far away from Agrelos. Truthfully, calling them "House Argyros" is a bit of a misnomer, as they don't have any official name for their family. Without any sort of formal organization, they have no leaders and no official name. They simply exist, following similar travel routes as one another and maintaining a loose group based on shared lineage, culture, and loyalty.
GENERAL CULTURE -
This group are, first and foremost, nomads. They are taught from birth a love for life and adventure, to revere nature and all things in it - but also to love themselves and family above all else, and to reject any notion of anyone having authority over them. They can be all sorts of alignments, though lawful ones are rare - they tend to be more chaotic good or chaotic neutral, adhering to either their own standards or even none at all. Taught to have a deep love for nature, they vary wildly in interests - some are devout healers, others driven by the thrill of the hunt, while others might simply having a love for exploring the world or even be drawn to show off their physical prowess in battle. They may be bound by blood, but means nothing if their is no true loyalty behind it.
As far as language, all should be fluent in Russian, their mother tongue, and most know some English (though not all have to know it perfectly; disjointed English is pretty likely for those that grew up in the their old homeland), and some might know bits other Northern languages as well depending on their travels.
RELIGION
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The most basic aspect of their faith is that it is extremely focused on nature - they have a strong love for nature and all things in it. Many tend to be adventurers, and to long for the company of the trees and of rivers as strongly as that of other creatures (especially their own kind).
Animism, the belief that all things have souls (including things like trees and rocks), is a major aspect of their faith too; they also believe that a shaman known as a 'шаман', as an intermediary between the spiritual and physical world, is able to enter into a trance and consult with the dead. These шаман's had general interactions with the spirits too.
Another thing they strongly worship is deer - in the far north the group thrived exclusively off following their herd and hunting them, worshiping their sacrifice and never feeding needlessly, and always working to help their herd thrive and protect it from other predators.
- Deer Deity - [image] ~ Teris, Deity of Animals and Nature - Believed to be the 'Holy One' who watched over the family and led them to sheer greatness. Worshipped as a God, held to the highest standard and all Argyros have a strong faith in him. Never say The Holy One's name in vain, ex: "for the love of Teris" - this is a fine term to use with the Deity's name IF used the right way.
RELATIONSHIPS
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They tend to view sexuality as an extremely fluid thing; their teachings emphasize free love, and no real importance is placed on monogamy for either gender. In fact, monogamy is seen as a bit unnatural by most. Of course, velociraptors that chose to mate for children would often be especially close to the parent of their child and consider them a closer relationship than others, though this isn't definite.
APPEARANCES & RULES
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Velociraptors born within the family generally have similar scale patterns, but they can vary quite a bit! These colors include pinks, purples, reds, oranges, blues (basically anything that makes them stand out - bright and colorful).
These adopts have no activity requirements and will not be taken back for any reason whatsoever. Please consult with the players of characters before making velociraptors that are directly related to someone else's (ex: parents, siblings, children). They don't have to be best buds with everyone, or embody every single idea of the family, but please nothing too outrageous! This family is powerless in the aspect of they don't have elemental powers. Although, they are all known to have super senses (genetically). Other powers may include super strength, character bond, the sight, healing and/or few may have venom glands.
ARGYROS FAMILY SIBLING SLOTS -
1. reserved for dracarys
2. taken by Lichen-
| character is Arkkadia
3. open
4. open
5. open
6. open
7. open
8. open
9. open
10. open
FORM -
- [b]Username:[/b]
- [b]Name:[/b] must have the Argyros surname
- [b]Gender:[/b]
- [b]Appearance:[/b] Please include a description as well as a reference, if you have one.
- [b]Any notable attributes?:[/b]
- [b]Powers:[/b] make sure they equal out to 100% and can only have powers listed.
- [b]Plans for Character:[/b]


