occupation of a position of dominant power or influence.
"the ascendancy of evil over good"
synonyms: dominance · domination · supremacy · superiority
The Ascendancy is currently led by: Damian Dimera, Helena Domenico and Merlin Ambrosius
The Guide was contributed to by: Kink (information + format), Lyn (edits + revision), Tempest (banner)
This is not a group for the weak of heart, nor does it follow the typical laws or traditions of the existing clans of Agrelos. Those who reside here are usually rejected by normal society for their sheer lack or morals, and you can rest assured that most - if not all - are twisted or evil in some way. Even the most vile of anti-clans dare not associate themselves with this place. The laws here are few and shaky at best, with none in play to protect outsiders, be they adults or children. As for the clan itself, it's split into two clear Classes of people, where those who are 'worthy' live freely and those who are not join The Mark, sentenced to oppression and abuse by those who control them.
The goal of the Ascendancy isn't just to dwell here and be evil though. No, this is a group that seeks to conquer and assimilate, to systematically destroy the clans already living in Agrelos until the only nation left standing is their own. Those who will not join their society as ranking members are given to The Mark, and those that continue to rebel beyond that don't tend to lead very long or happy lives. They boast the future title of 'clan killers' and aren't known for making allies of others.
This is a clan that plays host to some of the most extreme criminals in all of Agrelos, and if you want to run with them then you have to be willing to prove how serious you are. Therefor, all newcomers who come looking to join are 'jumped' into the group, meaning that those who meet you at the border will beat the crap out of you. If you don't run away crying then your welcomed into the ranks as a full member, congratulations! But if you fail, be warned - your fair game!
The laws here are few and shaky at best, and none are driven by a need for morals or to protect the outside world.
- What the Leaders say, is law.
- Settle your own problems, whether it be with words or violence - just don't maim or kill anyone if it's a clanmate.
- Everything is allowed here, and no member is scorned or punished for committing a crime, no matter how vile it may be to others. The only 'rule' for this, is that you cannot target your own clanmates.
- Your standing in society is not permanent here. If you join the clan as a member who is judged worthy but suddenly go soft, you can be 'stripped' of your brand and forced into The Mark. Likewise, members of the Mark who grow tired of being nothing in life are welcome to call for a council with the Leaders, who can allow them to be 'jumped' into the clan on a probationary period to see if they have become worthy of being a full member.
While this is a clan that doesn't hold much interest in things like laws or structure, it does hold a few unique traditions that distinguish them from the other groups, most of which are scorned by outsiders. You can read about them in the spoiler below!
Taking an Alias
This isn't mandatory, but most do it anyways. Basically, members have their real name, which they use with their clanmates, friends, and family, but they can also take a second name - an Alias. This name is usually similar to a clan-born name, as a means of mocking those of the other groups. (example, Ragnarock may go by Fiendishfight, and Ragnar may choose to go by Littledevil).
Since the territory itself isn't rich in prey, hunting patrols often invade neighboring territories to steal food and mess around, and it's common practice to leave bloody messages on the rocks, trees, and landmarks of those they invade. Often these messages will be signed with the Alias of those who left them, to leave a personal touch to be remembered by.
These are fun little activities that act as a new type of patrol, allowing enemies to have their prized possessions stolen in order to cause drama. Basically our crew sneaks into an enemy camp at night while their sleeping and robs them of their valuables.
These are people who have been captured and held prisoner by the members of the group. They are a community in itself, and have their own ranking system, housing, and jobs in the clan, but they are clearly the lower class, and are under the control of those who hold stature over them. Often they are mistreated, used as toys for the clan, or are forced into work they don't want to do.
Toward the South are lava pools which frequently produce valuable stones that can be traded on the market. Thus, these lava pools are often temporarily emptied by an elemental, allowing the inside of the pit to cool so that members of The Mark can go down and mine the stones from the sides of the walls. When they are finished with the pit, the lava is brought back to produce more stones over time while they work on a different area.
A tradition that rose with the Leaders themselves, all members are expected to be easily identifiable by their clanmates. Thus, all members are expected to wear their War Paints when out in public or in camp. There are three different colors that represent the three social standings of the upper-class, allowing members to know a persons general standing in society quickly and easily. As long as you use the right color and the paint is in plain sight, your design can be as simple as a pawprint on the shoulder to full body tribal.
Gloryhounds - Gold
HPs - Black
SHPs - Orange
Other Members - Red
The Mark - Instead of war paints, members of The Mark are branded with a Dove (to signify the lack of desire they have to do evil) and have tallies carved into their chest or shoulder. The more tallies they have, the higher their 'rank' in The Mark.