DELTA COMMUNION —
Welcome to the Delta Communion! We are a neutral group residing in the Waterway. The Delta Communion is currently lead by blank, and the guide is currently run by blank. We do not have a board at the moment, but function as a multi-thread group in the Other Territories section of North Orcadia. Every thread is tagged with Delta Communion, and there is a thread directory of all the threads of the group. The Delta Communion has a strong belief in spirits, and holds 5 events throughout the year for these various reasons. More about the belief in spirits can be found below, as well as any more information you may need. If you have questions, feel free to ask!
RPing Thread Directory
Mass Adoption & HP Tryout
Important thread 1
Important thread 2
The guide is currently maintained by Bravo.
The Delta Communion resides in the Waterway. Information about the territory can be found in the Codex.
Typhoon(HP) -- Victor played by .Lukas.
The Typhoon is the absolute leader of the group. They have the final say on all decisions, and are responsible to work with the Tempest to ensure everything is running smoothly. They hold meetings and decide promotions, demotions, and warnings. They can drop any group to enemies, promote and demote, etc for any reason, and has absolute power of the group. The Typhoon also holds the ceremonies for members to go from Droplets to Puddles to Deltas, and hopefully, Deltas to Gusts.
Tempest(HP) -- ?? played by ??
The Tempest is the Vice-Leader and next in line for leadership. While high up on the chain, they still have to listen to the Typhoon. They assist in decision making, make sure the Typhoon is doing their job, and help the Typhoon with their duties. They can only hold meetings, promote, and demote if given explicit permission by the Typhoon. They can issue warnings and punishments, hold events, and accept invites and alliance requests without permission. The Tempest is expected to make sure the traditional events are held.
The Delta Communion has a Guild-like system. At the moment there are two official guilds- Cyclones and Monsoons. The Cyclones are the battle oriented guild, and is responsible for all offensive and defensive moves. They also send spies when needed, and help organize raids and battle strategies. The Monsoons are the medical guild, responsible for the physical and mental health of the Delta Communion. They are also tasked with peaceful foreign relations, and are expected to hold events and regularly send out gifts, make sure our allies stay allies. They are also expected to be very spiritual, and decipher omens and signs sent from spirits.
Cyclone Head(HP) -- ?? played ??
Monsoon Head(HP) -- ?? played by ??
The Guild Heads are the leader of each guild. They make sure everyone is doing their job, and that the guild stays stable and busy. They are expected to delegate tasks when something comes up, and are expected to discipline their guild. The Cyclone Head is responsible for suggesting raids, making sure the Delta Communion is fit and ready for battle (hold fitness and battle training events), and assisting the Typhoon during war. The Monsoon head is expected to hold regular events, send gifts out regularly, and prepare medically for when war happens. They assist the Typhoon in making decisions to ensure the Delta Communion is as healthy as possible. Guild Heads can accept invites, hold events, and hold meetings for their guild without permission. They are also responsible for telling the Typhoon and Tempest of Deltas who should retire for whatever reason.
Guild Heads In Training
Cyclone Head Puddle(HP) -- ?? played by ??
Monsoon Head Puddle(HP) -- ?? played by ??
Guild Heads In Training, or Guild Head Puddles, are exactly as they sound. They don't have any responsibilities of Guild Heads as they are expected to watch and learn, and preform tasks assigned by the Guild Heads. They are expected to learn to be the best Guild Head that they can be, and give suggestions to the Guild Heads to make their guild better. They are allowed to accept events invites and hold events without permission.
Cyclone - Hurricanes(HP) -- ?? played by ??
Monsoon - Rainclouds(HP) -- ?? played by ??
Guild Officials are members of a guild who have proved themselves worthy of higher respect and more permissions. They are proven to be active and trusted, help other and newer members frequently, or have proved themselves loyal in one way or another. They are allowed to accept invites and hold events without permission.
(SHP) -- ?? played by ??
A semi high position, a stepping stone to higher ranks. These members display potential, but have not proven themselves 110% worthy for a high position. This is a rank for recognition, Gales are members who appear to have a bright future ahead of them. There are several reasons a member may be a Gale and not yet part of the Guild Hierarchy. Maybe they are too new and have not gained enough trust, or they are too young for a higher position, or they have not joined a guild yet. Maybe they were prompted to Gale as an encouragement to keep up activity, and a promise of higher ranks in the future. The are expected to make new members feel welcome, and can accept event invites without permission.
Deltas are the adult rank for the Delta Communion. They are members who are at least a year old, and are the bulk of the group. Deltas are expected to join a guild and participate in guild events, and train Puddles until they are ready to become Deltas.
Puddles are the members of the group who are in training. They are at least half a year old, and training goes until they have proven themselves able to take on duties of a Delta. They are expected to learn and think about what guild they want to join when they are older, and make sure the Droplets, their Mothers, and Gusts are well taken care of. This teaches them important lessons that are important in the future, and help mold them into better leaders.
Droplets are the children of the group, and remain this rank until their parents decide they are ready to begin training. In the case of absentee parents, the Typhoon and Tempest make this decision. They have no responsibilities, and are expected to simply play, eat, and grow until they are ready to begin training.
The elders of the group. They are members who have served the Delta Communion well, and/or can no longer serve the group effectively. The decision for a member to become a Gust is suggested by the Guild Heads, and then officiated by the Typhoon or Tempest.
One day, lots of new creatures with wild and unbelievable pasts appeared in the world that Victor knew as his home. They caused chaos, ripping into what he knew as order and rules, enforcing their own beliefs upon the creatures who already lived there. Victor was not ok with this. To name, this was all wrong, and he needed to do something about this. So he went around and rallied the beings who had already existed here, encouraging them to band up under his command for their own safety. There's power in number, right?
Now, after introducing them to his beliefs in spirits and the water, they live as the Delta Communion, striving to thrive in such drastic changes.
The current leader is Victor.
TRADITIONS && BELIEFS
The Delta Communion is a very spiritual group. They believe heavily in the existence of spirits, and hold events throughout the year for various aspects of the spirits existing. It is believed that spirits are tied to the water, which is how they travel, communicate, and other spiritual activities. Due to this belief, members can look to the water and give something to the water in time of need. The Underground Glowing Cave is believed to be a resting spot for spirits, and is extremely good for members of the Monsoon guild to go to receive omens from the spirits in a time of need. Omens in the Underground Glowing Cave are read by the way the light dances on the walls, and interpretation varies from being to being.
BLESSED MEMBERS && AMULETS --
There are several aspects to the Amulets of the Delta Communion. First of all, members who can see and communicate with spirits are considered blessed, and are given an Amulet. This shows that they are blessed, and they are trusted with deciphering omens and signs from the spirits. Secondly, as the members of the Monsoon guild are usually the most spiritual, once a Delta joins the Monsoon guild they are given an Amulet. Thirdly, Amulets are believed to enhance the ability to communicate with and see spirits, so if a member pins the Monsoon guild without being able to see spirits beforehand, they are believed to be able to see spirits afterwards. If a member joins the Monsoon guild, receives and amulet, and still cannot see spirits, they are considered cursed, and are not allowed to have an amulet and are not trusted with talking to spirits. These members are usually looked down upon by the Delta Communion, and have to stick to solely foreign relation duties within the Monsoon guild.
OOC note: Amulets do not actually grant the Sight, it is only believed to. The strengthening is a placebo effect and may or may not work. If the amulet "works", then the character must already have the sight. This is simply a belief backed by hella confirmation bias. It is not required to have the sight to be in the Monsoon guild, your character can be a healer or a diplomat.
EVENTS FOR SPIRITS --
Throughout the year, the Delta Communion holds 5 events in rotation for spirits. Each event occur 2 or 3 times a year, at the beginning of each month, and have different meanings and purposes behind them. The Tempest is responsible for making sure these events are held and are on time.
RIVER OFFERINGS -- January, June, November
When the River Offerings are held, members of the Delta Communion are expected to put things in the various rivers and waterways that lace the territory. This is mainly food and toys, however members can put anything they wish to give the spirits in the water. During this events, members are expected to not judge one another as to what they put in the rivers. This event is meant to give back to the spirits for all the help and omens sent to the Delta Communion.
ENLIGHTENMENT BONFIRE -- February, July, December
The Enlightenment Bonfire is an event where the members of the Delta Communion gather a bunch of wood and burnable objects and burn it to celebrate the spirits. This event is not specifically related to the spirits in giving back, but is more of an event where the Delta Communion enjoys all the things given to them by the spirits, and loosens up a little to have fun. It is believed that when the spirits learn about the bonfire, they are happier.
REMEMBRANCE FUNERAL -- March, August
The Remembrance Funeral is a more somber event where wooden objects are burned for the spirits. This is to keep the spirits happy, and it is believed the smell of the burning wood puts them at ease. Herbs may be sprinkled onto the bonfire to give certain smells, depending on what the Delta Communion believes would help the most.
DELTA PARTY -- April, September
The Delta Party is a huge party held by the Delta Communion where all groups are invited, as long as they have not recently harmed the Delta Communion. During this party, it is expected that everyone drops grudges and wrongdoings, and simply has a good time. People may attend for any reason they wish, whether they believe the spirits enjoy this, want to give something to the spirits in the water, or simply want to have a good time.
REVENGE RAID -- May, October
The Revenge Raid is unique to the other events. During these raids, the Delta Communion will attack an enemy group or a group who has previous done them wrong. This is means of getting revenge for the spirits. The nature of the raids will vary, from a regular attack to territory harming to a siege. The raid will last until the Typhoon and Monsoon guild believe that the spirits have gotten their revenge, and the Cyclone guild is consulted in the strategy of the raid.
To make the changing of rank official and structured, the Delta Communion holds ceremonies when needed. The ceremonies are Droplet to Puddle, Puddle to Delta, and Delta to Gust. High positions do not have ceremonies, as positions are more responsibilities than age. The age a member is when they have each of these ceremonies vary. The minimum to become a puddle is half a year old, and the minimum for a Delta is one year. Droplet to Puddle is held when the Droplet's mother believes they are ready to begin training, which may or may not be with their siblings. Puddle to Delta is held when the Puddle's mentor believes they are ready to stop training and function as a full member. Delta(or any high position) to Gust is held when a Delta is ready to retire, or cannot serve effectively. This is determined with a recommendation from the Guild Heads. If the member was a high position, and is able to fulfill the duties of their position, they can still hold that position, but when they are demoted they are demoted to Gust, not Delta.
- Respect the high positions, they are selected for a reason.
- Puddles must ensure that Droplets, their mothers, and Gusts are well taken care of.
- Typhoon's word is law.
- The health and well-being of the Delta Communion is above that of other groups.
- Help can be offered to any group, as long as it won't be dangerous to the Delta Communion.
- Capturing, torturing, and raids can be done with the permission of the Typhoon and Tempest.
- Demotions and Promotions can be made at any time for any reason.
- You can be rejected from joining for any reason, and that reason does not have to be told.
- More rules will be added as needed.
- Keep IC drama IC, keep OOC drama to a minimum(none in a perfect world.)
- Make joiners feel welcome, smother them in love!
- Do not be rude to other members.