
PLOT
9000 years of isolation from the outside world, dark hunters and their sister hunters have gone through fame, and exclusion from the history books. Previously Revered and treated as heroes and now, forgotten and hidden in the shadows. Set in the city of new orleans Things are never what they seem. A house on the edge of the city, one rumored to be just as haunted or more so, than lalaurie mansion. A placed un owned for a decade and filled to the brim with ancient colmmodeties and artifacts, each with a hidden past. Artemis Away in Olympus leaves the dark hunters alone. However Apollo with a deep seeded grudge against the dark hunters, Decides to mess with a mirror on the wall of the house. Unleashing A demon Capable of destroying all they have striven to protect. This is known As the malachai, Originally sealed away in a void and drained of his powers, However begins replenishing those abilities. It is up to the dark hunters and sister hunters To band together for the first time in Eons to seal it away once again. With apollo on a vendetta and The malachai turning hunters and squires, as well as humans to his side, forming an army. The dark hunters are way over their heads.
1. Act of Vengeance:
Becoming a Dark-Hunter is not a fun time. It means you've been betrayed, hurt so deeply that your soul screams and cries out, alerting the ears of the Greek goddess Artemis . She extracts your soul, leaving her brand on your skin where she took it, making you immortal. She offers you an Act of Vengeance, twenty-four hours to payback the sorry SOB who wronged you. You don't have to use your Act, but it's your only chance if you want to. You are forever in her servitude (unless you find your out clause, explained in RP)
2.The Job Description:
Dark-Hunters were created by Artemis for the sole purpose of eliminating Daimon scum. Daimons are soulless versions of Apollites, a race of beings created by Artemis' brother Apollo. Daimons survive by draining people of their blood but most importantly their souls. Dark-Hunters kill the Daimon and hopefully free the devoured souls before they are lost forever.
3. Money, weapons, immortality, powers, strength, etc.
Do you have to be a Dark-Hunter? No, you don't! You can be a human, even a psychic one! And humans are very important in the returning of a Dark-Hunter's soul . You can be a Squire, a human who works for a Dark-Hunter . You can be a god or goddess (if approved by me). You can be a Were-Hunter . You can be a Daimon or Apollite . You could even be a Dream-Hunter, Someone
I'm still working on getting all of the information out there to answer questions like what an Apollite is and what-not, but please check it out! I think it has the potential to be an awesome, fun, and interesting RP. Feel free to PM me or write in the OOC for this!
"Dark-Hunter Creed:
We are Darkness. We are Shadow. We are the Rulers of the Night. We, alone, stand between mankind and those who would see mankind destroyed. We are the Guardians. The Soulless Keepers. Our souls were cast out so that we would not forewarn the Daimons we pursue. By the time they see us coming, it's too late.
The Daimons and Apollites know us. They fear us. We are death to all those who prey upon the humans. Neither Human, nor Apollite, we exist beyond the realm of the Living, beyond the realm of the Dead. We are the Dark-Hunters. And we are eternal."
You're probably a little confused about how you got here...
"Let me recap.
You were wronged. Big-time. Happens to everybody... but what happened to you was beyond forgiveness. Beyond redemption. Someone deserved to pay, King Solomon style, and karma would have had no problem with it.
The part you didn't know about-- behind the scenes, under the skin, in the ether-- was that when a soul is wronged so unjustly, it cries out. And it's not just a baby's cry, or that noise you make when you hit your thumb with a hammer. It's the sound of ultimate betrayal: the sound of the sky falling. It is the voice of the Phoenix when she rises up from the ashes.
That sound echoes in the ears of the gods, and most of them wave it away like an errant fly.
Except for Artemis.
To Artemis that's the sound of another job applicant filling out the paperwork and requesting an interview.
She came to you in that moment. You'll remember her: tall, red hair, body to die for, and the aura of a snake? (If you are a snake enthusiast, I apologize.) She offered you your last request: she offered you an Act of Vengeance. In return you swore your allegiance to her and her cause, to become a soldier in her nine-thousand-year-old army against the Daimon parasites who prey upon the earth.
To seal the deal, you gave her your soul. (That's usually how bargains with immortals go down, so don't go feeling particularly unique.) She laid her hand upon you and extracted it-- you have her double bow-and-arrow symbol marking the spot, but you won't remember the pain. It's a bit like childbirth that way. Some memories you just don't need to keep.
After Artemis took your soul, she brought you back to life, Immortal life. Yup, you could quietly live forever now, with no fear of disease or death. (Only your life from this point will now be loud and messy, so you may want to be careful.) You were born again as a Dark-Hunter, and you had twenty-four hours in which to exact your revenge.
If you ultimately decided not to take advantage of that window of time, I am obligated to tell you that you can't go back. The road only goes forward, and there are no second chances. For better or worse, Artemis has your soul until Shadedom or Rebirth..."
Info links
Sired by the gods of sleep, nightmares and dreams, we are the children of Mist (and at times human mothers). All of us are born of the sacred, chosen bloodline.
Traditionally called the Oneroi, we are what protect the humans, Apollites, and immortals while they slumber. We are the Dream Warriors. The ones who battle the Skoti Daimons and demons who prey on the dreams and emotions of sleepers.
During the light of day, we walk among the humans as unknown phantoms. And whenever human eyes happen upon us, they immediately glance away without registering our presence (unless we will it otherwise).
Most of us are devoid of emotions (except for pain which is a physical response). Those who have been cursed to no emotions can only feel while in a dream state with a human or immortal host. But therein lies the danger–some of us come to crave emotions like a drug.
Instead of being observers and protectors, they become dream instigators- controllers of the host. They return over and over, manifesting the dreamers worst fears and horrors in an effort to create more intense emotions so that they can get a greater high. Should the evil Skotos continue to drain his/her victim, madness will descend and kill them. Hence the creation of a Dream-Hunter. Certain members of the Oneroi have been chosen to patrol the Skoti, and ensure they do not prey upon those who sleep.
ORIGINS
Apollites were created in order to prove to Zeus that human beings could be improved on. They were born from the union between Apollo and an unknown nymph. Three children were born from this first mating and within days the children grew into adulthood. They possessed improved senses, acute hearing, strength, beauty, psychic ability, and superior intellect. In order to curb their ambitions (global domination), Zeus confined the Apollites to Atlantis, where they intermarried with the Atlantean natives. They constantly fought with the Greeks, which pleased Apollo because he planned for them to eventually help him overthrow Zeus. In 10,500 B.C., Apollo fell in love with the Apollite Clieto and had five sets of twins with her. Those children intermarried with the Atlantean royal family, further strengthening the mix of the two races and Apollo's dominion in Atlantis. Apollo also procreated with their descendants, fathering the firstborn royal son in every generation.
CURSE
In order to make it look like an accident, the bodies were torn apart to simulate an animal attack. Apollo was not fooled and he planned to kill all the Apollites, but he stopped their complete destruction upon his sister Artemis' urging. Since the Apollites were created of his own flesh and blood, he too would be slain. His god powers would then be unleashed on the world, which would destroy it. Rather than killing them, Apollo cursed his people threefold:
- Because they made it appear that an animal had killed his mistress and son, they would have to feed off each other’s blood in order to live. They were given fangs and the eyes of a predator.
- They could never again walk in his daylight realm.
- On their twenty-seventh birthday (the age his mistress died), they would all disintegrate slowly and painfully over a twenty-four-hour period until they were dust.
DAIMONS
Daimons were originally Apollites. In order to extend their life cycle past the twenty-seventh year and avoid an unbearably torturous death that culminates in their bodies slowly turning to dust, they choose to siphon human souls. However, a human soul starts to die as soon as it is eaten by the Daimon, causing them to replenish every few weeks. Once the human soul dies it is forever gone. This is one of the reasons the Dark-Hunters were created: to hunt down Daimons before the ingested soul fully erodes into nothingness.
They are soulless creatures, reminiscent of vampires because of their inability to be out in sunshine, fangs, and their propensity to suck. They retain many of their previous characteristics: improved senses, acute hearing, strength, beauty, psychic ability, and superior intellect.
RELATED TERMS
- Akelos/Agkelos: A branch of Daimons who have taken an oath to kill only the humans who deserve it–murderers and criminals.
- Anaimikos: A Daimon who feeds only from another Daimon in order to drain him.
- Dikisi: Specifically target humans and Dark-Hunters who have preyed on Apollites. Also known as Vengeance Daimons.
- Doulos: A human servant of Apollites and Daimons. The plural form is doulosi.
- I am the light of the Lyre: Phrase used by Daimons and Apollites to seek shelter from another Daimon or Apollite. Refers to their kinship to Apollo, god of the sun.
- Illuminati: The oldest and most powerful of the Spathi Daimons, they are the last of the Atlanteans.
- Inkblot: A derogatory term for Daimons stemming from the strange black mark that all Daimons develop on their chests when they cross over from being Apollites to human slayers. This is what a dagger or sharp object must pierce to kill a Daimon.
- Lamina: Atlantean term for "haven." It can refer to a portal between Kalosis and the human world, often used by Spathi Daimons, that is also known as a bolt-hole.
- Spathi: Elite and evil warrior Daimons. They are Apollymi's guards and pets. Spathis can be reincarnated after they die, as their disembodied essence will remain intact. The true Spathi can be identified by the mark of a yellow sun that holds a black dragon in its center. Stryker is their leader.
Demon types
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Adanc
Water-based demons. These demons are extremely powerful (one of their number, Cadegan, is said to be capable of standing against the Malachai).
Charonte
An ancient type of demon that the Atlantean gods managed to tame. Fearsome, powerful, all but unstoppable, they can bond to gods, Dark-Hunters, or humans as companions. Once bonded, they can rest in the form of a tattoo on their bonded’s body. Simi is Acheron’s bonded Charonte and like a daughter to him. Her sister Xirena is bonded to Alexion.
Charontes are all appetite–they love to shop, kill, and eat everything. They are very easy to annoy and very dangerous when angry. Charontes do not just destroy the body of their victim. They also destroy the ousia–the life force that exists beyond the body. A Charonte can be killed with an Atlantean dagger.
Charontes normally sleep with their feet in the air (usually propped against a wall), and they snore very loudly.
Dimme
The Sumerian gods Anu and Enlil created the seven vicious, unstoppable female demons called the Dimme. They were so dangerous that the Sumerians never released them. They are trapped in a tomb in Nevada, but the prison weakens every few thousand years. It can only be resealed by Sumerian gods, of which only Zakar and Sin remain. Zakar was captured and tortured by gallu demons for several centuries, so Sin was on his own the last time the magic imprisoning the Dimme began to fade. With the help of Acheron, Katra, Simi, and Xirena, he rescued his brother Zakar and resealed the tomb just as the Dimme were escaping. Kerryna got loose and is hiding in plain sight in New Orleans. She claims that she and her sisters are not monsters because they were given the gift of compassion by Sin's daughter Ishtar.
Dîv
Once thought to be extinct, in The Chronicles of Nick, one was called up from its realm to drain the Malachai. They are parasites who prey on the most powerful of demon kind. Extremely powerful, they can go toe-to-toe with Primal Gods and win. The only thing capable of killing them is a Malachai Sword, something that is not easily found.
Empusa
The empusae are demigods because they are descended from the Greek goddess Empusa. They have only one leg in their demon form and they drink blood, which gave rise to the vampire legend. They are extremely cruel and can control their victims.
An empusa named Lazaros possessed Nick Gautier and used his body to attack Dev and Samia in Peltier House. She later killed him in his own body.
Gallu
The Sumerian god, Enlil, created the gallu from the demon Asag to kill their enemies, the Charonte demons. They are born from eggs. Gallu are bloodthirsty and enjoy killing, but they can also infect their victims with poison that turns them into mindless slaves to the demons. The gallu and their zombies must be beheaded and burned to be completely destroyed or they will come back. Mirrors show them for what they are.They have a double row of teeth,can walk in daylight and are really strong. They make Daimon's look like pussy cats. Hit it right between the eyes or sever the spine to temporarily stop them. If they bite a human or god it takes a day before they turn Gallu. Bite a Daimon and they turn instantly. They can invade the dreams but unlike the Oneroi they must have had physical contact to find the intended victim.
After the Charontes were locked away in Kalosis, the gallu turned on the humans and the gods. The Sumerian god Zakar once battled Asag in a dream and absorbed some of his powers, which gave him immunity to the gallu bite. He managed to trap them all with the help of his brother Sin and niece Ishtar, but they do escape sometimes.
Stryker allowed some of the gallu, including Kessar, to live in Kalosis until they betrayed him.
Grand Laruae
"Badass demon with a superiority complex who picks his teeth with the bones of infants." Fang killed one named Phrixis and absorbed his powers and essence until he performed an act so selfless that it drove the demon out of his body.
Harvester
Harvesters have muscular, deformed bodies resembling trolls or ogres. They live in the Nether Realm and steal enough of people's essence to gain complete control of them. Then they trade the bodies to other demons in exchange for temporary use of those demons' bodies.
Kalios
Is a Dark Kryptonian god and controlls all demons.
Malachai
Extremely violent breed of malevolent demons. They were bred to kill Sephirii and feed off hatred. Even though only one of their number was capable of breeding, they still fathered most of the best known evil demons.
The Malachai race as a whole is virtually extinct though. Chronicles of Nick Series, most recent Malachai being Nicholas Ambrosius Gautier, or in Malachai form known as Ambrose.
Perityle
High-level demon (though lower on the scale when compared to other high rollers). They have a lot of power, including the ability to time travel. Hard to kill and harder to enslave, they are a vicious breed.
Reaper
Reapers are demons with talons and wings that hunted Fang in the Nether Realm.
Slug Demon
Slug demons can take human form, but in their natural state they look like "fat humanoid boars complete with tusks coming out of their chins and foreheads." When they die, they explode in a burst of light yellow slime that smells awful and burns the skin.
Fang fought slug demons led by Misery in the Nether Realm. Another slug demon escaped from Kalosis to Sanctuary, but died there almost immediately.
INFO
Were-Hunters are a race of shapeshifters. There are two types of Were-Hunters: Katagaria and Arcadian.
Katagaria: Have animal hearts, which means their base form is animal. Born as animals, they can only become humans at puberty when their magical powers are "unlocked." The Katagaria are very mistrustful of the Arcadians, because they believe humans are often deceptive. Katagaria follow the law of kill or be killed, preferring to attack when they feel threatened as opposed to waiting to be attacked themselves. The Katagaria only kill to defend themselves, their pack, or their territory.
Arcadians: Have human hearts, which means their base form is human. Born as humans, they can only become animals at puberty when their magical powers are "unlocked." The Arcadians feel that the Katagaria need to be closely monitored and controlled so as to prevent them from being emotionless animals capable of killing without reason.
Whenever a Were-Hunter is injured, knocked out, sleeping, or dead, it turns into its base form.
ORIGINS
There was a King of Arcadia named Lycaon, who had a very pretty Apollite wife named Mysene. She bore him two lovely sons. The king didn't know about the curse until he watched Mysene die a very painful death on her twenty-seventh birthday. He didn't want the same fate to befall his two sons, so he used his magic and messed around with DNA of animals and Apollites. He picked only the strongest and most feared, creating the first Were-Hunters.
His experiments succeeded in circumventing the curse. Instead of living only twenty-seven years, they now lived for close to a thousand. Choosing the most powerful of the animals on which he had experimented, King Lycaon blended his sons with a dragon and a wolf.
For defying the will of a god, the Fates demanded that Lycaon kill his sons as punishment. When he refused, the Fates cursed the new race saying,
Whenever Lycaon blended an Apollite with an animal, he ended up with two new separate beings: one with an animal's heart and one with a human's. Thus the Katagaria and the Arcadians came to be. Those directly descended from King Lycaon took the surname of Kattalakis.
patria
There are twelve different groups of Were-Hunters. One representative from each Arcadian and Katagari patria sits on the Omegrion.
| Balios | Jaguar |
| Drakos | Dragon |
| Gerakian | Hawk, Falcon, Eagle |
| Helikias | Cheetah |
| Litarian | Lion |
| Lykos | Wolf |
| Niphetos Pardalia | Snow Leopard |
| Panthiras | Panther |
| Pardalia | Leopard |
| Tigarian | Tiger |
| Tsakalis | Jackal |
| Ursulan | Bear |
Mating
Mating is not a joke for the Weres. Nor is it something to be taken lightly. Having a Mate is more than about having sex. Those who have found their Mates have them for life. They are their soulmates that the Fates have chosen. Unmated Weres can have sex with anyone they want, but once they find their mate they can only be with that mate.
For some Were species, mating involves a hunt or chase. The female must have reached maturity and be ready to receive the male. For some, it is just the divining of the proper pheromones. Then all of this animal instinct has to be weighed against the two Weres as humans, with all the pain and emotional baggage that goes with that. Once the soul mates have discovered each other, beautiful Greek scroll-markings burn themselves into the palms of the male and female after they have sex. The markings mirror each other exactly, showing parental lineage and the ancient cipher can only be read by another Were. It looks a bit like a delicately detailed henna tattoo.
The couples that have such marks must be careful as each will carry the scent of his or her mate. This complication has put a Were in mortal danger more than once. Once an enemy has pegged a Were, that Were will be tracked by his/her scent. A Were’s scent is the one thing he cannot change or hide with magic. Once the mating marks appear, the couple has three weeks in which to consummate the mating–an act over which the female has total control. She is the one who must decide whether to take her partner into her body and accept him as a mate. If the female doesn't want the male for whatever strange, selfish, or stupid reason, then the Fates have declared that they must live out the rest of their very long lives without another mate. This means neither side will be able to bear children until the other dies.
Those are only the Fates’ laws, however. The clan laws are not so benevolent. They are strict about who and what they will allow into their patria, Fates be damned. In certain Arcadian groups, punishment for a female mating with a despised Katagaria male is that she be “given” to the unmated men of the clan. Few women survive such a punishment.
Now, once mated, there are two classifications of how strong the bond between each couple could possibly be: claimed mates and bonded mates. Claimed mates are together until one dies; then the other has a chance to one day be mated again. Bonded mates bond their life forces together. When one dies, the other dies, unless she is a female with child and the male is killed first. She will remain alive until she gives birth to the last child, then she will die and be reunited with her mate in heaven.
Possible Powers
- Teleportation
- Telepathy
- Time Jumping
- Shields
- Telekinesis
- Shifting into an animal or human
They have a weakness to anything electrical. Depending on how powerful it is and what it is it can kill them by force shifting them between human and animal over and over again until it stops, or Ash stops it, or they die.
Kinds of Arcadians and Katagaria
Aristos/Aristi: A rare breed of Arcadian with the ability to wield magic effortlessly, Aristi are the most powerful and considered gods in the Arcadian realm.
Exoristos: Exiled Were. No member of the exiled Were's former patria is allowed to even speak his name.
Grand Regis: The representative of either the Arcadian or Katagari species, which means that there are two Grand Regis per species, one for the Arcadian half, and one for the Katagari half. It should be noted that there are only 23, because all Arcadian Jaguars are extinct, due to their angering Savitar.
Regis: The leader of each individual Were-Hunter pack.
Sentinels: Arcadian warriors chosen by the Moirae. Equivalent to the Katagari Strati, they hunt Slayers and True Slayers.
Slayers: Katagaria that lose themselves to their animal impulse and attack Arcadians. They are hunted down by Sentinels and are often disliked by brethren Katagaria for their violent nature.
Strati: Katagaria soldiers who seek out rogue Arcadians to fight. Some Arcadians refer to all Strati as Slayers. Strati are the Katagaria equivalent of Sentinels.
Tessera: From the Greek word for "four," term used for a group of four Were-Hunters sent out to hunt others of their kind.
True Slayers: More violent and vicious than a normal Slayer. They, like Slayers, are hunted down by Sentinels and are often disliked by brethren Katagaria for their violent nature.

Dark-Hunter symbol
The Dark-Hunters are created from ancient warriors who have been wronged. They come from all walks of life and all cultures. Some are human, some are Apollites, Were-Hunters and even gods. Whenever someone is wronged and dying from an act of betrayal or brutal treachery, their soul makes a scream that echoes through the mountains of Olympus. When Artemis hears that sound, she goes to the one who made it and makes a pact. For a single Act of Vengeance against the ones who wronged the dying party, they will swear their fealty to her service and will spend the rest of eternity hunting down and slaying the Daimon menace. Because each Dark-Hunter is so different, so are their powers. Their psychic abilities and physical powers hinge on what they were in their lives. A Dark-Hunter who was a general who could easily predict an enemy might now have mind reading. The only thing the Dark-Hunters have in common is that they all have fangs, and almost all of them have black eyes. They also have a bow-and-arrow mark on the spot where Artemis took their souls.
Long before time began, a war was fought between the powers of light and darkness. From their blood sprang some of the deadliest preternatural predators ever conceived. Demons and others so evil, no one could fight them. Mankind was left to cower and fall victim to their cruelty.
Until a pact was made...
We are the silent soldiers sent in to combat the worst of all evils—demons so terrifying even the bravest exorcist runs. When something breaks free from its hell, we are the ones sent in to retrieve it, banish it or kill it. Led by the mysterious Thorn, we are shapeshifters, demons, and other souls who were damned by either knowing too much or treading down the path best left undisturbed... Sometimes we started out even worse than the ones we're sent after.
The only thing that unites us is our commitment to stand strong and to battle to the bitter end. Pray you never become one of our targets.
Most of all, pray we never fall.
INTRODUCTION
The first Squires were created soon after Artemis made the first Dark-Hunters in 7382 B.C. Acheron Parthenopaeus recognized immediately that the Dark-Hunters would need help, so he demanded that Artemis provide human servants for them.
A Squire works with a Dark-Hunter, usually living in the same house, and–to the outside world–appearing to be the owner. It is a Squire’s job to attend to all the day-to-day monotony of running the household so the Dark-Hunter can focus on killing Daimons. Squires are often at risk since the Daimons know a Squire is an emotional attachment for the Dark-Hunter.
If a Dark-Hunter is in danger, it is the Squire’s responsibility to pull him or her out, although the Squire doesn’t have immortality or psychic abilities. Like the Dark-Hunters they serve, they are extremely well paid for their services.
The Squire Oath
In the light of day, I am all that protects my Dark-Hunter from death and persecution. I am the eyes, the ears, and the soul of my chosen one and I will die before I let any harm befall him.It is my duty to maintain a haven for my Dark-Hunter. To keep his residence clean and safe. I will do as asked without question, without complaint until the Fates see fit to separate us.I am a Squire, the human counterpart of my Dark-Hunter, and it is my oath that I will never allow harm to befall my Dark-Hunter on my watch. I will be there when he needs me and will give myself freely to anything he requires.I am all that stands between him and the world that would see him dead. I, alone, am his link to humanity and I, alone, will be with him when he needs me most.I will never speak publicly of my Dark-Hunter or of their world. All things of them, their lives, their pasts, their abilities, and existence are secret.I take this oath freely, without reservation or under any duress. I understand that once made, it is absolutely unbreakable. To breach my oath will call down the Wraiths of Hades upon my head, and I will pay for my treachery my life. No one betrays the Dark-Hunters with impunity.So says the goddess Artemis, and so she accepts my eternal service to her and all her Dark-Hunters.
Types of Squires
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Barnacle/Echo: A Squire assigned to one Dark-Hunter, usually living in his house. This type of Squire is what was originally envisioned by Acheron.
- "Barnacle Chip" is a slang term used for someone who was recruited to be a Squire, as opposed to someone who was born into an established family.
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Blood Rite: The Squires called out to hunt rogue Dark-Hunters or to execute humans/Squires who betray their world. They are all marked with a spiderweb tattoo on their hands.
- Theti: A subbranch of Blood Rite Squires, Theti are the police force that makes sure all Squires obey the laws. Unlike the Blood Rite Squires, they are not allowed to kill.
- Blue Blood: Squires who come from a family with many generations of Squires.
- Dorean: Squires who don’t serve a particular Dark-Hunter, but rather serve the whole group. These Squires set up businesses that fulfill the more bizarre needs of the Dark-Hunters such as making specialized weapons or cars. They are also bankers and lawyers who know all about the Dark-Hunter world and who help keep up the appearance of normality.
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Oracle: Squires who confer with the gods, especially The Fates, to gather information that is helpful to the Dark-Hunters.
- Lekti: Oracle Squires who keep the Book of Prophecy, where all important events in human history are predicted. It is said that even the end of the world is chronicles within its pages.
- Talpinas: At one time, a type of Squire whose sole purpose was to take care of Dark-Hunters’ carnal needs. Long since banned by Artemis.
- Tech: Squires who are interested in research and technological fields. They are the ones who conceive and create special toys and who enable Dark-Hunters to communicate with one another. These are the Squires who handle the intricate workings of the Dark-Hunter.com website





















