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  • sabrina , Moondust , jasper! , KnivesInSpace , SEINA  


    HELPPPP fuckkkkk BRO


    VAES DOTHRAK —


    introduction


    "I'm the king of my own land,

    Facing tempests of dust,

    I'll fight until the end.

    Creatures of my dreams rise up and dance with me!

    Now and forever I am king."


    LEGENDARY ✵ adoption family thread

    (link to the diabolus family lineage - open for new family members! this empire is run by this family.)


    SIGIL: 3 headed red dragon

    LOCATION: A secluded massive island surrounded by a body of water.

    CAPITAL: King's Landing

    MAJOR CITIES: City of Meereen and Bravvos

    NATIVE LANGUAGES: English (official), Latin (ruling family tongue), Romanian, Spanish and Ancient Greek.

    RELIGION: Wecca is the primary religion scriptured by the ruling family. Although other religions are welcomed, so long as the primary religion is respected.

    ABORIGINE: Dothraki, Dothrakian's.

    GOVERNMENT: System of Lordship (ruling family elders and Tier 1-2 HP positions are part of the government)

    POPULATION: Thousands of animals of prey, few members as of late and room to grow. (will tally up the population of characters whence it comes to that)

    CURRENCY: The Gold Dragon currency system - based on the inherent value of the amount of gold or silver in each coin, as opposed to fiat money - like modern banknotes - in which currency is assigned a theoretical value but is physically just a medium of exchange.

    RESOURCES: Feymar Lake, The Eyrie Waterfall, Seagrad and the body of water surrounding Vaes Dothrak (The Taryn Sea)

    MARKETS: Oldtown and Fair Market

    POPULAR LANDMARKS: Winterfell, Felwood, Dragonstone and The Fist of the First Men

    SPIRITUAL TEMPLES: The One's Temple


    THE HISTORY:

    The Diabolus family ruled in a Kingdom far, far away. It was called Fel'Nova and in this Realm only the strong were to survive. The weak were not coddled and usually were eaten alive by the Godlike dire wolves whom housed a mysterious entity among their vessels, which is where their House Sigil was crafted from. Dragons were not only fascists of life, but key parts of it. The Diabolus' worshiped these Dragon Deities and in turn the Gods gifted the family with powerful souls of fallen dragons. This new power rebirthed a new and allowed the ruling family to reign over all mortals with eternal life as their great dragonic forms were both a blessing and a curse. The history behind this 'Tales of Scales' is one everyone mortal in Fel'Nova is told, the Diabolus family is legendary as their lineage dates back to the Pleistocene eras, about 250,000 years ago. (refer to the adoption thread above for more details)


    Fel'Nova was a large Empire, one of the largest in their Realm and became a known target for the Armadan King who ruled over an Empire called 'Donostrea'. Fel'Nova and Donostrea were rival enemies as the Armadan King and the Diabolus King went head to head for m any countless years. This feud soon turned into a war, declared by the Armadan King whom wanted the head of Mithras Diabolus on a pike. Thus with the declaration of war, all hell broke loose. The two rival King's set their sights to destroy each other, even knowing the undeniable threat of the Diabolus Dragons hung above their very heads. Howbeit, as badly as Mithras wished to unleash his inner beast and burn Donostrea to the ground - he felt it all too easy for his rival. So, the war raged on through Summer and even Winter, until finally the masses of the Donostrea army dwindled to nothing. Many fled the battlefield and their King, leaving only the Armadan King and Mithras to settle the score.


    Mithras defeated the Armadan King in battle, dismembering the mans body limb-by-limb until the Armadan King's head was on stake and his heart was served to the Diabolus King on a silver platter...


    Today, as King Mithras travels far and wide to search for a new awakening for himself and his family. He decides, by the grace of the Gods he worships, to establish a home and a new Empire where he can rule. Thus, willed by the Gods themselves, Vaes Dothrak was bron from the ashes of Fel'Nova in this foreign land.


    DEITIES OF VAES DOTHRAK:

    Gods are divine, ethereal, and spiritual beings that have long reigned over the Realms of the Living and those of the Dead. Powerful, divine beings of great importance, witnessed by the first scholars as creators and guardians, these are beings that transcend the boundaries of normal mortality and immortality, also known as the Divine Spirits or Oversouls. So powerful are the gods that those who rank higher than their fellows may upset the balance between Realms, and may accidentally pitch it to one side or another; the meddling of Greater Gods especially can destroy entire worlds, should the balances of those worlds be upset. Therefore, gods do not dabble in the affairs of the Living Realms more than they must, or on a very restricted basis. Though they are allowed somewhat to interfere, most often the gods watch from afar and offer indirect approaches to express their will. These may include Wards, oracles, blessings, curses, and many more subtle effects. A personal appearance and large-scale event created by a Greater God is a very rare thing indeed.




    empire rules


    Spread the Name — You do not stand upon the borders of a pack. You stand upon the threshold of an Empire. It is not our fate to sit quietly among the ranks and become lost to time. However, the mission is impossible without faithful servants to see it through. A righteous place in the heavens awaits those who serve The One God and seek to return him to his throne. It is an honor and a glory to do so. The pious among the Empire are respected members of their community. But beware: Do not take this burden on flippantly. If it is discovered that your faith is not heartfelt, and that you have been speaking the word of The One God without his spirit to guide you your words become blasphemy and your actions treason.


    Conquer the Weak — It is the duty, the right, and the honor of the strong to rule the weak. It is the inevitable way of the world that some are not fit to lead. As superior creatures the Diabolus' (ruling family) will always come out on top in these endeavors, and as such their Empire is destined to succeed... And spread. Godlike creatures are encouraged to attempt to claim Kingdoms of their own in the name of the Vaes Dothrak. These satellite packs, so to speak, swear undying allegiance to King or Queen, and he or she will swear the same unto them. These joining kingdoms will stand as unwavering allies, bound by ties of both blood and faith, together possessing a strength certain to crush any and all enemies. Creatures of the Empire should always consider offering The One God's mercy to those they face, for if they choose to walk in their God's light, they are not truly enemies.


    Pride in the Empire — Members of Vaes Dothrak are to be protected regardless of their rank. While justice should be dolled out swiftly and severely in cases of treason or dissent, in other cases you would be mindful to recall that every member in a pack has its place. Members of all tiers are expected to offer others the respect that ranking deserves. That being said, insubordination unacceptable. In the ranks of any military operation, you are expected to trust the word of your leaders and follow orders, without asking questions. Your King or Queen asks for your undying loyalty in exchange for their everlasting protection, both in this life and the one to follow.


    setting


    MAP OF VAES DOTHRAK


    King's Landing
    : ref - The Capital of Vaes Dothrak. WHere the ruling family lives as well as any other tier 1-2 members.

    The Pit: ref - Fighting arena. Fighting events are held here and many Gladiators can train to better their skills here as well. The Pit is located inside of King's Landing.

    The Lochgate: ref - Entrance into the Empire

    The Bridge: ref - Bridge leading into the land

    Meereen: ref - Major city in Vaes Dothrak - Where many tier 2-3 members are housed

    Braavos: ref - Major city in Vaes Dothrak - Where many tier 3-4 members are housed

    Fair Market: ref - Sort of like your black market, where criminals sell their goods but also a place to buy delicious food

    Oldtown: ref - A small town outside of King's landing - Where many tier 4-5 members are housed

    The One's Temple: ref - A temple for the Gods, most specifically for The One God. Shamans go here to pray and new Shamans must swear their oaths for an entire night and sleep within the temple to accept the Gods' into their minds.

    Seagrad: ref - A beautiful beach where you can come to relax and where some events take place.

    Winterfell: ref - A place that has little inhabitants, it's a dangerous area and it's fairly cold, but has very delicious fish.

    Frozen Shore: ref - Colder than Winterfell, it's gloomy and also dangerous. I wouldn't suggest venturing out into the waters, angry and deadly sea dragons roam as well as few sharks.

    Flatlands: ref - An open area that expands for as far as the eye can see. Where many animals of prey roam. Would possibly be used as a battlefield considering it's flat.

    The Eyrie Waterfall: ref - Beautiful waterfall with various pathways and a large tree in the center of the fall.

    Feymar Lake: ref - An eerie lake that is pretty in its own way, not quite the sight as the Eyrie waterfall but often used for fishing.

    Felwood: ref - A dangerous forest filled with mysterious and deadly creatures.

    Dracwyn Forest: ref - A glorious sight. It's not as dark and scary as Felwood, it's calm and quiet. Beautiful creatures roam here, good place for hunting large game and finding mysterious animals.

    Dragonstone: ref - Very mysterious place, a fairly pretty sight but yet holds extreme mystery as an abandoned cathedral has grown into the land it was built from.

    The Fist of the First Men: ref - A very strange place, where the shores crash against jagged rocks and where a large moutain like rock thats shaped into a fist rests a a few feet into the sea.

    Casterly Rock: ref - A dark land scattered with rocks and bolders. It's a dry area and filled with danger. Feral tigers unknown to man roam here, a threat to the smaller Dothrakis, but easily killed by a Diabolus or large Dothraki creature.

    Isle of Babilon: ref - A spacious isle just off to the side of Vaes Dothrak, connected by a stone bridge and maybe other animals of prey roam here as well as dinosaurs (but only a couple T-Rex's inhabit this Isle).

    Taryn Sea: ref - This sea surrounds the entire land of Vaes Dothrak, a deep pool that can be crossed through when the tide is low. But it's best to seek the bridge that leads into the Empire. The Taryn Sea connects to the actual larger sea after a few miles around the coast of Vaes Dothrak.


    customs


    The Full Moon Festival(Spring: Hunting) This festival will take place during the night of the first Full Moon of the spring season, once the petals and leaves have emerged. The full moon is a sacred essence, a blessing gifted to us by The One God. On the night before the Full Moon of spring, when our most primal instincts arise, the entire pack will set out on a journey across the lands where we are safe from mortals of mankind. There in, on the night of the Full Moon, we will hunt as not only a pack but as a family. Thus throughout the night we will hunt, kill and prey on anything living and bring the hearts back to camp as a gift for The One God.


    The Rising Sun Festival(Summer: Fighting) This festival will take place throughout the morning on the longest day of summer. Soldiers will be roused before dawn for a marathon of tasks, spars, and mock battles. Warriors from across the land will be invited to the tourney to pit their skills, and worthy competitors may very well be offered places of rank for a good show.


    The Land's Bounty Festival(Autumn: Healing) This festival takes place after the first frost of the season. With plants and herbs beginning to wither and die, healers will be encouraged to range far and wide to gather what resources the pack yet needs for the winter. Hunters will mass together to provide a feast for those in Vaes Dothrak and any willing to join their ranks.


    The Starlit Race(Winter: Scouting) This gathering is meant for the navigators, spies, and scouts of the pack. During the new moon closest to the winter solstice, they will be given a challenge by a ranking member of the pack that must be completed before the sun rises the following day. This may be a mission or strategy, a riddle, a quest to find an item of sorts, or something else entirely. Each year the challenge will change.


    The Celestial Ritual (Any season: Weddings) This ritual is for the bonded, the cherished and the unbreakable. When a man and woman unite, they will be gifted by the power of Goddess L'scletta to wed one another for all of eternity. Once a pair are mated their bodies will be painted, blue for female, and red for male. The members of the pack will offer gifts to the newly weds, later on the King or Queen will allow them to pick a home within their colony.


    The Somniua Ceremony (Any season: Funerals) These ceremonies are for the dead. Vaes Dothrak never forget the dead, nor do they mourn them. Instead of the common ritual for a funeral, the Empire uplift and toast to the dead after they are gone. It makes for a better passing onto the next life, with the gods. During these ceremonies the bodies of the deceased animal will be set on fire in a bed made from roses, once the body is fully decomposed and all that's left is ashes the family to the deceased will then pick a desired area of place where they want their loved ones ashes to be spread. Funerals last all day and sometimes even carry on to the next day, with a candle light event with small lanterns being lit into the sky as a way to guide the soul of the animal to the heavens with their gods.


    the dothraki horde


    *Tiers 1-3 are filled with HP ranks. Tiers 4-6 are lower ranks*


    TIER 1


    KING (1) - The King's word is law. He has been blessed by the gaze of The One God. He must remain pure in his bloodline. His dedication to Vaes Dothrak is unchallenged, and unquestioned. As such, his word is absolute law. To some, the King holding this position may as well be a God. He speaks with the will of The One God.

    - Mithras Apollo Diabolus. MITHRAS D.  


    CONSUL (1) - The second-in-command. His or her authority is only a step below the King's in strength. They have the power to accept and deny potential members as well as force claim rogues. They CAN make interclan/rogue trades, promote/demote members. They CANNOT form alliances, start wars, free slaves or contradict or void the decisions the King makes.


    ULTIMUS (2) - Eldest children of the King. The heirs, the successors, the next in line for the throne. Should the King be unable to lead for whatever reason, the Ultimus Haeres will step up to take, either temporarily or permanently, his place.

    - Prince: Poseidon Diabolus. poseidon deus.  

    - Princess: Raquel Dea Diabolus raquel d.  


    TIER 2


    ET UXOR (1) - Vaes Dothrak's Queen. This rank is for the best of the best; the most capable of the King's love interests. A force to be reckoned with, the Uxor defends her position the same way the King does. This position is earned and defended in battle. The one who possesses this title must be strong of character and decisive in her actions. She is expected to undertake all of the responsibilities of a tier two member, including accepting/rejecting potential members, promoting/demoting members and force claiming. The Uxor is above the Praetor and Militaris in rank and capable of overriding their decisions.


    PRAETOR (1) - The Praetor is the most capable creature in the Militia. He or she must have won at least 6 death matches to qualify for said rank, should they prove themselves to the King. He or she oversees each tier and their management, and has the power to override the commands of the Palatine and Praedator. He or she is allowed to test potential members, force claim rogues, promote/demote members as well as hand out punishments and is expected to regularly call the Militia (Gladiators) together for training.


    TIER 3


    PALATINE (1) - The lead Healer, the Palatine is the most experienced medic Vaes Dothrak has to offer. As well as overseeing the training and advancement of lower medical ranks, the Palatine acts as any doctor might, tending to the needs of the population. This is a position of esteem and as such, the Palatine is able to make decisions beyond the mending and tending of others. The Palatine is able to test potential members (a recommendation from the Palatine will go far), but the decision to accept a creature as a full fledged member is ultimately up to a tier two or higher.

    PRAEDATOR (1) - The lead hunter. Is in charge of calling hunts and making sure that the empire is fed. All Tier Four and Five members over the age of 1 are expected to attend hunts called by the Praedator unless told otherwise. The Praedator is below the Palatine in rank and equal with the Custos.


    SHAMAN (1) - This is a strictly spiritual rank. Given by the divine gods. To achieve the rank of Shaman one must have been born by the gift of each said god, often proves worthy of the Empires spiritual guide and foresees the future (in a sense). They are not healers persay, but they heal the mind and the soul of a person just by the will of the gods. Should a man or woman fall subject to said rank they hereby swear a holy oath to forever be pure, they must swear to never procreate and always be loyal to the gods and therein they will reveal what lies for the Empire through the eyes of the pure one. Any omen foretold to the Shaman by the gods must always be discussed with the King, and only him.


    TIER 4


    THE HORDE (GLADIATORS) (∞) - Vaes Dothrak seasoned warriors. With much skill and hard work the Gladiators have earned a position of esteem in the clan. They are capable, knowledgeable fighters and with this rank their prowess is recognized. Gladiators are above Soldiers, considering they have proven to be far more brutal in battle and their skills in fighting exceeds expectations. Gladiators are the first ones to arrive in war before anyone else. Gladiators are encouraged to call hunts and fight training. They themselves are required to attend only tier 2+ fighting and hunting events unless instructed otherwise.


    VENATRIX (∞) - The hunters of the empire, each Venatrix is skilled in tracking and bringing down game, and is expected to provide for members who are temporarily unable to hunt for themselves as well as assist in training Vaes Dothrak's youth. They are expected to to attend every hunts called by tier 3+ members unless told otherwise.


    MEDICA (∞) - Healers keep the pack strong, and are valued members amongst the ranks. Healers are expected to attend to the needs of ranking healers and continue their apprenticeships regardless of age until they are deemed ready to achieve a higher rank. Healers are expected to maintain their own stores of herbs, as well as contribute to empire stores as well.

    TIER 5


    HAERES (∞) - The King's youngest children who have not yet decided a career path for themselves.


    CREATUS (∞) - The Empires children, the youth, those who do not belong to the King. You children and your grandchildren who are below the age of 1.


    COMMONER (∞) - A commoner is an omega who has not decided their path yet. These creatures may be in-between vocations or new to the empire, but they are not expected to linger in this rank for long. Creatures who stay as Commoners for an extended period of time may begin to be viewed as dead weight for the Empire. This is not a good position to find oneself in.


    Apprentice (∞) - An apprentice or novice is a child aged 13-17 (5-8 moons). They are expected to undertake lessons with several different HP members to decide the path they will want to pursue as they grow. These are valued members of the empire, whether they be Godlike or Mortal, and are to be protected at all costs. Apprentices are expected to learn fighting skills regardless of their chosen path.


    TIER 6


    — SERVUS (∞) - Vaes Dothrak's slaves, the Servus are awarded few freedoms but expected to pull their weight nonetheless. Their voice holds no weight and full fledged members may do with them as they wish. High ranking members are welcome to take slaves as they see fit and the general populous, with the King's approval, may take ownership of Servus who aren't already claimed. These lucky ducks get to attend all hunts called by full members. Failure to show will result in punishment that may or may not include maiming.

    joining rules

  • yes i want it to be a clan where people can join.

    and hopefully eventually it becomes an official clan.

    i just need feedback from you guys. i might make a thread for a smaller guide where it's shorter than the actual GUIDE and just states the basics of the Empire.

  • yay i for sure would join with breakout! c; i have never been in a unoffical clan before though so it will be entierly new for me.


    Okay so i'm going to point out my opinion here.

    I really like the history and the traditions, i don't think you need to change much about that.


    The ranks you might want to either shorten to less ones or just be clear on which ones are hps and which ones are not.

    You can also make a separete guide for the none hp ranks just to make it easier for the future joiners so it not get to heavy to read everything in just one guide.


    I think you should do a more basic info on the territory in the main guide and then link it to a more detailed description in a seperate guide on the territory since it's alot to take in and read so might scare some potential joiners away. The map are a big plus though, it helps alot to understand how you want thier territory to look like.


    The rules i think you should write a bit more simple so it's easier for others to understand the rules and make it look more smooth. For example to write it in pointform (i think you call it)


    I also think you should do a seperate guide for the dragons and only mention it shortly in the main guide and then link it to the more detailed guide.


    Other then that i think it looks great! c:

  • dotting seina ^ :^))


    it'd be cool to have a sort of "deeper look into vaes dothrak" thread which is where the more detailed stuff could be located, and then use a post for every segment i.e religion, territory etc.

  • Lol I'ma bout to give all y'all jobs xD frfr bc that's too much for me and juggling my homework and work it self lol so yeah you all bout to have job assignments lmfao

  • okay so how's this for a shorter brief guide? and then i can link to the more detailed guide for those who wish to know more about the empire?



    WHEN YOU PLAY THE GAME OF THRONES, YOU WIN OR YOU DIE ♕ 」


    *:・゚✦ VAES DOTHRAK

    SIGIL: 3 headed red dragon

    LOCATION: A secluded massive island surrounded by a body of water.

    CAPITAL: King's Landing

    MAJOR CITIES: City of Meereen and Braavos


    NATIVE LANGUAGES: English (official), Latin (ruling family tongue), Romanian, Spanish and Ancient Greek.

    RELIGION: Wecca is the primary religion scriptured by the ruling family. Although other religions are welcomed, so long as the primary religion is respected.

    ABORIGINE: Dothraki, Dothrakian's.

    GOVERNMENT: System of Lordship (ruling family elders and Tier 1-2 HP positions are part of the government)

    POPULATION: Thousands of animals of prey, few members as of late and room to grow. (will tally up the population of characters whence it comes to that)

    CURRENCY: The Gold Dragon currency system - based on the inherent value of the amount of gold or silver in each coin, as opposed to fiat money - like modern banknotes - in which currency is assigned a theoretical value but is physically just a medium of exchange.

    RESOURCES: Feymar Lake, The Eyrie Waterfall, Seagrad and the body of water surrounding Vaes Dothrak (The Taryn Sea)


    MARKETS: Oldtown and Fair Market

    POPULAR LANDMARKS: Winterfell, Felwood, Dragonstone and The Fist of the First Men

    SPIRITUAL TEMPLES: The One's Temple


    HISTORY:

    • In a Kingdom far, far away there thrived the Diabolus' (and many others) in a land called Fel'Nova.
    • Mithras ruled as the King for many years after the fall of his father.
    • Enemy forces targeted the empire, therefore calling forth war.
    • The Armadan King, whom ruled over a rival empire called Donostrea declared war on Mithras and his family/people.
    • War raged on through many seasons, almost over the course of an entire year.
    • Finally, the war ended after Mithras dismembered the Armadan King's body - killing the man and claiming his head.
    • After the war, peace reigned on for a while until the family began to dwindle.
    • Vaes Dothrak is established and uprooted from a previous empire in the Diabolus homeland (realm) called Fel'Nova.
    • Mithras seeks his family and thus after putting his consorts to work with his old empire, the Mad King aims to build his own kingdom once again.
    • Once he finds most of his family members in this new mysterious land he sets out to plant his roots in the heart of uncharted territory.

    EMPIRE RULES:

    • Spread The Name - If you join this Empire you are swearing to forever stay true to The One God. Never sit around and do nothing when you lay your roots in this Kingdom. You will be held to the highest of your ability and failure to do so will be looked upon as treason. You will also be expected to flaunt the Empire to others across the lands.
    • Conquer The Weak - Take what is your with fire and blood. The weak will not be coddled, only the strong will survive here. Trespassers and rogues are to be forced claimed, never let outsiders view you as weak. Claim other Kingdoms if you must, make sure they swear allegiance to Vaes Dothrak and bend the knee to their one true King.
    • Pride In The Empire - Respect is key in an Empire and when you respect eachother, the Empire is stronger. Upon joining Vaes Dothrak you swear to protect everyone inside the ranks as your own, even slaves are to be protected. Regardless of your rank, you should always respect and honor your fellow members. With this you will prove to the King that you belong here, which in turn he may even allow you to climb in the ranks upon your undying loyalty.

    GEOGRAPHY:


    *only the key points in the Empire.*


    MAP OF VAES DOTHRAK


    King's Landing: ref - The Capital of Vaes Dothrak. Where the ruling family lives as well as any other tier 1-2 members.

    The Pit: ref - Fighting arena. Fighting events are held here and many Gladiators can train to better their skills here as well. The Pit is located inside of King's Landing.

    Meereen: ref - Major city in Vaes Dothrak - Where many tier 2-3 members are housed

    Braavos: ref - Major city in Vaes Dothrak - Where many tier 3-4 members are housed

    Fair Market: ref - Sort of like your black market, where criminals sell their goods but also a place to buy delicious food

    The One's Temple: ref - A temple for the Gods, most specifically for The One God. Shamans go here to pray and new Shamans must swear their oaths for an entire night and sleep within the temple to accept the Gods' into their minds.

    Winterfell: ref - A place that has little inhabitants, it's a dangerous area and it's fairly cold, but has very delicious fish.

    Taryn Sea: ref - This sea surrounds the entire land of Vaes Dothrak, a deep pool that can be crossed through when the tide is low. But it's best to seek the bridge that leads into the Empire. The Taryn Sea connects to the actual larger sea after a few miles around the coast of Vaes Dothrak.


    CUSTOMS:

    • The Full Moon Festival(Spring: Hunting) This festival will take place during the night of the first Full Moon of the spring season, once the petals and leaves have emerged. The full moon is a sacred essence, a blessing gifted to us by The One God. On the night before the Full Moon of spring, when our most primal instincts arise, the entire pack will set out on a journey across the lands where we are safe from mortals of mankind. There in, on the night of the Full Moon, we will hunt as not only a pack but as a family. Thus throughout the night we will hunt, kill and prey on anything living and bring the hearts back to camp as a gift for The One God.
    • The Rising Sun Festival(Summer: Fighting) This festival will take place throughout the morning on the longest day of summer. Soldiers will be roused before dawn for a marathon of tasks, spars, and mock battles. Warriors from across the land will be invited to the tourney to pit their skills, and worthy competitors may very well be offered places of rank for a good show.
    • The Land's Bounty Festival(Autumn: Healing) This festival takes place after the first frost of the season. With plants and herbs beginning to wither and die, healers will be encouraged to range far and wide to gather what resources the pack yet needs for the winter. Hunters will mass together to provide a feast for those in Vaes Dothrak and any willing to join their ranks.
    • The Starlit Race(Winter: Scouting) This gathering is meant for the navigators, spies, and scouts of the pack. During the new moon closest to the winter solstice, they will be given a challenge by a ranking member of the pack that must be completed before the sun rises the following day. This may be a mission or strategy, a riddle, a quest to find an item of sorts, or something else entirely. Each year the challenge will change.
    • The Celestial Ritual (Any season: Weddings) This ritual is for the bonded, the cherished and the unbreakable. When a man and woman unite, they will be gifted by the power of Goddess L'scletta to wed one another for all of eternity. Once a pair are mated their bodies will be painted, blue for female, and red for male. The members of the pack will offer gifts to the newly weds, later on the King or Queen will allow them to pick a home within their colony.
    • The Somniua Ceremony (Any season: Funerals) These ceremonies are for the dead. Vaes Dothrak never forget the dead, nor do they mourn them. Instead of the common ritual for a funeral, the Empire uplift and toast to the dead after they are gone. It makes for a better passing onto the next life, with the gods. During these ceremonies the bodies of the deceased animal will be set on fire in a bed made from roses, once the body is fully decomposed and all that's left is ashes the family to the deceased will then pick a desired area of place where they want their loved ones ashes to be spread. Funerals last all day and sometimes even carry on to the next day, with a candle light event with small lanterns being lit into the sky as a way to guide the soul of the animal to the heavens with their gods.

    DOTHRAKI HORDE:


    * brief descriptions for HP ranks. rank details and other ranks listed here*


    TIER 1 -


    KING (1) - Absolute Monarch of the entire Empire and head of the Diabolus family.

    - Mithras Apollo Diabolus. MITHRAS D.  

    CONSUL (1) - The second-in-command to the King himself.


    ULTIMUS (2) - Eldest children of the King. The heirs, the successors, the next in line for the throne.

    - Prince: Poseidon Diabolus. poseidon deus.  

    - Princess: Raquel Dea Diabolus raquel d.  


    TIER 2 -


    ET UXOR (1) - Vaes Dothrak's Queen. This rank is for the best of the best; the most capable of the King's love interests.


    PRAETOR (1) - The Praetor is the most capable creature in the Militia. He or she must have won at least 6 death matches to qualify for said rank, should they prove themselves to the King.


    TIER 3 -


    PALATINE (1) - The lead Healer, the Palatine is the most experienced medic Vaes Dothrak has to offer.

    PRAEDATOR (1) - The lead hunter. Is in charge of calling hunts and making sure that the empire is fed.


    SHAMAN (1) - This is a strictly spiritual rank. Given by the divine gods. To achieve the rank of Shaman one must have been born by the gift of each said god, often proves worthy of the Empires spiritual guide and foresees the future (in a sense).


  • alright here's yalls damn jobs lol i gotta go to work now fuckkkkkk. but this will help me out. just post all the guides you finish here and then i'll take care of the rest.


    jasper! - darling can you make a roughdraft of a separate guide for the dragon deities? and then just post it here when your done? so that way i can make a guide with the deities in it if ppl are interested in reading the details of it.


    Moondust - could you make a roughdraft of a guide for the entire ranks? that way if anyone wants to know more about the ranks they can just refer back to that.


    sabrina - bby you're in charge of the joining rules. (literally just make them simple as fuck) p.s. probably gonna have it to where whenever someone joins theres a single thread for that and it'll be just like a normal clan where you post your own threads with other members in the territory or strangers in another clan. shit like that.


    KnivesInSpace - would you mind making a guide for the territory? like the advanced guide for the layout of the land of the empire?


    SEINA - could you possibly do the empire rules section in a separate guide as well? you could add more rules as you see fit (or if i'm missing anything like crucial in a clan setting), i don't much care haha this is my clan as well as it is all of yalls. bc you guys were a big help with all of this.

    also seina i will be making a thread for mithras and your new character (forgot her name).

  • i'll see what i can do c;

    it might take time though since i'm trying to balance ff and my real life (which is quite stressful at the moment)

    her name is Alicia lol xD