MASS ADOPTS
Wind Haven is a unique group with a focus and emphasis on livestock trade and blacksmith trade, along with various jobs to help keep order and structure within the mountainous group. We are in need of fresh blood and new faces, and thus, this mass adoption has been formed with the goal of supplying members with litters to choose from and provide your character some family! The form is free for all, just be sure to include litter, name, appearance, and personality.
Parents: Ridgewhiskey Veritas x Celestine Ecuador.
Slots: 2/3.
Species: African servals.
Age: 13 moons old.
Relations: Ridgewhiskey is the son of Klondike, a former medicine cat of The Rift, and Saffronspice, a former medicine cat of The Thunderlands. He is the former head medicine cat of The Rift, medic in The Rift, and lieutenant in The Rift. These kids' half-siblings are Imaginedragons, the current leader of The Rift, Titaniumdreams, a medic of The Rift, and Falloutboy, an officer of The Rift. Celestine is the granddaughter of Coppermine, a former Sanguine Ruins leader, and a former third tier there. One of the half-siblings on her side of the family is Ash, who was a goldenblood in SunClan during Hoseok's reign.
Rules: They must carry the Veritas last name. They must stay active within Wind Haven for at least two weeks.
Plot (optional): These kids will not know who their parents or half-siblings are, though may have faint memories of living in Sanguine Ruins as small children.
Other: The Ecuador last name is optional.
Parents: NPC x NPC ; Minho's siblings.
Slots: 2/2.
Species: Cheetahs.
Age: 15 moons old.
Relations: None from parents, though Minho is the current leader of Wind Haven.
Rules: Must stay active within Wind Haven for at least two weeks. Siblings cannot have the King pattern variation due to Minho's backstory.
Plot (optional): Minho was taken from his family when he and his siblings were extremely young by an organization of humans due to his pelt, so they will only have faint recollection of each other, and will most likely not know they're siblings at first.
Other: None.
Parents: Vanitas x Bill.
Slots: 2/2.
Species: Tigers
Age: 10-12 months
Relations: Bill:
ex-leader of the exiles and a current kingpin [leader] of the cartel and captain [hp] and ex-general [second-in-command] of the first order. he is distantly related to finnishwars [ex-leader of the rift and the exiles], discord disharmony [ex-clanlord of the exiles], horrorzo [ex-leader of the court]. he's the father of horizon, an ex-third tier of bloodclan, and has more relations due to the amounts of litters he's had. through discord, he is related to circusclown, the current leader of the exiles.
Vanitas: Charrie relations
Rules: 1. Carry the Cipher, Daremo, Uenm, and Ongnyen names.
2. Stay in Wind Haven for 2 weeks and be active!
Plot (optional): These kiddos may have out of control emotions, ranging from psychopathy to intese ones.
Other: They should join the Daremo family Discord, found here: https://discord.gg/GRmHeu
They should also track the family guide, found here: »DAREMO FAMILY GUIDE AND SIGN UPS«
Parents: Vanitas x War
Slots: 4/4.
Species: Samoyed/Husky or a mix of the two
Age: 6-8 months
Relations: War has no relations, used to be in BlizzardClan.
Vanitas: Charrie relations
Rules: 1. Carry the Daremo, Uenm, and Ongnyen names.
2. Stay in Wind Haven for 2 weeks and be active!
Plot (optional): These kiddos may have out of control emotions, ranging from psychopathy to intese ones.
These kiddos were a result of War being in a female body, and Vanitas taking advantage of this, having his way with the female body!
Other: They should join the Daremo family Discord, found here: https://discord.gg/GRmHeu. They should also track the guide, found here: »DAREMO FAMILY GUIDE AND SIGN UPS«
Parents: Xena Abernathy x NPC
Slots: 3/3.
Species: African lions
Age: 2 years
Relations: I don't know much about her relations, but her mother was Louvreart, ex-Queen and ex-Ringmaster of SeaglassClan, and ex-Deputy of HawkClan, and Xena has too many brothers and sisters to list.
Rules: Must stay active in Wind Haven for at least 2 weeks, and carry the Abernathy name.
Plot (optional): Their mother disappeared, so feel free to have them hold resentment towards her.
Other: None.
Parents: akro vlaskov-leclair x npc (kids are gen 3)
Slots: 5/5
Species: cheetah
Age: 6-30 months
Relations: akro is the current co-leader of riverside and is the son of aurelien v-lc
Rules: they will all carry the vlaskov-leclair surnames, they will carry a dual-alliance with riverside, they will not be permitted to leave either clan for at least a month. they should be rehomed if inactive.
Plot: children with vampirism might consider joining the kuran clan - they would qualify as purebloods.
Other: they may carry vampirism. they may carry achromatopsia, or similar vision disorders (partial colour-blindness, photosensitivity, etc). their eyes should be somewhere in the red spectrum and they will all be spotless.
Parents: concord x npc (kids are gen 2)
Slots: 2/3
Species: pertyon or regular stag (optional)
Age: 8 months
Relations: none of note
Rules: they will remain in wind haven for at least a month. they should be rehomed if inactive.
Plot: they will be able to hear the voices of nature spirits to a limited extent, which could affect them in any number of ways.
Other: their pelts will all be primarily green in colour and they will have an affinity for elemental magic. the siblings will also have a character bond with each other and with concord. perytons might consider basing their colour schemes off of tropical birds.
HP TRYOUTS
Minho has stripped the already almost barren ranks clean, allowing for a clean slate to be filled with potentially your character! They will be chosen on activity and usefulness to the Clan, along with other factors.
VICE-LEADER: 1/1 open Chosen from the advisers.
The vice-leader is second in command and usually selected from the advisers. They will take over the group when the current leader dies or goes missing, and can generally do most things the leader can do -- though the leader can overrule them at any time.
ADVISERS: 4/4 open
Advisers specialize in specific fields they choose themselves to aid the Wind Haven, and there are generally only one Adviser per specialty. They can accept invitations and raid requests, host events, accept battle aid requests, and so forth.
Adviser of Diplomacy (oversees political functions): tba, played by tba
Adviser of Combat (oversees hostile actions like raids and spars): tba, played by tba
Adviser of Remedy (oversees medical procedures and tactics): tba, played by tba
Adviser of Guidance (oversees the team of high positions and makes sure they're suitable): tba, played by tba
WINDGUARD: 4/4 open
Windguards are decided members who have been rewarded for their continued engagement in the community and activity. They are tasked with generating ideas, keeping order, and the general day to day activities. They can accept invites to events, host their own events, and give out weekly tasks.
tba, played by tba
tba, played by tba
tba, played by tba
tba, played by tba
GUARDIAN: 4/4 open semi-high position.
Guardians are the stepping stone rank to further promotions. They are hardworking individuals who just need another little push to be promoted.
tba, played by tba
tba, played by tba
tba, played by tba
tba, played by tba
