HEAVEN, EARTH, AND HELL | QUIET STORAGE

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If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.
  • I SINK IN YOU LIKE WATER - ✦

    PRAY YOU WON'T PULL ME UNDER

    ( storage / neighborhood witch / ½ puregore )

  • THE SANCTUARY —

    "a festive neutral clan"


    — HISTORY


    — RANKS

    & shepherd (HP)

    the leader(s) of the group. they hold total control over the clan and can accept/deny war requests, invites and cetera.

    tba, penned by tba


    & nymph/newt (HP)

    deputies, essentially, typically next in line to become leaders. they have authority to enforce the law and approve event ideas from members. they can also accept or deny invites from other clans, as well as lead raids.

    tba, penned by tba


    & harbinger (HP)

    assistant deputies with their jobs split into three. they can accept/deny invites. the harbinger of peace overlooks political stand points and makes sure that ambassadors do their job and interaction with allies is constant. the harbinger of war oversees the military and the reapers; they keep the sanctuary on their toes by setting up sparring practice, drills, boot camps, mock raids, and little tournaments. the harbinger of healing is the head medic; they and the honors host herb and poison sessions regularly, tend to the gardens, do monthly checkups and makes sure that the clan is kept in good health.

    tba, penned by tba (healing)

    tba, penned by tba (war)

    tba, penned by tba (peace)


    & reaper (HP)

    a high position that is mainly there to support activity. they act as a mentor of sorts to the lower position, acolyte, and work as guards for the clan. they are free to host events without permission. it holds equal power to the rank, honor.

    tba, penned by tba


    & honor (HP)

    a high position that is mainly there to support activity. they act as a mentor of sorts to the lower position, acolyte, and work as nurses for the clan. they are free to host events without permission. it holds equal power to the rank, reaper.

    tba, penned by tba


    & neophyte (sHP)

    a stepping stone in the ranks which is awarded to those who remain active and are most likely to be promoted further.

    tba, penned by tba


    & worm

    a prisoner rank that anyone can be demoted to if they're not loyal to the sanctuary or put the group in danger. it's the lowest a person can go.

    tba, penned by tba


    — TITLES

    & socialite

    a title given to those who are one of the more talkative characters of the sanctuary, often making joiners feel at home and welcomed.


    & bombshell

    a title given to those who are crazy active, are in almost every thread posted, and know everything that's going on in the clan.


    & firecracker

    a title given to those who often come up with ideas and events to keep the activity constant.


    & bard

    a title given to those who show interest and practice medicine, but do not hold a position in the medical hierarchy.


    — TRADITIONS & RELIGION

    & religion


    & traditions



    — TERRITORY

    & A. B. C. D. E. 

    the sanctuary is located in the woods where trees are dense and the floor is carpeted with lush green grass. one side of the territory is scattered with small wooden houses adorning water wheels that supply them electricity, fueled by a fast-flowing stream which cuts across the eastern part of the territory and later gathers together to form a grouping of small waterfalls. jars of fireflies cluster on many house's doorsteps, and fairy lights are stringed everywhere, illuminating the entire village. the eastern and western sides of the sanctuary's land are brought together by a plain and simple wooden bridge.


    the western area of the territory is still ripe with vegetation but is far flatter than the eastern side and can be easily used for farming and gardening. its not uncommon to see rows and columns of flowers nestled up along the dirt paths provided. the gaia, a large and sentient/posessed willow tree with wisteria hugging its middle, can be found here.


    the northern area, however, is where the woodlands begin to dwindle, and the grass is replaced by a wide lake with fine beads of pale sand, weeds, and gravel caking its shore. a broken down dock is situated not far off.


    the southern part of the territory is a drastic change in climate, melding into a humid marshy area that the clan is told to avoid due to how easy it is to get lost in the thick fog that winds around the trees, and the apparent hostile uncivilized wildlife that lurks there.


    — ALLIANCES

    & allies

    * The Empire [last visited 9/17]

    * Hawkclan [last visited 9/17]

    * Colouredclan

    * Darkclan

    * Windclan [last visited 9/17]

    * The Covenant [last visited 9/17]


    & neutrals

    * any clan not listed


    & enemies

    * the exiles


    — RULES & FAQ

    & all feralfront rules apply, obviously.

    & harming clanmates, allies, and neutrals is frowned upon, but enemies are fair game, especially if its open season.

    & sexual molestation is not in any shape or form permitted, and will result in immediate exile or imprisonment if comitted.

    & respect and listen to the higher positions.

    & no high position is to abuse their power; that will lead to a temporary demotion; if they continue to abuse their power even after they've been warned they will be trialed and possibly risk being exiled.

    & the leader's word is law.

    & harming the gardens/crops and antagonizing the spirits will not be tolerated. they are to be protected and cared for.

    & treat joiners with the upmost kindness and respect you can, unless they prove to be hostile.

    & IC rules can be broken, but bear in mind that they will come with IC consequences.


    — Q: CAN I JOIN?

    A: of course! simply post a joining thread, or jump right in as though you've been here all along. the oc and ic community will make you feel at home!


    — Q: CAN I PLAY HIGH POSITION?

    A: not immediately, no. high positions are earned OCly through inclusiveness and ICly through activity, participation, and overall contribution. if you can manage that, you are well on your way to promotion!


    — Q: HOW CAN I BRING UP A CONCERN?

    A: if it's an in-character worry, simply post a thread requesting a high position. however, if you have a concern with something out of character, such as cliques, private message a high position! we'll do what we can to fix it.


    — Q: WHERE'S STARCLAN? WHERE'S FIRESTAR?

    A: the sanctuary is in the extended game, an alternate continuity where the events of the books never happened! ever!


    — Q: WHAT IF MY QUESTION ISNT UP HERE?

    A: if you don't see your question, feel free to ask a high position. we won't bite, don't worry.

  • SANGUINE RUINS

    " A WAR-THIRSTING ANTI-CLAN "

    GREETINGS, weary traveler. Seems you've wandered onto the territory of the Sanguine Ruins, we don't tolerate trespassing so I certainly hope you intend on staying. Despite the rumble in your stomach and the dryness that coats the back of your throat, our climate is rather tropical and sharing with outsiders isn't in our nature. Known as a rather large and fast-paced group, this anti-clan is ruthless and unpredictable. If you're here to join then fret no more, shake some sand from your paws and take a seat so I can share with you Sanguine Ruins's secrets and introduce you to the various personalities you'll stumble across beyond our borders. Disregard the bones scattered along the land as both torture and cannibalistic hobbies are practiced here, yet don't let that linger in your thoughts; we are Ruiners, what did you expect?