「 BREAK MY SKIN, CRACK MY SKULL ———— ・゚✧ 」
❝ my holy land still grows, that's hallowed ground — information ❞
「 BREAK MY SKIN, CRACK MY SKULL ———— ・゚✧ 」
❝ my holy land still grows, that's hallowed ground — information ❞
— HISTORY
the sanctuary was formed when phantomclan, led by threefold, and sylvanclan, led by olive, ran into each other while both groups were in search of a new home. they came across a piece of desolate land that promised prosperity at the same time, and things threatened to boil over quickly after. however, rather than fight and battle for who gets hold of the newly found soil, the two leaders and their respective deputies (fishbone, chicagocrimes, and kyola) agreed to meet under the largest tree, a willow posessed by spirits with wisteria clinging to its midriff, that was centered in the heart of the territory. there, they peacefully discussed and accepted the idea of merging into a sole group, signifying the sanctuary's birth.
threefold and olive led the sanctuary peacefully, but humbly; not many people learned about the sanctuary until threefold stepped down and olive appointed chicagocrimes in his place. it was chica who established "the revival" part of the sanctuary's religion, and it was her anti-clan point of view that sparked the war between the sanctuary and stormclan, as well as the war between the sanctuary and the blackheart rogues. eventually chica was poisoned and proved to be too weak to lead any longer. shortly after, the co-leader and chica's wife, olive, went missing, resulting in the sole deputy, luciferus, to step up as leader.
luciferus changed his name to betrayal and moved the sanctuary into a radioactive, apocalyptic city when the old territory was destroyed. despite how others thought disdainfully of him and claimed he was not fit to be a leader, he proved to be a damn good one; he chased the end game out of graveclan's territory, he helped hawkclan during a famine, and he attempted to save the alliance between the sanctuary and radicalclan (a pro-female group that did not favor the male species in the least bit). despite all of this, betrayal left the sanctuary without a word to anyone, and a child, frisk, rose in his place.
frisk changed the name of the ranks in the sanctuary (seraphim to shepherd, cherubim to nymph/newt, throne to harbinger, archangel to reaper and honor, and angel to acolyte) and moved the group back to sylvanclan's old territory, a village shrouded in woodland. they ended the wars chicagocrimes had started and became established alliances with several other well-respected forces. under their care, the group had flourished and everything was better than it ever had been for the once little group. frisk's leadership ended rather swiftly after they were seriously injured and then it was iris's time to shine.
she leads the sanctuary to this day.
— RANKS
& shepherd (HP)
the leader(s) of the group. they hold total control over the clan and can accept/deny war requests, invites and cetera.
tba, penned by tba
& nymph/newt (HP)
deputies, essentially, typically next in line to become leaders. they have authority to enforce the law and approve event ideas from members. they can also accept or deny invites from other clans, as well as lead raids.
tba, penned by tba
& harbinger (HP)
assistant deputies with their jobs split into three. they can accept/deny invites. the harbinger of peace overlooks political stand points and makes sure that ambassadors do their job and interaction with allies is constant. the harbinger of war oversees the military and the reapers; they keep the sanctuary on their toes by setting up sparring practice, drills, boot camps, mock raids, and little tournaments. the harbinger of healing is the head medic; they and the honors host herb and poison sessions regularly, tend to the gardens, do monthly checkups and makes sure that the clan is kept in good health.
tba, penned by tba (healing)
tba, penned by tba (war)
tba, penned by tba (peace)
& reaper (HP)
a high position that is mainly there to support activity. they act as a mentor of sorts to the lower position, acolyte, and work as guards for the clan. they are free to host events without permission. it holds equal power to the rank, honor.
tba, penned by tba
& honor (HP)
a high position that is mainly there to support activity. they act as a mentor of sorts to the lower position, acolyte, and work as nurses for the clan. they are free to host events without permission. it holds equal power to the rank, reaper.
tba, penned by tba
& neophyte (sHP)
a stepping stone in the ranks which is awarded to those who remain active and are most likely to be promoted further.
tba, penned by tba
& worm
a prisoner rank that anyone can be demoted to if they're not loyal to the sanctuary or put the group in danger. it's the lowest a person can go.
tba, penned by tba
— TITLES
& socialite
a title given to those who are one of the more talkative characters of the sanctuary, often making joiners feel at home and welcomed.
& bombshell
a title given to those who are crazy active, are in almost every thread posted, and know everything that's going on in the clan.
& firecracker
a title given to those who often come up with ideas and events to keep the activity constant.
& bard
a title given to those who show interest and practice medicine, but do not hold a position in the medical hierarchy.
— TRADITIONS & RELIGION
& religion
a pact made with a group of friendly (if not mischevious) spirits that decreed the spectral beings would help the sanctuarian's keep the ancient woodlands alive and the crops bountiful so long as their graves were honored yearly in many ways and forms. this quickly developed into a religion, and several festivals and parades have rised in its wake. most spirits live in a massive out-of-place willow tree that mysteriously sprouted in the midst of the territory; it is called the gaia, which translates to life. although this religion does not have to be practiced, it isnt uncommon for leaders and maybe even deputies or doctors to feel a unique and spiriual connection to the tree, and they usually have the ability to read the gaia's thoughts and feelings. if a leader doesn't have this bond between them and the spirits that posess the tree, it's considered a bad omen.
& traditions
— HARVEST FESTIVAL
on the seventh of every month, the sanctuary community holds a festival in front of the gaia, setting up games and banquets before the tree, where in return the spirits that dwell within it begin to sing a chorus of melodies that members and their allies dance to. will-o-wisps, ghostly spectral balls of light, often appear on these occasions, parading around the gaia in a harmonious circle up until the sun rises.
— GARDEN & POOL PARTIES
self-explanatory really. on the first of every summer and spring month, a member hosts a small party to kick off the changing season. competitions and games are held, and a picnic takes the cake. this is usually a private event that members of the sanctuary take part in, but its not uncommon to invite allies or friends from other clans (whether they are enemies or not) to join in on the festivities as well.
— LIVING DEAD FESTIVAL
an annual summer event. its a festival that lasts for an entire week to honor the deceased. from beach parties to barbecues, its basically six whole days of partying. the seventh day is when everyone sobers up, go down to the beach, and spend the night setting up and sending out floating lanterns to honor their ancestors.
— SPRING JUBILEE
an annual spring event. a series of booths are set up for the entirety of one month, like ring toss and paintball. gardening and cooking contests is what kicks it off, and a brief tournament marks the end of it.
— SNOWDROP PARADE
an annual winter event that honors those who drowned in the lake.
— FIREFLY PARADE
an annual fall event. three whole days dedicated to the dead spent on face paint, fireworks, and dancing around the gaia.
— THE REVIVAL
an old religious tradition that involved capturing enemies and taking them to the gaia, where they would be executed [usually by decapitation] and then buried by the tree's roots. this was considered giving enemies a new life in which they'd come back as spirits and possess the gaia with the respectfully deceased. this tradition is more or less a lost art nowadays, however it can still be practiced if wished. just note that there is a difference between murder and sacrifice here in the sanctuary.
— WEDDINGS
love is a beautiful thing here, and it's traditional for the fiances to exchange rings and share their vows beneath the gaia, which will sprout a variety of colorful sentient flowers that whisper the vows of the newly weds. allies and relatives of the beloved couple can be involved, regardless of any clan.
— TRIALS
these are hosted at the base of the gaia for members who break the laws of the sanctuary and unrightfully disrespect their high positions. here, they are given a chance to plead their case and testify their innocence, their fate at the hands of the shepherds. normally, these are only held if the member has broken the laws continually, but exceptions can be made depending on the severity of the rule break.
— MEETINGS
every week, the shepherd hosts a meeting. at this meeting they might discuss promotions, demotions, political matters, events, and other important changes to keep the clan updated. meetings are scheduled every friday.
— WEEKLY TASKS
assignments given throughout the week. the shepherd, or another high position, hosts weekly tasks. during this, they will hand out minor jobs to other members of the clan to keep everyone productive. weekly tasks are scheduled every saturday.
— TERRITORY
the sanctuary is located in the woods where trees are dense and the floor is carpeted with lush green grass. one side of the territory is scattered with small wooden houses adorning water wheels that supply them electricity, fueled by a fast-flowing stream which cuts across the eastern part of the territory and later gathers together to form a grouping of small waterfalls. jars of fireflies cluster on many house's doorsteps, and fairy lights are stringed everywhere, illuminating the entire village. the eastern and western sides of the sanctuary's land are brought together by a plain and simple wooden bridge.
the western area of the territory is still ripe with vegetation but is far flatter than the eastern side and can be easily used for farming and gardening. its not uncommon to see rows and columns of flowers nestled up along the dirt paths provided. the gaia, a large and sentient/posessed willow tree with wisteria hugging its middle, can be found here.
the northern area, however, is where the woodlands begin to dwindle, and the grass is replaced by a wide lake with fine beads of pale sand, weeds, and gravel caking its shore. a broken down dock is situated not far off.
the southern part of the territory is a drastic change in climate, melding into a humid marshy area that the clan is told to avoid due to how easy it is to get lost in the thick fog that winds around the trees, and the apparent hostile uncivilized wildlife that lurks there.
— ALLIANCES
& allies
* The Empire [last visited 9/17]
* Hawkclan [last visited 9/17]
* Colouredclan
* Darkclan
* Windclan [last visited 9/17]
* The Covenant [last visited 9/17]
& neutrals
* any clan not listed
& enemies
* the exiles
— RULES & FAQ
& all feralfront rules apply, obviously.
& harming clanmates, allies, and neutrals is frowned upon, but enemies are fair game, especially if its open season.
& sexual molestation is not in any shape or form permitted, and will result in immediate exile or imprisonment if comitted.
& respect and listen to the higher positions.
& no high position is to abuse their power; that will lead to a temporary demotion; if they continue to abuse their power even after they've been warned they will be trialed and possibly risk being exiled.
& the leader's word is law.
& harming the gardens/crops and antagonizing the spirits will not be tolerated. they are to be protected and cared for.
& treat joiners with the upmost kindness and respect you can, unless they prove to be hostile.
& IC rules can be broken, but bear in mind that they will come with IC consequences.
— Q: CAN I JOIN?
A: of course! simply post a joining thread, or jump right in as though you've been here all along. the oc and ic community will make you feel at home!
— Q: CAN I PLAY HIGH POSITION?
A: not immediately, no. high positions are earned OCly through inclusiveness and ICly through activity, participation, and overall contribution. if you can manage that, you are well on your way to promotion!
— Q: HOW CAN I BRING UP A CONCERN?
A: if it's an in-character worry, simply post a thread requesting a high position. however, if you have a concern with something out of character, such as cliques, private message a high position! we'll do what we can to fix it.
— Q: WHERE'S STARCLAN? WHERE'S FIRESTAR?
A: the sanctuary is in the extended game, an alternate continuity where the events of the books never happened! ever!
— Q: WHAT IF MY QUESTION ISNT UP HERE?
A: if you don't see your question, feel free to ask a high position. we won't bite, don't worry.
SANGUINE RUINS
" A WAR-THIRSTING ANTI-CLAN "
》GREETINGS, weary traveler. Seems you've wandered onto the territory of the Sanguine Ruins, we don't tolerate trespassing so I certainly hope you intend on staying. Despite the rumble in your stomach and the dryness that coats the back of your throat, our climate is rather tropical and sharing with outsiders isn't in our nature. Known as a rather large and fast-paced group, this anti-clan is ruthless and unpredictable. If you're here to join then fret no more, shake some sand from your paws and take a seat so I can share with you Sanguine Ruins's secrets and introduce you to the various personalities you'll stumble across beyond our borders. Disregard the bones scattered along the land as both torture and cannibalistic hobbies are practiced here, yet don't let that linger in your thoughts; we are Ruiners, what did you expect?
>:/ tfw you accidentally hit submit