destined to wander ★ plot and chat thread

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  • Destined to Wander

    plot, chat + lore thread



    (c)procrastiraptor

    A Simple Note plot

    I hope this message finds you well, brother.


    I've received word from the Governor of Pestil. Remember that place? A pitiful town, and a sorry lot there too. I remember that place in it's glory. Used to be almost as big as the Dominion and with almost as many people. Now it's like walking through a husk. I swear every time I go there I couldn't be disappointed again by it's sight, but I'm wrong each time. Shame what happened.


    But I'm not here to discuss history. The Governor mentioned in his message that he's stretched thin. The mutations in the area seem to be growing hungrier and that makes them bold. The people are getting flighty, and most who get caught don't even get to the local Clinic. My concern is that there's something else at work here that has to do with the corruption in the north, which could explain why the mutants are getting more aggressive. I could be wrong, but with all that's happening in over here in the Dominion, I'd hate to see Pestil, and perhaps other towns, fall because we failed to take precautionary steps.


    I'd like you to take a trip there and see what's going on. If you're feeling charitable, lend a hand. I don't know what we're looking for here. I wish I had more information for you. Just...go check it out. If you don't find anything, at least we were cautious. I'm continuing my research here. If the people of Pestil are anything like the people here, be careful. I've started getting some complaints, petty things but concerning enough to be brought to both the Syndicate's attention, and though they haven't acted out on it yet, I'm worried it's only a matter of time. You'd think people would want to get rid of these locusts, before we all get swallowed up by some blight.


    Safe and speedy travels, pilgrim.

    P


    The Real Introduction   setting

    Pestil, formerly known as Aleridian, was once a bustling city of towering buildings surrounded by a beautiful, lush forest. It was the third largest city to the Dominion, until just over a two decades ago, a plague spread through the city and claimed over half the population. Those that were not killed by, or had not contracted the illness, fled the city. For fourteen years, the city fell into ruin, until a party was sent out to scout out the ruins. They found an wild, overgrown crumble. It was determined safe from plague, and though the city had to be taken down, a town was built in it's place. It's reputation turned from shining city to haunted town, and the beautiful forest became dense and wild. Despite the best attempts to resurrect the city, it wore the scar of the plague like a scar, and the town was renamed Pestil (shortened Pestilence).


    This is where the story begins.


    Tensions are running high in Pestil. The population size hasn't grown in the last decade since it was repopulated, and the Governor is becoming more and more locked away. Supplies from the Dominion are growing thinner when the caravans don't even make it to Pestil. And worst of all, the mutants are growing bolder and more aggressive. The town's guards are doing all they can to keep the city safe at night, the time when the mutants attack, but a few stragglers have even dared strike during the day. The guards have been keeping them at bay, but anyone the mutants have gotten to haven't survived - whereas before, they might have been taken to the town's doctor, Duncan Garcia.


    The story starts the day the first caravan in a month is meant to come in, finally, with supplies and aid for Pestil. Early that morning, one of the sunrise patrols discovers something disturbing outside of town.


    Your character can be a resident of Pestil, somebody coming in from the caravan (where the character is from is up to you in this case), or someone visiting for something else.



    The Beginning   setting

    The story will begin with two patrolling guards finding a mutilated corpse outside the town, which will be relevant in a moment. Those who have characters that live in Pestil or are already in Pestil for *insert reason here* will be introduced, while anyone on the caravan (if there is?) or coming in to town won't be to Pestil yet (but obviously feel free to do whatever with them).


    *short version* The first day is going to be introductions, characters meeting each other (unless they already know each other), the caravan coming into town and the investigation of said mutilated corpse.


    *longer version*I imagine the first few posts will be the characters milling about, and then they'll start interacting with each other. The caravan will probably arrive then, and the rest of the characters can meet each other. Whether they stay together or not is determinant on what you want them to be doing. My character will come out when the caravan comes in, and then she will either return or be called back to the Clinic, where the those two patrolling guards from earlier will have brought back that body I mentioned. Anyone can join her if they want, but after they try to figure out what the heck is up with the body, everyone can settle into wherever they are spending the night.



    and then event 1 (or when things officially slide downhill) will happen :D we'll worry about the rest when we get there.

    I've

    always

    wondered

    why

    we

    don't

    need

    feathers

    to

    fly

    The Mutants   lore

    Mutations or Mutants, are living beings that have become 'sick' and monstrous. They were first spotted in Korsaat just shy of a year before the story begins, and have grown at an alarmingly rate. They are described as vicious, hungry and mindless. They are have carnivorous cravings, and become frenzied when they grow hungry. Though they are more docile after a feeding, they are still hostile and will attack anything that gets too close.


    Injuries from a Mutant are as concerning as any other injury one could receive. If they are treated properly, the recipient will recover normally, if not a bit sluggishly. Little is known about how one truly becomes Mutated, aside from the knowledge that is has something to do with a sort of virus. There is no known cure for this virus, and no one is quite sure what it is.


    Mutants typically only attack at night, and are not often seen in the day. In recent events, however, some Mutations have become bolder, striking now in the day as well as night.



    Locations   lore

    *undergoing regular updates

    The Dominion: the capital city and main hub of most events that happen in Korsaat. The underground empire is located in west, sandwiched between forest and desert. The Dominion is home to the ruler of Korsaat, the Emperor or Empress (currently Empress Elysa), and most of the higher ranking politicians. It the most technologically advanced city, with the most resources in all research fields. Keeping the peace in the city is the Syndicate, highly trained guards folk, following the ruling of the Commander, one of the few positions under direct commands from the Empress.

    The people of Dominion are as wild and colourful as the city. Most follow a sort of conjoined high mind - amiable enough, but wary of outsiders. The lower-class is less wary and more openly distrustful of everyone, the middle-class is the most welcoming and the upper-class is more reserved. Of course, you cannot categorise a city full of people into one basket - all have different beliefs and opinions.

    Over the past few years, a group known as the Alliance has slowly been rising in reputation. Known for openly opposing the Syndicate and the Empress, the Alliance is what some could call the start of rebellion. They are a very subtle group, however, and despite the Syndicate's best interest, only a few members of the order have been found. Most of the city disagree with the Alliance, and it's dangerous to even mention them, but there are methods in which sympathisers could be granted an audience, if they keep their nose clean and don't go preaching it on the streets.


    Pestil: Once known as the city Aleridian, Pestil is a small town to the east, in the middle of a wild and dense forest. What used to be a grand city is now merely a sliver of it's former glory, but the residents have nothing to complain about. If you live in Pestil, you're content. There's no grey area here, for you're either satisfied in the community or you're not. But for all the talk of how disappointing Pestil is, the locals could all describe it as cosy. Despite the dangers of the forest and the unnerving superstitions surrounding the town, Pestil is a close-knit and well-oiled community. They are cautious of outsiders, and typically dislike disruptions or threat to their town, but they try their best to be welcoming.

    They have a small unit of guards that protect the village, and many of the citizens know how to wield a weapon. Pestil is ruled over by the Governor (currently Governor Brian Murdock), but there is not much in the way of politicians here. Pestil also lacks most new technology, and has no jobs for those more scientifically inclined. Most people use (motor)bikes for transportation. The Clinic is where anyone sick or injured is taken, but as with much of Pestil, lacks in many practitioners. It is currently under the authority of Duncan Garcia and his two apprentices.


    Coisat: Often called the Frozen City, Coisat is far to the north in the snow-covered mountains that overlook the frosty plains below. Coisat is a large, sprawling city, but it's not very technologically advanced. Coisat is filled with researchers, scientists and hunters. Living in Coisat is not for the faint-hearted, as it is cold and snowing most of the year, dipping far into the minuses when winter rolls around. Surrounding the city are rich, mineral-filled caverns and mines, and while Coisat remains well-built and well financed from their materials, the caverns are more often used for research and experiments then they are for actually extracting material.


    Jadana: Another one of the larger city, Jadana is the smaller attempt at the Dominion. Jadana is ruled by Count Kane. Almost all the citizens of Jadana are cold to outsiders and even to the lower classes in their own city, as most of the citizens are decked out and enjoy flaunting their wealth and accomplishments. They have the most up to date technology, as they would not settle for less. Jadana is located to the south, on the border of the mountains and meadow region, and next to Lake Nazari. This city also has a good portion of Korsaat's army, but it is said that the soldiers' powers are sometimes abused for Jadana's own advancement and protection.


    Lake Nazari: The largest lake in Korsaat, located in the south. Lake Nazari is surrounded by desert, mountains and meadow.


    Miscellaneous   *shrug*

    *undergoing regular updates

  • ooc

    (c)procrastiraptor

    ★ by no means does anyone have to read all this, i just like to show off :)

    if you're on mobile and the formatting is wonky, try turning your device sideways. otherwise, if it's an issue, i'll try to fix the coding rip me

  • track!!


    what kind of characters were you thinking of having rap?

    just want to see what kind of spot(s) i could fill


    also yus this looks super cool im excited :D

  • ooc

    (c)procrastiraptor

    ★ so i'm actually bringing back savannah (affectionately called savannah 2.0 with major overhauling) so unless someone really wants another one, she'll be the sort of medic of the group. milo's going to be here too, but he probably won't be doing anything very specific in the main group. i think i'll have another character, but they'll be introduced later on.

    really, whatever spot(s) you'd want to fill, i'm pretty open to anything. i'm not really too picky on designated roles, you could be anything you can imagine. i can tailor to anything anyone wants to be, but i can make a list for you of roles i can think of if you want! (you could even be a magician if you wanted to)


  • ok, sounds sweet!


    i was thinking of having someone come from a pretty affluent part of the dominion, and is earning a degree in something. he’ll be accompanying the caravan as part of an internship or project or something.

  • ooc

    (c)procrastiraptor

    ★ awesome, that sounds neat! if you need me to add any more colleges, let me know!


    in fact, if anyone need information on anything, i can definitely add stuff :)


  • lol i love how my entire bookmarks is now plastered with

    CONTAINS CONTROVERSIAL TOPICS/ SWEARING AND BLOOD AND GUTS GALORE


    i just realized the sheer number of times i've been swearing in pyrotonic recently is abhorrently high

    i'll try to work on that.... o_o

  • ooc

    (c)procrastiraptor

    ★ haha same. it's like i'm in a lot of mature-themed roleplays or something lol


    i know! there were several times where i was cutting out stuff because both vira and saros were going off on tangents...i mean, to be fair, they both had excuses for it, but STILL


  • track:) would it be ok to bring in some sort of syndicate dropout/defector or smthn? u noted that the syndicate is mostly ethical so if the character itself was cool with u, i'd have to think of another reason for them to have left

  • ooc

    (c)procrastiraptor

    ★ also adding on to that last post- if anyone needs any help with anything let me know! you're also welcome to make stuff up and tell me about it and i can plonk it on in there



  • so im looking up inspiration for my character by looking up personality generators. the type of character i'm shooting for is kinda out of my comfort zone. (not like a bad way- i just tend to roleplay the same types of characters more than others)

    and i was given: "The elegant lawman with no hope."

    i want him to come up with terrible jokes, but be offhandedly funny and not understand why people are laughing, be oddly skilled at things he previously thought were useless (and many things that are useless), and know magic tricks.

    i think this is promising

  • ooh also- what types of vehicles are in the caravan? like how do they transport stuff, and what types of things are they bringing?

    (sorry if you already said this somewhere and i missed it)

  • ooc

    (c)procrastiraptor

    ★ nope, i didn't. but i should have :P


    um, so i might contradict this later considering i just woke up and my mind hasn't warmed up yet, but i think most of the passengers would either be travelling on powered bikes (dunno why im so fixated on those), or shuttles (imagine a more square bus. i'll try to find a picture). otherwise, they'd have some sort of cargo carrier, which can be referred to as such until i make up another name.


    you can make up a vehicle if you want to. you can even be riding a horse (or something else) if you want to.


    maybe not cars though. everytime i try to picture a car in this world my mind rejects it :/ worldbuilding logic i guess. i'll come up with something as a replacement.


    as for what they would be bringing- mostly supplies. necessities, and if anyone has ordered anything specifically (i guess you could imagine that to be like amazon...). nothing too fancy.

  • Track! Here's ma boy (the form is more or less so I can keep track of him, but feel free to check him out if you like!)

    Any ideas on where I can jump into the roleplay, as well? Maybe he's just barely sneaking into the city or something? I don't think he would risk riding the Caravan with his history

  • ooc

    (c)procrastiraptor

    ★ looks good!

    yeah, he can be just coming in to Pestil looking for refuge. it's up to you whether he sneaks in or not.

    if you did want him on the caravan, he could probably pull that off. any sort of security on the caravan is really only there to protect the caravan from bandits or mutants, with maybe one Dominion official just to observe Pestil's condition. otherwise, he can just be coming in to town. the guards might get a little curious, but everyone's focus is going to be on the caravan arriving and (later) the dead body.


    does that help at all?


    i'd be curious to see how he and the ex-Syndicate member get along