the frontier - private dnp

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.
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    i edited the guide and added some stuff to help it fit more with what the two clans would be like together

    i might change the graphic at the top if you think another one would be better fitting

    the html code is below

    feel free to talk about the changes with me/add your own stuff/whatever!

    (also lemme know if you want the account's password and i'll pm you on discord :0)

    ezgif_1_ff125058df_by_the_dirk_side-dbumhd2.gif

    THE FRONTIER

    TERRITORY. adding later.


    RANKS. there are four groups of ranks in the frontier, three of them being filled with (semi) high positioning ranks. keep in mind that any member is allowed to hold ally events and parties, however need permission from the leader to torment/attack other clans. also be sure to check out this thread.


    DIRECTORS (high positions)

    directors are the members who have proven themselves capable of holding a leaderly position and guiding the clan.

    ADMINISTRATOR - the ultimate leader of the clan. - royalguard, played by spacexual

    COMMISSIONER - the deputy of the clan; next in line to be administrator. - fauna, played by YOSEMITE


    SKY COUNCIL (high positions)

    trusted members of the clan who have earned the responsibility of majoring a specific field of the clan's politics

    PHYSICISTS - specialize in the clan's threats and focuses on keeping the clan strong and safe. -

    MEDIATORS - specialize in the clan's foreign relations and focuses on keeping alliances strong. -

    ASTRONOMERS - specialize in staying educated on the clan's status and hosts events. -

    VALEDICTORIANS - learning from one of the sky council majors (physicists, mediators, or astronomers) and in line to be promoted to that major. -


    CORPORALS (semi/high positions)

    members of the clan who have shown strong potential and have earned some authority over official clan business

    ASTRONAUTS (hp) - work for mediators, lieutenants, and astronomers and helps out with their duties. may also double as spies depending on circumstance. major stepping stone to higher ranks. -

    DOCTORS (hp) - specialize in healing and are recognized as the head healers of the clan. anyone who holds this rank has still has the ability to hold another ranking, as well. -

    STARGAZERS (shp) - a stepping stone to higher ranks. these members have shown clear interest in helping the clan and help work for/with high positions. -


    CITIZENS (non high positions)

    members who do not hold high positions

    OFFICERS - the bulk of the clan. the default rank for regular adult members. these members are at least 12 months old.

    MAGES - these are members who have at least one power and/or have decided to pursue the studies of magic. these members are at least 12 months old.

    HEALERS - any members that are medically inclined have the ability to call themselves a healer. they may help out anytime there is a medical emergency, but in the end must step out of the way of doctors. any member with this rank may hold another rank, as well.

    SCHOLARS - members that are in training and are too young to be considered a citizen yet. they are encouraged to show up to any lessons that are hosted. these members are between the ages of 6 and 12 months.

    MINORS - members who are under the age of 6 months.

    EXCHANGE STUDENTS - these are members who temporarily come here from another clan to learn more from the frontier. these members are generally apprentices and often have dual-alliances with the frontier afterwards.


    TITLES. these are labels given out to members who have succeeded more than a regular member. these do not give members any special privilege, but they are something to hold with pride. accolades are given out to members who hold (a) title(s).

    PILOTS - members who have outgoing, noticeable activity. can also be given to a member who has been welcoming and warm to new members. show great potential and represent the clan.

    REGIMENTS - promising warriors and protectors of the clan. have proven themselves in battle and warfare. they serve the clan well on the battlefield. worthy members of respect and show great potential.

    PATRIOTS - members who have proven their loyalty over and over again. promising members and fiercely loyal. can also be handed to members who have been in the clan for a long time and have earned appreciation by their clanmates.

    HERBALISTS - members who show interest in herbs and remedies. on the track to becoming doctors of the clan, and good candidates for the rank.

    ACADEMICS - members who are dedicated in their studies and the teachings of others.

    WINGS - younger members of the clan or new members who show potential.


    RELIGION AND TRADITIONS. the frontier has no set religion. any member is free to believe in whatever they wish.

    they are a clan of astronomers and magicians and they often will hold events surrounding space and magic. they study the stars and encourage the teachings of space and magic.

    there are weekly themes based on majors in the clan to encourage events. (NOTE TO SELF - MAKE THREAD EXPLAINING THE MAJORS TAUGHT)

    when a member dies, they are buried around the top of the mountain, near the ruins, to be closer to the sky. adding plants around this area is encouraged to create a nice garden for the passed members to help nourish.

    when a party is held for specific member(s), glitter is thrown on those member(s) to give them a sparkling appearance.

    when a member becomes a scholar, they may choose whether they wish to study space, magic, or both. once they decide, they are given books according to their studies.

    when a member becomes an officer, they are given a personal telescope to place into their cabin.

    when a member becomes a mage, they are given an amulet or potion ?? ? maybe ?? ?


    POLITICS. the frontier is a friendly pro-clan that is open to being allies with most any clan, so long as they are not a threat.

    allies - the covenant, hawkclan, the district, the rift, the blackheart rogues, the thunderlands, to be edited

    neutrals - any clan that is not listed as an ally/enemy

    enemies - bloodclan, the exiles

    wars, raids, and tormenting other clans is not permitted unless permission is given from the leader. you do not, however, have to get permission to take gifts, and visit other clans.


    IMPORTANT LINKS. check here for any links that point to important info/threads.

    most recent meeting

    mass adopts + hp tryouts

    chat/plot thread

    high positions and their duties

    ambassador guide + sign ups

    explanation of the clan's majors

    beginning of clanwide plot

    text


    HISTORY. you can find the frontier's history here (needs to be updated soon).


    credits down here