CreekClan
The cats of CreekClan live in a small clearing. Surrounding their camp are many streams which all drain into one another and empty out down south in a rushing river. Their camp is in a predominatly flat area and few trees dot the territory.
To the north is a large dirt-covered area in which apprentices are trained. The area also has soem rocks laying here and there.
To the east of camp is one of the few trees, a large oak, stands. This large oak is home to many birds in its branches and many rodents under its roots.
To the west is a small pond which is home to frogs.
To the south is a River which makes up their southern boarder.
Rules
This games is just like any rpg. You go, i respond, you go, i respond. However there will be many others participating as well.
1- Proper grammar, spelling and puncfuation.
2- Do not join if you do not plan to stick with this roleplay. I know of some people who join, roleplay for a bit, then suddenly stop. Please dont be like this.
3- Realistic Warriorcat names only. No DemonClaw, AngelWing, or such.
4- Realistic pelts & eyes only.
5- No real cusses.
6- No arguing/fighting, no spam
7- Avoid repetition of names [gen 1 tom- BlazedWing, Gen 2 tom- blazedFeather.] Change it up!
8- No mary or gary sues
9- Your cats CANNOT be mates with one another.
10- both of your cats cannot be mates to both cats of another person's
How to Play
This game is much like those crrate a cpan games you may have seen. However instead of playong all your clan, you play 2. All the others are played by other people and you must find a mate, have kits, and get a kit from both of the litters to continue on.
But i eill explain in depth..
Create your Cats
Make your cats unique. Dont make them related either as none of your cats will be related later on.
Give them 3 good traits [i.e; friendly, great hunter, understanding] and two bad traits [i.e; Skittish, clumsy]
!Your cats can be any breed except Munchkin and Hairless!
While i understand you'd love to play a wild devon rex, please underatand these cats are Designer breeds and therefor wouldnt be found as a feral as the owner who'd released itcor its parents would of paid anywhere between $800 and $2.5k or higher. To get one two would be double!
Cats may only speak english. No Japanese, russian, german or anything.
Relationships
Each cat's relationships will be kept track of and classified.
Cats that just met will be considered Acquaintances until they have socialized 5 times with a good ending.
Cats are friends after they have interacted 5 times, or enemies if those interactions ended badly.
Cats can become good friends if they interact 10 more times and receive good results. And bestfriends after another 15.
At 30 interactions, and after your cat has bought the Rose petals from GentleSong, they can attempt to woo or become mates with a cat of the opposite gender. If they succeed [as in the other cat's roleplayer agrees] they are mates. A coin will be flippes to determine of later on they canoodle and the shecat gets pregnant as a result. [No roleplaying it of course]
Good endings And Bad endings [subtopic]
Good endings are when a socialization goes well. Bad endings are when a socialization doesn't go well or ends abruptly due to one cat being uncomfortable, upset, annoyed, or angry.
For example, Rowanoak and DaisyPetal just began to talk about their pasts. Daisypetal diesnt want to bring up her past due to how bad it is and runs away.
This is a Bad ending. Each person would lose 5 points from their friend-O-Meter.
Rowanoak and LilacLeaf are conversing about kits. Lilacleaf gets into it and gives what she would name her kits as she really wants kits!
This is a good ending, each player would add 1 social interaction to their total with that cat and 10 points go toward their friend-o-meter
Skills
There are three skills your cat will and some even master. Those are Hunting, Fighting, and Mentoring.
Hunting is learned by successfully capturing prey.
Fighting by winning battles or fights.
And mentoring by training apprentices.
Fighting and Jynting have a max level of ten. While mentoring has a max level of 5.
In-Game Shop [GentleSong]
Gentlesong is our medicine cat. She however is also the Shop-Cat. She sits in frint if her den and can be spoken to when available.
How for you know when shes available? In each post i will state whether she is busy or not up top.
Throughout the roleplay your cat may be announced to have found a Maple Leaf. Maple leaves are currency and can be traded in for items at the shop.
Gentlesong loves the colors and uses them to decorate her den and so she needs to replace older ones.
Available items:
Wolfsbane [10 maple leaves]
Queens are recommended to buy it as it will help ward wolves away from the nursery.
Rose petals [25 maple leaves]
Rose petals can be offered to a cat of the opposite gender and they may become your mate as a result.
Assorted herbs [15 maple leaves] x5
Cat going off to battle? Stop by for some herbs to prevent your cats death. Herbs restore 10% of their health and are used automatically.
Kits
When your cats get a mate there is a 50/50 chance that kits will result of a late night.. party.. between both cats. When this occurs, the medicine cat [aka gentlesong] will appear after 1 in-game moon to announce it that your mate is having kits. After 4 more moons, they will be born.
Kits are your way of moving onto the next generation and so, you take one kit from the litter and your mate's rper takes another. Any extras are placed up for adoption [third post] so newcomers will have equal genders as well. As you may only sign up 1 cat after the starting 20 is filled so the other mut be adopted.
Once your kittens are born, and you have chosen 1 as your heir, you can stop playing their parent and the kits will be automatically aged up to 2 moons. Which is when they begin to walk and eat solids.
Note, you must have one of each gender from seperate litters [one from both of your cats!]
Now, when the moon comes and GentleSong announces the pregnancy, she will also give a number of how many [very rarely will it be 5 or 6]. Genders WILL not be flipped until birth.
Events
Events are random. And so, wheb they do occur they wont be the same as the previous.
Events are classified as follow:
Death
Elder dies
Your cat died from illness
Your cat fell to their death
your cat died from old age
Your cat was attacked by a rouge and killed
Your cat died from blood loss.
Your cat was killed by player 2's cat on a fight.
The leader has died.
The deputy has died.
Your mate has passed on
Etc.
As your cat ages past 48, more things are likely to go wrong. Their skills will slowly dull, they may wake up with aches and pains, their health will also lose 5 points for being out in rain, snow or other very cold or hot weather.
Life
Your Mate is Pregnant!
Cat has become your mate!
You have become a Apprentice/warrior/Deputy/Leader/elder
Your mate has passed on
Your mate is ill.
You are ill.
Etc
Adventure
A badger/fox has been scented near camp!
A Enemy cat has been scented on clan territory!
You have found a tunnel enterance.
You have found a old badger set.
You see a figure in the distance, should you approach?
Character Development
Your mother is asleep, will you sneak out of the nursery?
Your mentor and den-mates are asleep, should you sneak out of camp?
You are bored of boarder patrols, should you break away from your group?
You heard [cat] has a crush on you, what do you do?
You heard [cat] hates you, what do you do?
Etc.
Random
Random events are things like natural disasters and weather.
forum
all cats have the same starting skills. 0 mentoring, 1 hunting and 1 fighting.




