Major Clanwide Plot Discussion

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  • We haven't done a major clanwide plot since last month when the End Game attacked BlizzardClan during their Fourth of July party with meteors. A potential plot point I was thinking about was having an enemy, preferably the Exiles, attack BlizzardClan's camp and essentially wreck it - either forcing them to move to one of the other islands or to rebuild in the same spot but with new structures instead (for example: cottages, or cabins, or etc...). This could also help to fuel a more active rivalry. Thoughts?

  • Yo I'm all for an enemy coming in and destroying the camp. Maybe we move to a new island instead of rebuilding on the same spot, because to me that defeats the purpose of destroying the camp. Though thats just my opinion

  • I think definitely starting up a rivalry against another clan would be a good idea! I also agree the Exiles might be a good choice because I know for sure they've already captured Illya and Jakey will be spending some time there kinda soon so that could sort of add to it. I like both the idea of moving to a new island and rebuilding but in the case of rebuilding it might be slightly longer because we could actually rp out gathering materials and then building the structures overtime which might be interesting? But also at the same time we could extend the moving plot by having small sort of sub plots happen on the journey there like attacks by random feral animals or unexpected biological/ecological happenings on a new island.

  • what if it was some kind of comical but also urgent plot?

    like a sudden overpopulation of rabbits has gone around eating all the herbs and the clan has to keep watch over their spots and go on group hunts to catch rabbits

    there could be competitions too

    and rabbit stew

    all the rabbit dishes

  • Agreeing that we should move to another island instead of rebuilding. It'd be cool if for a sub plot if it turns out the "new" island were taken over by rabbits other animals and we'd have to fight for our new home. I'm not sure how roleplaying this out would work, but just tossing the idea out there!

  • late trackkkkk

    would they eventually move back after a while?? or are they gonna live with the rabbits lmao

    also would the island be closed off due to the damages?

  • test.gif


    "We should tale Blizzfam, and push it somewhere else!"




    They could chill in the wetlands after some disaster, but after awhile, the lake's bacteria goes through the roof after a shortage of rain? This happens to me all the time, and it pisses me off! It means I can't go swimming!


    However, in Blizzfam's case, since most of their basic resources would come from the lake now, there would be no other option but leave? And then there could be some more travelling around the territory in hope of survival.



    Damn i'm tired


  • track


    Maybe some sort of invasive flora that has taken over the new territory? Then they can use it as a defense maybe. Like a wall around the territory's most vulnerable spot covered in that flora. It's maybe sticky or causes a negative reaction on the skin. Protecting everyone? Then people have to take care of it every once in awhile? Idk


    i want to be good enough for you

  • I think definitely starting up a rivalry against another clan would be a good idea! I also agree the Exiles might be a good choice because I know for sure they've already captured Illya and Jakey will be spending some time there kinda soon so that could sort of add to it. I like both the idea of moving to a new island and rebuilding but in the case of rebuilding it might be slightly longer because we could actually rp out gathering materials and then building the structures overtime which might be interesting? But also at the same time we could extend the moving plot by having small sort of sub plots happen on the journey there like attacks by random feral animals or unexpected biological/ecological happenings on a new island.

    hngh late track but agreeing with vell c,:

  • LATE TRACK but

    I kinda like the idea of an enemy forcing them to move to another island in their territory. It could create, in my mind, a lot of weekly themed challenges for gathering supplies, resources, and we could almost turn it into a really large scale kind game. Like it could be decided whether or not people have gathered enough supplies to safely rebuild the camp, or (since activity challenges are sometimes hit and miss) do they lose all their herb supplies, or does the lake get poisoned, do they all get sick from exposure? Are the attacks still going on, and how are they going to defend themselves? That kinda thing. I think it could pose a really interesting plot with a lot of side arcs for people to develop on


    plus bunny infestation would be hilarious