
The term "Go Deo" means forever in the Irish dialect.
"The lone wolf may die but the pack survives" is the family motto.
Introduction
Despite this being a family, it's all about tough love here. If you expect someone to dot on you like an overprotective mother, well, we got sections for that. This family is all about being useful, and helping and supporting each other. A family means having each others backs, eternally, no matter how much you wanna clot your family member at times. It won't be a walk in the park here, but in the end, you'll do anything to keep this family close, and together, because love eventually rules all.
History
The family was founded in January 4th, 2015 by Kili, resurrected by Azami, with Tiredpaw stepping up when his mother stepped down. Then the Go Deo family was once again revived, with Immortalkisses as its head. She then stepped down and gave the title of family head to her son, Alternativerock. But then Alternativerock became inactive, so Spanishlullaby took over for a time ; now, Immortalkisses is once the family head again.
Rules
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➢ Do not chat, or spam on this thread. If you wish to start up a plot within the family, or with a specific family member, direct message that person's account. For major plot ideas, message Happeh .
➢ Please notify @Happeh about any adoptions, litters, etc ; if something is mislabeled, also message
➢ People in the family are promoted based on ic worth. Sometimes just being active won't cut it.
➢ Although this family is all about tough love, there will be no rudeness between members occly.
➢ It is preferred that a character be put in an anticlan or a neutral clan rather than a proclan. Proclan members may be icly looked down upon depending on the situation.
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➢ Stay active, attend meetings, and obey the family head & council. After a month of not being active, a member will be viewed as dead or missing.
➢ Members may not harm each other on a personal vendetta, unless a fight is approved by the head. Doing so without permission will result in a punishment.
➢ During a clan raid, you may attack (not kill) other family members [see it as competition and fun more then anything else].
➢ If you have accusations against a fellow family member of them doing something considered illegal to the family, you must have evidence to prove it or witnesses. Punishment may be given to false accusations.
➢ Members can be anything except r'pists, and child murderers.
➢ If there is to be a new family head, there must be a fight between the current head, and challenging member. Or, it could be settled by an anonymous council vote.(Winner must be already decided by roleplayers ic).
➢ A member's loyalty should be in the Go Deo family, and not where they reside. Being loyal to an individual is encouraged, not a group.
➢ Anyone who tells an outsider about the family (w/o head permission) & their operations will be severely punished (may be kicked out & have memories erased).
➢ Incest is not frowned upon within the family.
➢ It is allowed and encouraged to marry/date outsiders, however when marrying an outsider, one must get head & council approval to introduce them into the family. Failure to get approval will bare heavy consequence.
Traditions
➢ Family members have specific wolf bodies that they only use around family members, in family raids, or in family meetings. To show an outsider one's family body is completely prohibited if they do not know about the family.
➢ Family members may have slaves/followers in other clans but they cannot know one's real name or actual appearance (unless one intends to make them into the family w/ head approval).
➢ Bimonthly a clan may be targeted against by the family (example multiple pranks, kidnapping members, making slave plots, cradlesnatching, etc) there will be one main raid against that clan towards the end of the month. During the free month, members will prank and go after other clans that weren't targeted in the previous month.
➢ Outside people that don't have g.d blood must prove themselves to the family to join (will be given a task via council & head). Fail to succeed may result in death or erased memories over the fam's existence. An alternative would be to fight the head or a council member.
➢ Family head must pick a "right hand man" that acts as a servant to carry out their orders to the members, etc (Almost always a contradicted demon).
➢ If there is to be a new family head, there must be a fight between the current head, and challenging member. (This happens when a member publicly disagrees and starts to cause an uproar). Or, it could be settled by an anonymous council vote. (Winner must be already decided by roleplayers ic if there is a fight). The one that wins may make an example out of the loser.
➢ When giving a punishment, the current head may either demote a character down to omega or slave status for awhile, they may give the character a weaker body, may erase memories, kill a loved outsider of theirs, or simply execute them, etc.
➢ Failure to be something supernatural (such as angel, vampire, demon, deity or other) may result in being looked down upon by other members no matter who's child you are. These members may be considered weaker and as such will have to prove themselves more.
Members
Family Head-
The family head oversees most decisions, and is thought of to be the main figure within the family. They rely on their council to help them with major decisions regarding family matters, such as punishments, promotions, intell, etc.
The Hand-
The Hand is a servant to the head, that will do anything for the head. They are usually not related to the family by blood, but as long as they serve the head, they are considered as 'family'. Once their head is no longer apart of the family, or step down, the demon is free to do whatever they want. Most likely the new head will choose them as a Hand, kill them, or erase their memories and set them free.
The Council-
The council consists of three members that oversee the combat, social, and healing branches, respectively. They are in charge of training the people under them, and making sure they know their jobs. They assist the head in decision making.
Heirs-
Heirs are the ones who are fit to take over the family should the head decide to leave, die, or step down. The heir that gets the title of head is determined by the members, excluding the former head and council. There should only ever be two heirs, one picked by the council, and one picked by the head. It is possible to be a council member and heir; it is also possible to be a normal member and be a heir. Heirs should closely watch the head, and the decisions they make, to learn from them. Heirs will also be the line of contact between council members and regular members.
Combat Branch-
The Combat Branch consists of the fighters of the clan, though everyone has a specific area of study in this branch. One could be a fighter, an assassin, a spy, a tactician, etc. They are responsible for providing safety for family members.
The Social & Maternal Branch-
The S&M branch is used for making new members feel at home, possible recruiting, etc. They care for the weaker (and younger) members, and they are also responsible for any party planning, wedding planning, or prank planning.
The Healing Branch-
Self explanatory. They work as medicine cats, and keep up the welfare of the group. They also provide therapy, and counseling.
Younglings-
Any member under the age of 6 months.
Servants/Slaves-
Work under the members of the family. Can be put into this group as punishment.
family head- 1/1
Immortalkisses - Bloodclan/Blizzardclan warrior - angel god vampire hybrid - played by @Happeh
the hand- 0/1
the council- 0/3
heirs- 0/2
combat branch-
social & maternal branch-
healing branch-
younglings-
servants/slaves-
Relations
A full list of relations are linked here. I didn't add them into the fancypost because it'd break everything.
Joining
Keep in mind that if a normal character wishes to join, a coin will be flipped (via google) and the rper will occly call heads or tails. One will be your character getting in, the other will be your character not getting in (and therefore failing in their task/fight, or w/e). There is a chance that a character icly may let your character in anyway (varies from character to character) but that depends on the level of failure you decide to show/rp out. Regardless of the result of the coin toss, there will still be a private thread between a newcomer and the higher ups. Keep that in mind when applying to join. (remember the risks as well).
Links/News
7/28/17 - family reboot