BLOODCLAN GUIDE - UPDATED 12/25

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  • BLOODCLAN GUIDE AND FAQ


    "BEAT ME BLACK AND BLUE. EVERY WOUND WILL SHAPE ME, EVERY SCAR WILL BUILD MY THRONE." - 'THRONE' BY BRING ME THE HORIZON


    GREETINGS, weary traveler. Seems you've wandered onto BloodClan territory, we don't tolerate trespassing so I certainly hope you intend on staying. Despite the rumble in your stomach and the dryness that coats the back of your throat, our climate is rather tropical and sharing with outsiders isn't in our nature. Known as a rather large and fast-paced group, this anti-clan is ruthless and unpredictable. If you're here to join then fret no more, shake some sand from your paws and take a seat so I can share with you BloodClan's secrets and introduce you to the various personalities you'll stumble across beyond our borders. Disregard the bones scattered along the land as both torture and cannibalistic hobbies are practiced here. Since traveling to the asylum, spiritual encounters and the stories that carry with them are also becoming far more common, yet don't let that linger in your thoughts; we are BloodClanners, what else did you expect?

  • HISTORY

    HISTORY is not unfamiliar to the clan, because while others may have been raised from the ashes, their history has been forged and will continue to be forged for many days, months, and years to come.

  • TERRITORY

    After a long and arduous journey Bloodclan has left the Mediterranean territory and returned home to the desert where Bloodclan had once lived before, though it is not the same desert of old. The place has nurtured and grown without them, sweeping away the past to make way for the future.


    The White Sands

    The Western half of the territory is where any clan would come upon for their border duties. A wall stands upon the border made out of thick beige stone that is washed with blood from the bodies that are piled upon it on a daily basis. The desert is unforgiving with white sand and dunes for as far as the eye can see. Sometimes a cactus is seen growing in the ever shifting sands, with snakes, lizards, camels, aardwolves, etc seen scampering around for food. Pockets of many different oases dot the land randomly and though they are hard to find Bloodclanners have a good sense of where to go for their water while out and about. They are usually marked with large palm trees and bright green foliage surrounding the water sources.

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    The Sphinx

    In the northern part of the White Sands stands a large and imposing Sphinx statue. Her entire body is made out of what appears to be white stone blocks and she used to have brilliant paint along her headdress once upon a time. At one point she used to have a nose but it has long since fallen off and degraded over time. Her paws are huge but buried in the sand and between them is an massive entrance way into a even more impressively huge room. The main room seems to have been a entrance way of some sort with red paint that streaked down the middle to a large sitting throne. To the left and right are hallways leading to many different rooms fit for living in or just saying if one wanted to.



    The Red Sands

    The Eastern half of the territory consists or red desert sands and harder packed ground. Here the shrublands thrive with scraggly bushes and cacti that reach up toward the sun. Birds and rabbits are more plentiful here as they walk along as well as smaller deer and sandcats. Beyond these shrubs lands are canyons and valleys made out of vivid red sandstone that make nice resting places and some have even been home to humans who left behind their things here and there. Carved out in one of these canyons is an arena like area used for public executions, or games for Bloodclanners to enjoy and bet on. Some of theses canyons have small rivers or streams that run through them. Toward the back behind the canyons stand black looming mountains, a dangerous place but where prey is more abundant. It seems to storm along the mountain range quite often.<br>

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    The Blood Nile

    The blood nile is a large river that runs down from the north of the territory and curves a path through the Red Sands and some of the Canyons. It runs close to the campsite before twisting away and though do not drink form this source of liquid as it is completely made out of the blood of foes past and now Bloodclan’s enemies. What keeps the river supplied with blood is currently unknown.

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    The Camp Grounds

    In the middle of the territory where the White Sands and the Red Sands meet is the camp. The camp consists of three pyramids shaped roughly in a slightly curved semi circle. The largest which stands in the middle houses the bulk of the clan and is where announcements, parties, meetings, etc are held. The second largest pyramid to the right of the main is a more religious, spiritual structure that acts as a cemetery. The dead are to be placed in their own respectful chambers, and members can go here to worship as they please and make sacrifices. The smallest which is off to the left of the main pyramid is for the high positions. Political and private meetings will be held here, and stationed medics work within the lower halls. In the middle of the three pyramids is a large oasis where members can drink and relax. shadows from the structures can provide shelter from the heat, as well as what greenery such as large palm trees and stretches of bright green grasses that manages to grow alongside the large pooling of water.

  • LAWS


    1. All FF rules apply, IC and OOC.

    2. OOC drama is not allowed; if it is occurring and you are a witness, notify staff.

    3. Drama IC is greatly encouraged, however, and is often used to support plots.

    4. The leader's word is law.

    5. Harassing/bullying another member physically or verbally can result in an automatic demotion to the rank below you, high position or not.

    6. If there are intruders, alert the BloodClan leader immediately so they can handle the situation.

    7. Members should not be demoted unfairly for equally unfair reasons (ex. blankstar demotes blankblank for inactivity, even though this member has posted fifty times or more this week).

    8. Do not kill/capture members of allying clans

    9. Rape of any kind is prohibited (ally or enemy).

  • RANKS


    KING/QUEEN [HP]: The leader of the clan; their word is law. They hold meetings, finalize decisions, and oversee and control all politics. They have the power to command, promote/demote, and punish any position below them.


    Barbara, played by cobblepot


    OVERSEER [HP]: The second in command and the one to take over after the King/Queen dies or steps down. They oversee the Warlords, Third Tiers, and Second Tiers. They are capable of leading/organizing raids, accepting invitations from allies, and punishing/commanding positions below them. They are also allowed to accept suggestions made by clanmates. They may hold meetings for S/HPS, deal with alliances with the leader's permission, and step in if the leader is temporarily absent. They are authorized to perform any duty with the leader's permission.


    TBA


    WARLORDS [HP]: The assistant deputies of the clan; they are authorized to lead/organize raids, accept invitations from allied clans, and accept suggestions brought to the leader by clanmates.


    MASTERS OF STRATEGY:

    Masters of Strategy are a division of Warlords that typically lead, organize, and strategize for Bloodclan's offensive raids unless stated directly otherwise by the King/Queen


    Solveig, played by Quill


    MASTERS OF SABOTAGE:

    Masters of Sabotage are a division of Warlords that specialize in vandalizing enemies' territories, spying on enemies, and capturing, torturing, and killing high positions of enemy clans.


    Buckingham, played by Sky;;


    MASTERS OF TRAINING:

    Masters of Training are a divison of Warlords that are responsible for holding battle training activities, assisting apprentices in finding mentors and, with the permission of an apprentice's mentor, assisting in their training.


    None at the moment


    PHYSICIAN [HP]: Physicians are equal to the rank of Warlord in terms of authority and respect. They are the Bloodclanners who are devoted to healing and herb lore. They work around camp and on the battlefield, and they are expected to attend raids and treat those in need of medical attention.


    Hypokrisis [HEAD PHYSICIAN], played by Fourteenth



    THIRD TIER [HP]: They are below Warlords in ranking and are more of an elite squad of BloodClanners that have been recognized for their loyalty, dedication, and bravery. They may lead/organize raids and accept invitations from allied clans.


    None at the moment


    SECOND TIER [SHP]: Known as a stepping stone for those who seek to climb the ranks further. They are a welcoming committee of sorts and also a police force.

    Giancarlo, played by BLOO.


    OMEGAS: This is the slave rank and anyone can be demoted to such a ranking if they are disloyal to Bloodclan or do something that puts Bloodclan in jeopardy. captures can be deemed omegas and put to work doing slave labor.


    None at the moment

  • TITLES


    TASKMASTER - For dedicated members who put forth ideas and actively strive to get things done

    SOCIALITE For those that are friendly to newcomers and active

    MILITARISTThose who show battle prowess and lead raids time and time again to grind our enemies into the ground

    CURATIVEFor those that show interest in the healing art form and hope to better themselves in that regard

    SPARKFor our young ones below the age of six months who are active and just as friendly

    DAUNTLESSGiven to members who win specific competitions in which this title is offered as a prize.

    TWISTED Given to the most cunning and creative minds when torturing our enemies

    LEGENDFor those that have been in Bloodclan for over a year and have worked hard and always remained loyal to their clan.



    POLITICS


    ALLIES 一 BlizzardClan, The Empire, The Black Isles, Colouredclan, Shadow Veil


    NEUTRALS(note: BloodClan RARELY does neutrals.)


    ENEMIESAll clans not listed above are considered enemies


    》CREDIT goes to Fallen, Copper, and Crim for the information used in this guide. Salt for Additionally, the information for the history also goes to the past BloodClan guides. Desmond is credited with fixing the guide yep. If you have written some of that history, then pm the owner of this account so you can be added to the list of credits.