Ext. Clans & Trad. Plot Questions

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  • I just need to know what IS allowed in the main game. It's been so long sine I've been here I don't want to jump in with a flying, flame throwing cat (an example) if that isn't allowed. I've heard that changes were being decided upon now but I'm not sure if realism will be included in that.




    I also have a question for the Traditional section. I was thinking of restarting an old plot of mine, back on my first Elmo account forever ago, called 101. Basically humans capturing a large number of kittens and raising them to fight against each other. I'll have to find all my old research on inbreeding and the effects of steroids on cats and their offspring.


    I just want to make sure that is an acceptable plot before starting with it.

  • Currently, anything that isn't op/godmodding/powerplaying is allowed, though with the changes to the extended Game your character may have to be changed to fit.


    For the trad game, if it isn't canon it isn't allowed. I haven't read all the books(I can't find the newer ones in the library yet) but I haven't seen that, so I'd have to say no. It'd be fine for the extended Game though!

  • I heard there were changes going on. Are they to make the game more realistic? Or to just put limitations on abilities and species so nothing is to overpowered?


    I already created the character I was thinking for the Ext game. An avatar. A normal cat with no abilities, but he has four other forms he can change into. Each form takes about two minutes to change into and is horribly painful, but they let him control a different element. But he can only control the element of the form he's currently in. It weakens him after and he can't change over and over again without damaging his body. And on the first four days of the month he can't change at all. I wanted to give him as many weakness as possible with his power. <3

    I even created a few new alleles to make being an Avatar genetic. I was about to make a little plot about it but I think I'll wait to see how the changes play out. Lol.


    As for the Trad plot, that's cool. I'll start getting all my info for that plot and get started on it. So excited! :D



    And I had another idea.... Sorry for bugging you all. But I just took my fosters back to the humane society today so they could go up for adoption. They weren't my first fosters, but they were the first I've had to bottle feed and wean and socialize. I've always wondered, if they could think and feel like the cats from warriors, what do they think about and how do they live their lives after me?


    So I was thinking of making a plot, for anyone interested. Where an NPC twoleg fosters kittens for their local humane society, and sometimes finds and cares for strays that are hurt/sick. So people could have their kittypet kittens, cats, mother & kittens, etc, sign up and go there to recover. Share the house and garden.


    Afterwards the twoleg will take them back to be adopted, or if a stray the TNR (trap, neuter, release). Regardless people could do with their cat what they will, it would just be an interesting character development for the cats to pass through, be cared for, meet the others, etc.


    If not in the Traditional I can put it in Ext. :)

  • We're creating a whole new world. Everything from the powers allowed to the geography of the world will be implemented, though there's still a lot of discussion to go so nothing about this new world is really set in stone. We are definitely going to try and find a good balance between structure and creative freedom, so FeralFront still be loads of fun c:


    That sort of character would be perfectly allowed in the extended Game! He sounds like fun tbh


    And that plot sounds cool, but it would have to go in the extended Game. It would definitely serve interesting character development!