
Welcome to the Isles of Mythos. This place is home to a myriad of supernatural creatures, hidden away from the watchful eye of humanity. Yes, some humans are allowed to live here -- but you see, you cannot decide that you want to come here. The Isles choose you, presumably sensing that you hold some degree of supernatural power. Vampires, fairies, elves...the list goes on. But the most notable, and most powerful, is the lycanthrope: or more commonly known as werewolf. The werewolf lives in a large pack, controlling most of the island and keeping it safe. You could liken the alpha of the pack to a monarch-- they are that powerful. However, there is resentment stirring among the other supernaturals, especially the vampires. Will the pack continue the thousands of years of tradition, or be conquered by time? We shall see...
WEREWOLVES -- playable -- Lycanthropes. That is us. We rule the island with strength in numbers. At around 15 years of age, our first "Change" happens. Each of us has our own wolf, and with it, its own personality. We are strong, but our Alpha is the strongest. Usually passed down through birthright, though it is possible to challenge for the right to be Alpha. In our human form, we are still exceedingly strong, fast, and we also live longer than humans, though we aren't immortal like vampires. We heal faster too.
ELVES -- semi-playable, ask me -- These tree-huggers are very reclusive. We don't know too much about them, but they have large cities in the depths of the forests. They are very tall, and human-like, though you can tell they definitely aren't humans. They move silently, and could be mistaken for vampires, except their skin can come in all shades and colors. Do not challenge an elf, because they are peaceful, but extremely deadly when threatened. They are even rumored to control magic, making them much more powerful than witches.
WITCHFOLK -- playable -- Witches and warlocks are simply just regular humans that somehow attain a spark of magic within them. Many times, they are allowed to reside within the pack, for their skills and human characteristics. Sometimes they can be extraordinarily powerful, and their skills range from healing to blasting fire and anything in between. However, they are still human, and their skills are no match for an elf's or a fairy's.
THE FAE -- semi-playable, ask me -- Fairies, like the rest of us, are creatures born of magic. They are especially known for being tricksters. They seem innocent, but they can be very cruel and often their "harmless" tricks can turn deadly. They usually hang around the elves, so if you stay out of the depths of the forest, you should be alright. They're fairly neutral as far as alliances go, but again, the elves are as close as an ally can get for the fae.
GNOMES -- not playable -- They're really just pests. They're small, ugly, and annoying. If they bug you, just tell 'em that a vampire is coming. Everyone is scared of those guys.
TROLLS -- not playable -- They're like gnomes, just really huge and even nastier. It could take up to 10 wolves to take down a troll, and even then, it would be difficult. There's been few sightings of them nowadays, but be careful.
MISCELLANEOUS -- semi-playable, ask me -- These are creatures such as unicorns, pegasi, griffins, and dragons. All of these beings have not been seen for thousands of years, and many believe they are not in existence anymore. If they are still living, you would be very lucky to see any of those magnificent creatures. They were presumably, the first supernatural creatures in existence.
RANKS
Alphas 1/2 - Aurelia Declaire &&
They are a mated pair, who takes care of and makes decisions for the pack. They can be either genders, but when one dies the other must step down and a new alpha must take their place. It is usually passed down through birthright, however, a packmember is allowed to challenge them for the role. That hasn't happened very often within the pack's history.
Betas 1/2 - Roxanne Love Lee &&
They do not have to be mated. They are the alphas right hands, helping them make decisions. Unlike other packs, if an alpha dies, they DO not assume the alpha title unless they challenged for it and won.
Heir 0/1 -
unavailable till alpha mates
The heir is the eldest out of the alpha's children. They are trained from an early age to assume the alpha's title when the time is right.
Healer 1/1 - Jillian Hanna Fox
This is sometimes filled by a witch/warlock. They work tirelessly to keep the pack healthy, and are also in charge of keeping the history of the Isles.
Regents 0/3 - unavailable till alpha mates
If applicable, the other children of the alpha pair. They help out with making decisions, and often, if you want something done, you approach them. They don't hold much political power, but they are very respected.
General 1/1 - Blair Montgomery
They report directly to the betas. They organize patrols, and the day-to-day needs of protection. Many times, the acting general becomes one of the betas.
Warriors 5/unlimited - Charaphenelia Knight && Damian Knight && Declan Harp && Ezekiel Bulwer && Deanna Winchester &&
They make up most of the pack. They patrol the borders, hunt, and fight for the entirety of the pack. Much of the grunt work goes to the warriors, which does not go unnoticed.
Apprentices 0/unlimited -
One moves to the apprentice rank after their first Change, which can happen within 13-15 years of age. They usually train for one to two years before graduating to a warrior status.
Pups 0/unlimited -
The young of the pack. They are fiercely protected.
Omegas 1/4 - Parker Carl Briggs &&
Lots of times, if a traitor is discovered, or a pack member disrespects a very high rank, they will be placed in an omega ranking. They are kept under close watch, and if they are not deemed worthy they are outcasted. With hard work, one can earn their way back to where they were. If they are trustworthy, sometimes they are tasked with watching the pups.
Others 2/15 - Ember Eclipse && Victoria Lodge
These are the many different types of creatures that co-exist outside of the pack.
-Don't disrespect anyone, especially the alphas.
-Do not pick fights with other creatures. We don't need unnecessary violence.
-Protect the pups at all costs -- they are helpless without their wolf-self.
OOC
- FF rules apply
-No OP or PP
-Even genders - as well as even amounts of characters. For every character other than a werewolf, you have to make a werewolf as well.
- The alpha will choose her mate within the RP, but you can always PM me for plot ideas!
- Just be nice!
RP Thread - Not up yet
My forms & the form will be below.






















