My ideas && opinions on how to improve the ext. game.

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  • wait wait wait the shop is gone? or was it moved? what are credits? are credits new freshkill ???
    also who are all these new clans in the non-traditional rp section

    I feel like you should make another thread with your questions since this one isn't really the right topic for it.


    And yes the shop was removed. Credits don't do anything atm, and new clans appear over time of course.

  • Alright well traditional is specifically based on the warrior cat series where non-traditional or extended it based on clans like warrior cats but with powers and many different species. The shop is gone and there is no longer freshkill. You can be any species with any powe you want.


    I would love to answer all of you questions! Do you mind if I private message you?

  • i agree somewhat... sometimes a good leader is great to have there for a long time, but i know that a leader changing too often is hectic and makes muse lower. its nice to have some consistency, i think people shouldnt be leaders for like two years, but three to six months and then leaving is pretty good for me.

  • i think the issue with forcing leaders to have set terms is that it might drop the motivation to become leader? like, my goal with my boy Cyrus has always been to take him as far as i can before i lose muse for him or drop rleplaying, and with the position he's in now leadership is definitely plausible, but if i knew i would have to give it up in such a short time i wouldn't see a point in trying. theres only so much you can accomplish in that amount of time, but i do agree that some leaders stay too long. i haven't noticed it here because ive only been back since september but i remember back in 2013/14 there were some leaders who had been in place for years

  • I gotta disagree with the leader thing. It can literally kill someone's muse to have some sort of time limit, especially with something that is supposed to be a reward and also a stress. I think if the person is being an awful leader then there should be maybe a group / a person who can warn them since its kinda awkward when your just a clan member. other then that I think it'd be a bad idea to shorten position time.

  • im not suggesting a time limit either, but usually leaders dont last longer than that time range which is fine. its annoying if someone is leader for like two years if they arent a very good one but what are you gonna do about it? forcing them to step down can disrupt plots and all sorts of things that the leader might be trying to fix,

  • i agree somewhat... sometimes a good leader is great to have there for a long time, but i know that a leader changing too often is hectic and makes muse lower. its nice to have some consistency, i think people shouldnt be leaders for like two years, but three to six months and then leaving is pretty good for me.

    yes yes, I agree completely! Constant change can be hectic and cause decreases in activity, so I wouldn't like constant change. I mostly wish for those who have been leader for 8 and up months to give others a chance. I've lost muse in many clans due to the lack of change in the leadership. Sometimes a clan needs change.



    i think the issue with forcing leaders to have set terms is that it might drop the motivation to become leader? like, my goal with my boy Cyrus has always been to take him as far as i can before i lose muse for him or drop rleplaying, and with the position he's in now leadership is definitely plausible, but if i knew i would have to give it up in such a short time i wouldn't see a point in trying. theres only so much you can accomplish in that amount of time, but i do agree that some leaders stay too long. i haven't noticed it here because ive only been back since september but i remember back in 2013/14 there were some leaders who had been in place for years

    Yes, I agree. That is a position your character has rightfully earned, and losing it quickly would be disappointing. So much effort would be wasted because there would be no impact. But sometimes too long can also be a problem. The limit wouldn't be a short time (if it ever existed) just long enough to actually get things completed, make an impact, be well known.



    I gotta disagree with the leader thing. It can literally kill someone's muse to have some sort of time limit, especially with something that is supposed to be a reward and also a stress. I think if the person is being an awful leader then there should be maybe a group / a person who can warn them since its kinda awkward when your just a clan member. other then that I think it'd be a bad idea to shorten position time.

    I can understand your disagreement. But these things are sometimes necessary, it also kills muse to be in a clan for months, with good activity and amazing muse, but never climb to a position that applies to your characters plot. If one character stays in power forever, it can kill muse for others too.

  • im not suggesting a time limit either, but usually leaders dont last longer than that time range which is fine. its annoying if someone is leader for like two years if they arent a very good one but what are you gonna do about it? forcing them to step down can disrupt plots and all sorts of things that the leader might be trying to fix,

    true, maybe a time limit isnt best, but some other characters have plots too. What if your character had leadership as a part of their plot? Due to the 3 year leader they may not get that and you could lose muse for them after being deputy for months and months.


    once again, I'm sorry if I sound rude!

  • im not sure if asking your questions on this thread will help at all, you should make a thread in the help den to get your questions answered or pm one of the people that offered,


    and you dont sound rude! i really apprrciate you taking the time to answer everyone! i completely agree with you. i dont think its personally that bad of an issue as leadership is stressful af and people usually dont stay up there for an insane amount of time luckily.

  • Well, I don't think there should be leaders who just stay there forever. As someone who has had a character as deputy for months it can be so annoying. I just think it isn't the best idea and it's pretty unfair to the person who's leader. They also worked hard to be in that position. Not really in a good mood right now because of irl stuff not this, but I don't think it's a good idea. Well, maybe? It'd have to be a pretty long while if I was to be okay with it. I mean it's not a bad idea for sure just seems like it'd cause more trouble than it's worth. Especially when I think about actually getting in the leader position only to know it's not gonna last long.

  • I do agree that the time span of a leader shouldn't be ridicously long. Anyone who's pushing more than 1 year and a half as a leader can be a bit irksome to others. But I feel like on the leader's part, they're just trying to leave a mark so they can go down in the clan's history ??


    Sorry it's sort of late. I just spewed it out

  • yeah. most the leaders i've seen are pretty good with managing how long they are leaders?? like, they step down or die instead of going on and on. but i could see a scenario in which the leader stays leader for a longer time? maybe a group like the end game but unlike it as well (or maybe that one group back then? the star council, right?) could see the factors on it and if the leader is idly doing nothing plot-wise and has stayed that way for a while, they are demoted? ah, sorry if my idea is illogical or not good, i'm pretty tired.

  • Staff will not subjectively decide who gets to be in what position or how they RP. Anything that involves staff subjectively deciding the quality of someone else's character will not be created. This goes completely against the core of FeralFront as well as creative freedom. These changes must come from the members.


    For staff to help facilitate leaders improving their character development skills, maybe leaders have different/more involved Character Developement Challenges? Something leader specific to allow additional learning about what makes a good story.


    ~mobile

  • that's a really good reason not to create something like that, sorry for being illogical! i was thinking about this last night, but maybe making something along the lines of "character reaction threads" where people post different scenarios and the character reacts to it? i've seen something similar like this once or twice before and it may be fun and pushes people to think of these reactions!


    writing good stories and posts is definitely important. some of the most detailed, developed characters i've seen are roleplayed at casual-paced activity. character development challenges that have depth and meaning are something that makes us brainstorm and let us know our characters better, so i would love to see them around :,)

  • Putting a time limit on leaders isn't fair - i think that if you're roleplaying to become a leader then you're roleplaying for the wrong reasons


    There's the rule in place about takeovers and that can always be utilized

  • Freedom? Tell that to all the banned members.


    Alright, I see that people are against this suggestion, so I will revoke it. Perhaps a fix that could be made (this is about leaders again, I'm sorry.) is that they should be required to be more active around the clan? A lot of leaders are, and I love that! But some leaders only do meetings, political things and private threads with friends. Leaders should be required to greet members and etc.


    This is lazy but tbh, this I dont have as much urge to it. Its mostly fine, its just a thing I've seen a bit.

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    tracking, mostly because those talking about op characters sound like they are directly attacking a lot of people and i'm not,,, down with that :')
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