Nyrsia, the School for the Gifted (Sign-Up Thread) *OPEN*

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.

  • Welcome to Nyrsia



    about ✦ mage ✦ drygrians ✦ nyrsia ✦ schedule ✦ joining ✦ veterans ✦ roleplayers


    Nyrsia is a school for the gifted- or, rather, the more magical than the rest of the general population. Built by a race fleeing their war-torn homeworld of Drygria, the school is a castle, out of sight thanks to a spell keeping it suspended in the air, more than a thousand feet from the ground.


    After a few years of peace, the foreigners decided to turn it into a teaching environment for their children. However, not long after setting up most of the school, they were attacked by the very things keeping them away from their homeworld in the first place- the Gryjr. Dark, shadowy beings, these aliens had wiped out their homeworld with little to no resistance. Thinking first of their future, the Drygrians made sure that their children were well out of harm's way. Despite their initial reluctance, they gave their children away; some went to doorsteps, some to orphanages, some to hospitals.


    Within days of ensuring their children's safety, violence between the Drygrians and the Gryjr began. It wasn't long before it became apparent that this was a battle that the Nyrsians would not win. They locked down the castle, leaving teachers there to hold it down until one day, hopefully, their children would return again once they came of age- sixteen- and their powers emerge.


    Once the Gryjr had finished their job of destroying the last of the Nyrsians, they left. They had no quarrel with Earth, and didn't need their resources or their lands for their needs. To them, the Drygrian race was no more.


    They had no idea how wrong they really were.


    MAGE



    More than fifteen years after the disappearance of the Drygrians, the first sign of magic appeared in the oldest of all of the children. Holly Olsen, a sixteen-year-old high school student, was more than shocked one morning when she awoke to her bed floating in the air. That wasn't the only thing wrong- she could make things happen without touching them; she could influence things by just thinking about them; and most dangerously of all, she could destroy something with less than a thought.


    She finally told her parents, who finally admitted to finding her on their doorstep one morning. They knew nothing of her heritage, other than an address, provided to them on a letter penned to them when they found her. In a fit of anger over being lied to her entire life, Holly began to spiral out of control, using her unharnessed powers to wreak havoc on her house. It wasn't until she had settled down that she realized what she had done- her parents were severely injured, her sister dead upstairs.


    Desperate, alone, and fleeing from anyone she saw, Holly realized the answer must be in the address. She found the location, only to find it to be only a patch of forest. Suddenly, a tight claw wrapped itself around her arm, lugging her higher and higher in the air, until they reached solid ground- in front of a castle. It was Nyrsia, as she later found out. Her transport, a griffin. It didn't take her long to learn who she was, and then she became a student in the school. As the years past, she became more and more in control, earning a new identity and another chance. Her name became Mage, and she became desperate to find others like her, and teach them about their powers.


    She would wait for more than five years.



    ABOUT DRYGRIA/DRYGRIANS



    Drygria was a planet very much like Earth, with many different environments and people. There were more than nine main species that inhabited the planet more or less harmoniously. Each had their own specialty, as well as ideal environment and unique culture. Most of the children of the Drygrians that built Nyrisia won't show powers or have any prominent features of any of these following species until they turn sixteen, caused by a spell cast upon them by their own parents, to keep them safe. Below are the descriptions of the species.



    ABOUT NYRSIA



    Looking like a smaller, less dark version of Hogwarts, Nyrsia has five main sections- the dorms, the classrooms, the library, the open grounds, and the stables.


    The dorms are where the students- and teachers- live. Found in the Left Wing of the school, they are not split up by gender, but rather, each student will have their own room instead of sharing with a roommate. It isn't uncommon for a girl to be next door to a boy. Welcome to 2017.


    The classrooms are larger than those you might find in a regular high school, and can be found in the Right Wing of the school, on the first and second floors and can stretch into the Left Wing on the second floor. Since the amount of classrooms are less than those you might usually see, that allows more space for each. However, size varies depending on what class is taught within it. For example, the "Drygrian Language" class might be a bit smaller than that of the "Magic" class.


    The library is a main focal point for the school. Most of all of the information that you would need know can be found in the library. Found in the center of the school, it spans three stories and is where many students go to study or do homework. Many of the ancient texts of Drygria rest in this library, which are the last remnants of writing from the ancient planet.


    The open grounds surround the entire school, like a yard to a house. Many students find themselves spending their free time there, or practicing magic (within the guidelines) or doing homework.


    The stables are found in the northern corner of the open grounds, and house the larger animals, mainly Lesser Griffins (which are the non-verbal, less intelligent variant of the Greater Griffin).



    THE SCHEDULE


    For ease of roleplaying, everyone has the same schedule. Is it unrealistic? Yes. Is it a bit illogical? Yes. But it makes everything easier.


    7:00am: Wake-up Call
    7:30am: Breakfast begins
    8:15am: Period 1- History of Magic- Taught by Professor Veni, Griffin (Fantasy)
    9:20am: Period 2- Geography of Drygria- Taught by Professor Talus, Lava Ghost (Drygrian)
    10:25am: Period 3- Magic- Taught by Mage, Drygrian
    11:30am: Lunch
    12:30pm: Free Period- Choices: Extra Herbology, Extra Drygrian Language, Dueling Club (With Mage)
    1:35pm: Period 4- Herbology (Gardening)- Taught by Professor Circe, Bunny
    2:40pm: Period 5- Survival Skills- Taught by Professor Archimedes, Snake
    3:45pm: Period 6- Foreign Creatures- Taught by Professor "Prongs", Deer
    4:50pm: Period 7- Drygrian Language- Taught by Professor Birch, Elf (Fantasy)
    6:30pm: Dinner
    9:00pm: Curfew


    It is a very long day- with heavy coursework- but hey, they are trying to learn about their entire history and how they fit into society, so it should be expected.



    HOW CAN I JOIN?



    If you've gotten to this point, you must have some sort of interest in this thread. So here's a really easy, basic form:



    As an example, here's Mage's form.



    Your character will have received a letter:


    ABOUT THIS THREAD



    If you didn't know, the original version of this thread was created on January 1st, 2014. It has, to date, more than 10,900 replies. This is going to be a resurrection of that thread. The original can be found RIGHT HERE .


    VETERANS OF THIS THREAD:




    ACCEPTED ROLEPLAYERS:




    RULES:



    1. All general WCRPG rules apply.
    2. Please no Mary Sues or Gary Stus ("perfect characters") as that can make the plot dry and boring.
    3. Please no OOC fighting or spamming. Take it to PM or I'll kick you off. I'm generally a nice person, but that kind of behavior can interfere with everyone's experience on this thread and is especially rude.
    4. This is a semi-advanced thread. That means 1-2 paragraphs. I totally understand if you're rushed or have an especially lose muse once in a while, but if it is repetitive then I'll send you a PM about it with tips or something along those lines.
    5. No powerplaying. Your character is not the main character. Even though this is a fantasy roleplay, don't make them some superhuman being that can't possibly be hurt.
    6. Your character may have a history of depression, abuse, or self-harm, but please do not make it a problem in this thread. It can influence your character's personality, but it has to be their history, not a current, reoccurring problem as it could be triggering or offensive to some roleplayers.
    7. Please complete the form to the best of your ability. If you have any questions on the form or anything else related to this, please PM me.
    8. Cursing is allowed, but for the first few days as we figure out the atmosphere of this thread, leave two letters censored with stars (ex. h**l, d**n, f**k) so younger roleplayers can participate. Trust me, we'll get the idea without the full word. If in doubt, leave it out.
    9. Please have fun. If you don't like this thread anymore, or aren't able to post for personal reasons, please PM me and I'll remove you from the thread quickly and quietly. If you don't post for more than a week, I will PM you, just to make sure you are still able to roleplay. If you say no, or don't respond to the PM in more than a week afterwards, you will be removed from the thread.
    10. If you read these rules, put your favorite fandom in your "etc" section.

    The post was edited 10 times, last by Trexgirl ().

  • Name: Drax'aran nok
    Nickname: Drax
    Species: Vozi
    Age: 16
    Gender: Male
    Pronouns: He, Him, His
    Sexual Orientation: Straight
    Birthday: December 20, 2000
    History: Drax was raised by a good friend of his parents for reasons unknown to him. Despite not knowing his actual parents, the one who raised him was a father figure to him. For the most part they stayed secluded away from the outside world, and the very few times they went out they resembled Eskimos in the Alaskan wild. The fun and games were all cut short when a flash flood occurred mid-winter. Both being coldblooded creatures, the sudden freezing waters shocked their nervous system and essentially paralyzed them. While Drax got lucky and was able to drag himself far enough up the stairs to get the majority of his body out of the water, the father-like figure ended up drowning. After that, Drax basically just holed up inside the house until the letter for Nyrsia came.


    Appearance:
    Description of Appearance: Large, even for a member of the Vozi race, Drax, when standing straight up is a towering 7 foot 6 inches tall. Even when slouching he is nearly 7 feet tall. Drax is a more extreme version of the Vozi, putting more emphasis on the Lizard in Lizardman. His head looks more serpent like than lizard, complete with unnerving, unblinking pale yellow eyes with black slits. A line of small curves spikes flow from the top of his spine to the tip of his tail, where it ends in a more scythe-like blade. His body is more lean than muscular, putting an emphasis on speed rather than brute force, covered in hard scales that can match up to iron. His hands and feet end in clawed tips and are designed to be especially effective in climbing and grappling, as well as tearing. When it comes to his legs, they are shaped like /_ which aids in jumping. A crocodile like tail and pale white scales covering the entirety of his body completes this lizardman's appearance. /


    Handicaps: None, unless you count his temper as a handicap, which has put him into awkward situations many a time.
    Body Modifications: Nope


    Personality:
    About personality: Drax is typically lazy, laying out in the sun and accomplishing absolutely nothing. However, he has a fiery temper that ironically suits his coldblooded nature that can flare up, even over things one wouldn't expect to cause him to go off. When his temper does erupt, he usually ends up breaking a lot of stuff nearby and possibly attacking the person who 'provoked' him. However, when not in an unintelligible rage fueled by things no one usually can quite understand, he's an extremely calm and level headed person who is content to simply 'chill'. Ironically, chilling actually involves getting hotter with him under the sun or some other source of heat.
    Positive traits: His calmness when 'unprovoked' can serve as an effective mediator in disputes.
    Negative traits: He's lazy, has unintelligible bouts of rage, and generally is basically a walking natural disaster.
    Fears: Large quantities of ice/cold water
    Likes/dislikes: Absolutely hates the cold, as you would expect, and simply loves lazing about in the sun.
    Habits: One of his habits is always having either his fingers, or the tip of his tail, in his mouth at almost all times. While this looks strange to others, it's merely a way of coating his nails and bladed tail in the corrosive toxin that exists in his saliva.


    Relationships:
    Parents: Unknown, he was raised by one of his parents' friends who died when it flooded in the middle of winter.
    Sibling(s): None
    Best friend(s): None
    Pet(s): An Imoogi called Mr. Scales, basically just looks like a snake with arms and can also fly to a degree (without wings). Drax went to extreme lengths to get Mr. Scales a custom made fedora, which was acquired during one of his 'incidents'.
    Significant other: Spends too much time lazing about in the sun to get a relationship. Also being a 7'6" lizardman with an unpredictable temper definitely didn't have a part to play in his relationship status.




  • @jeojahyungnim Accepted!


    NOTE: Added rules and a new part of the form. If you have already posted your form, you do not need to add anything to your form, but it would be nice if you could read over the rules at the bottom of the first post.


  • The post was edited 7 times, last by Timewalker ().

  • @Twilight Tower She can indeed have both a dragon and human form, as it would be hard to roleplay with a full-sized dragon. However, since Sylvia would be an adolescent dragon, her dragon form wouldn't be all that big- she would reach no more than ten feet long.


    To answer your second question, yes, you can do before-and-after pictures if you would like.


    To answer your third question, the images can be anything you want them to be- real-life, anime, or artsy- as long as they accurately portray your character.

  • Where do we put down their abilities/powers?


    Ashley


    Ryan

    The post was edited 1 time, last by Raei ().

  • @Raei Of course accepted. I didn't include the 'Powers' section mostly because I have found that a lot of people either add a lot of unnecessary, unneeded powers (usually unfair to other users) or be very unspecific and vague. So instead, I put the 'Species' part in as a guideline for where your strengths and weaknesses lie. For example, if you were to create an Elven character, they would have a strong nature/earth affinity, rather than a fire affiliation.


    I did this so everyone's powers could develop at the school, instead of the students showing up there with the ability to conjure up black holes and stuff. It's just a way to keep everyone on the same page.

  • Basics:
    Name: Illyasviel Von Moana Jadea (Jah-Dee-ah) Viirlani
    Nickname: Jade, or Moana, or Ana
    Species: Faerie
    Age: 16
    Gender: Female
    Pronouns: She, her, hers
    Sexual Orientation: Bisexual
    Birthday: August 2
    History: Illyasviel is the last of her royal blood line of the Moana Jadea Viirlani line. She was born to a dark and a light faerie, but ended up being a mix with a unique gene which involves her ears to be pointed. She hides in the back, and works quietly. She was abused her whole life until now, and no one really knows her since as her parents died she was sent to live in an orphanage, which caused her to almost become mute. And now one eye is a different color than the other.


    Appearance:
    References: On iPad but can get it later
    Description of Appearance: Illyasviel, Moana, is a lithe, tiny girl. She stand at five feet, and has an hourglass body-shape. Her skin is a soft tan color, and her nails French tipped. Mo has long, floor length ebony black hair with white streaks, and side bangs. Her eyes are almond shaped and one is a piercing emerald green, while the other is a heavily iced over silver blue and this one is foggier than the other one. Her wings are unique...one is black with white tips, the other white with black tips. (She tends to hide them) her ears are pointed so many assume she's an elf at first glance since her wings are rarely seen.
    Handicaps: She has many scars, a few gashes, cloudy left eye, and a sprained wrist
    Body Modifications: No e


    Personality:
    About personality: Moana is known to most as an enigma. She is commonly seen in her mask, but many assume it is the truth. She has more positive traits than negative, but ,any assume that her traits are negative only.
    Positive traits: Strong-willed, sweet tempered, empathetic, loyal
    Negative traits: Cautious, wary, shy, quiet, uneasy, solitary
    Fears: Big groups, anyone she doesn't know, her history getting out
    Likes/dislikes: Swimming, singing, flying, performing/Bullies, disrespect, hurt, and dishonesty
    Habits: Flying at night, singing, and dancing


    Relationships:
    Parents: Queen Assymir Von Miira Viirlani- Deceased
    King Colden Von Maui Viirlani- Deceased
    Sibling(s): Princess Ciirlia Von Moana Jade Viirlani- 17- deceased
    Best friend(s): None at the moment
    Pet(s): A cobra runespoor mix
    Significant other: None


    Etc:
    Moana, or Harry Potter





  • @Twilight Tower Accepted! However, since you didn't include proof on your form, would you kindly just browse over the rules really quickly? I just want to make sure everyone reads them before we start.


    @KagomeMoana Accepted! Thank you so much for joining.


    @Raei I wouldn't consider that to be a trait of a Magician... to be quite honest, that sounds more like an Demon or Elven thing (they have more of an affinity for shadows and the earth).


    @Skybearer Atlas The Vozi specialize in earth. However, they are also surprisingly well versed in social psychology, as when they are found in small groups, they have an advanced connection with each of their clan members. They have learned how a person might think and act before they do so.