seven heroes take a stand,
to call upon birthright and save the land;
one and two show might and mettle,
forever wander, never settle;
third hunts those in darkness bound,
in fourth the seventh can be found;
five and six revel in freedom,
only allowing their hearts to guide them;
last comes seven, no kingdom's queen,
and when all becomes one, peace shall be seen
For centuries people have sung of the Seven: a group of heroes prophesied to lead the world into peace after a time of great strife. Decades ago it was thought that these heroes had been found, when seven powerful figures aided in quelling a war that threatened the kingdom. A barbarian warrior, a dragon rider, a ruthless assassin, a powerful sorcerer, a benevolent god, a cunning thief, and the king of the kingdom; all came together in the hopes of establishing a long lasting peacetime.
Yet it seemed that this peace was doomed not to last, for these people - as great as they were - were not the heroes of legend. This soon became apparent when one of their own turned on them, taking advantage of the lax security to lead a legion of dark creatures to the castle of Aurostar, and overthrow the king. The assassin who had once used her uncanny talents for the good of the people now turned them to bending others to her will, and soon the entire kingdom was under her command. With an army of mercenaries and dark creatures at her beck and call, none could stand against her - even her former allies were forced to flee, or pay with their lives.
A decade has passed since the initial betrayal, and strife has only grown in the land since then. The now-queen has established a seemingly unshakeable grip on the throne, and suppresses the voice of the people in order to lead a regime that will supposedly keep them safe. An army waits upon her every command, and freedom is a thing of the past. Harsh punishments enforce strict rules, and there is no place for kindness in this now-cruel land. 'It's for your own good' is a oft-repeated phrase, though any good intentions the queen may have set out with have long since been abandoned in her desperate attempts to gather more power.
With such a tyrant ruling the land only the Seven have any chance of restoring peace and freedom to the kingdom of Aurostar. The Seven; children of the former heroes, who must now take up arms to stop the rampage of who used to be one of their own. Their parents may have been betrayed, slaughtered, or chased away, but as long as the Seven survive, hope does too.
This, is where our story begins.
These are the seven character roles for this rp. Pick a role that is open, and base your character around it. If you wish to clarify anything about any of the roles, just ask! I will not be reserving roles.
(TITLE;; name // played by // basic description // further info // skills or abilities // status)
SHIELD-BEARER;; Johnathan Levy Kimbrough // Bobbar7857 // a wandering warrior // they are a skilled combatant who was taught how to fight by their parents // in the heat of battle their familial berserker ability grants them great strength at the cost of control // taken
OF DRAGON'S BLOOD;; Akira // xxfrostedsoulxx // the last dragon rider // they alone carry on the legacy of the dragon riders, after the dark queen wiped out the rest of their kind // has a young draconic companion and possesses simple elemental magic of the same kind as their drake // taken
SHADOW'S SPAWN;; Garroth "Bekroft" Tarume // Call Me Creeps // child of the dark queen // a rebel assassin rising up against their parent's regime // they are skilled in the art of stealth and can create simple illusions, fighting best when they have the element of surprise // taken
SEVENTH OF A SEVENTH;; Marwin Ghislaine // Lee // the seventh child of a seventh child // a mighty magic user who needs to tame their fickle powers // they can use their power for all kinds of tricks (levitating small objects, generating lightning, creating barriers, etc.) but at present are still learning how to fully control their abilities // taken
HEART OF THE WILD;; Atlanta Erin Romancèe // windy // demigod of the forest // their moderate power over nature and life stems from their father, a god of the earth // they can manipulate plant life and command wild animals to an extent, and also possess moderate healing abilities // taken
LITTLE ROGUE;; Raisa Hawthorne // The Lone Wolf of Mibu // a master thief and trickster // they continue the legacy of professional larceny that their ancestors have been building for generations // their skill in the arts of persuasion and deception is formidable, as is their natural agility and acrobatic abilities // taken
QUEEN OF NO LAND;; Lillian Walker // greatbear // next in line for the throne of Aurostar // seeks to avenge her family and reclaim what is rightfully hers // she is a knight of the realm and possesses innate arcane ability, which often seems to manifest in the form of fire // taken
PLOT: Our characters are the children of the original seven heroes, and they have come together to combat the dark queen and her totalitarian rule. They come from all walks of life, with the only thing they have in common being the goals of their parents; all tried to keep the peace, and all failed, leaving it up to their children to continue their work.
We will begin with our characters meeting each other for one reason or another (perhaps they help each other to free a wrongly imprisoned ally, or are all trying to stop the queen's men from ransacking a village). Upon realising their common goal - to dethrone the dark queen and restore peace - they decide to work together, forming a rebellious force of sorts.
For anyone who might have noticed, I already made this thread a few months ago, though the old one was unfortunately abandoned when I had to take a break from this site. I've decided to revive it again now that the site has finished its big transfer and I am able to spend some more time online again.
This is set in a vague medieval fantasy setting: there are magical creatures and people, but there are also established kingdoms and castles and knights. You get the picture. The kingdom that this rp is set in is called 'Aurostar', and it spans many leagues of land. To the far east it borders the coast of Belstare, and to the north is a great mountain range. Most of the land is farmland, often interrupted by vast forests and little villages. Our party of heroes shall meet in one such village, when I finally get the rp thread up and running haha
I deliberately left the character descriptions for the seven roles relatively open. Be as creative as you like, in terms of personality/history/whatever! I would ask that you stick to the powers that I've highlighted for each, however, when it comes to the roles concerning magic and other weird abilities (so, 'heart of the wild', 'seventh of a seventh' and 'of dragon's blood', I'm looking at you!). This is purely to prevent people from becoming too OP.
The other roles have more martial skill sets (that you can decide the details of, such as weapon speciality), though these can be augmented with minor magical/supernatural abilities. For example, 'little rogue' may be able to see in darkness to an extent, or tread silently for a period of time, 'shadow's spawn' may have learned some dark magic tricks from their mother, etc. Again, nothing too powerful - nobody can be unbeatable! If you want to check if something is okay to have as a skill, just ask!
- All feralfront rules apply
- This is a semi-advanced to advanced thread, meaning that you must write at least one well-written paragraph (4+ sentences) per post. The more the merrier, in my opinion!
- Unless I have difficulty filling roles, only one character per person. I'll let you know if it reaches the point that one user can play more than one character.
- I'm not accepting reservations for roles. They will be decided on a 'first come first served' basis.
- Do not post anything of an explicit sexual nature, though some blood and gore may be expected (due to the nature of the rp, haha).
- No godmodding or powerplay.
- Please do not make your character too overpowered. Each role has some fairly awe-inspiring powers/skills associated with it, but no character can be perfect all of the time. It's okay to show some weakness once in a while!
- While I'm on that topic, I'd appreciate it if there were no mary/gary sues. Give your character some thought; introduce flaws, fears, passions, drive!
- I'm not too picky about keeping genders even. Play whatever you're comfortable with.
- No OOC drama pls
Delete information in brackets.
- [center][img]character image url here - can be any kind of image i'm not too picky[/img][/center]
- [b]FULL NAME:[/b]
- [b]AGE:[/b] (can be pretty much any age in the range of 18-30)
- [b]GENDER:[/b]
- [b]SEXUALITY:[/b]
- [b]ROLE:[/b] (i.e. which of the seven are they?)
- [b]PERSONALITY:[/b] (can just be key traits)
- [b]APPEARANCE:[/b]
- [b]HISTORY:[/b] (again, can just be key points)
- [b]RELATIONS:[/b] (who were their parents, and which one was the hero as part of the original seven? include any other relations here, too, such as friends, partners, animal companions - whoever plays 'of dragon's blood', info about your dragon would go here)
- [b]SKILLS/ABILITIES:[/b] (here you can expand on the basics in the role description, and include weapon specialities if you have a character more suited to martial combat)
- [b]STRENGTHS:[/b]
- [b]WEAKNESSES:[/b] (must balance strengths!)
- [b]OTHER:[/b] (include any plot ideas here)
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FULL NAME: Lillian Walker
AGE: 26
GENDER: Feminine
SEXUALITY: Panromantic Asexual
ROLE: Queen of No Land
PERSONALITY: blunt;; Lillian is relatively outspoken; if you ask for her honest opinion, she will not hesitate to speak her mind regardless of how harsh it may make her sound. In times of crisis she will not sugar her words, and is fierce in standing up for what she believes is right. proud;; She takes great pride in everything she does, from the way she fights to the way she looks. Lillian is actually quite a vain person, though she would vehemently deny this if it was ever pointed out to her. grudge-bearing;; As a person who lives by the mantra 'respect others until they give you a reason not to', Lillian will be very pleasant and friendly right up until the moment anyone strikes against her. Because she is such an open person in everything she does, she feels the bite of betrayal more keenly than most, and finds it difficult to forgive and forget even when she knows that that would be the best course of action. open;; Despite the conflict in her past Lillian is actually very trusting, and is loyal to any she considers to be a friend - which is to say, most people she spends more than five minutes around. quick-tempered;; Even small injustices leave the knight seething in quiet fury, her strong sense of right and wrong pushing her to try and fight every evil she sees. She often grows frustrated with her inability to stop the citizens of Aurostar from being hurt. tenacious;; Lillian is stubborn in the sense that she will rarely back down from a fight once challenged, and never gives up hope despite the odds being against her. If she did not have this kind of attitude, she would have likely been killed many years ago, and indeed her will to live is often key to her survival. Those she has fought alongside have often joked that she is too stubborn to die - Lillian disagrees, stating that she is too stubborn to die without putting up a decent fight first. Her bravery often shows through her tenacity, and her determination to make her life mean something.
APPEARANCE: Lillian has shoulder-length red hair that is rather coarse but always well-kept. She often enjoys plaiting or braiding it out of the way, to keep it out of her eyes when she fights. In fact, her eyes share the fiery colour of her hair; they are a pale amber flecked with gold, a trait shared with all those of the Walker line. They almost seem too old for her body, a tiredness reflected in them making her look as if she has lived many more years than she has. Against her fair skin they certainly stand out, along with the lines of scar tissue that mar her face. The marks on her face are only one of a few clusters of scars that Lillian has acquired during her years of combat; on her arm is a large patch of scar tissue, the remnants of an acidic attack, and her stomach is marked with another, mirrored at her back from where a sword pierced her body.
Lillian almost always finds herself wearing armour of some kind, usually heavy platemail, though when she gets the chance she does enjoy wearing different kinds of long dresses and casual wear. One constant in her wardrobe is the bright red scarf that has not left its place around her upper right arm for over a decade.
HISTORY: Lillian was the last addition to the ever-growing royal family of Aurostar, making her the youngest child in a family of nine. She had several older brothers, and one older sister, Rosa, who was the eldest of the children and next in line for the throne. Lillian grew up loved, cared for, and mercilessly teased by her older brothers (as it seems to be a brother's duty to do) for her lack of arcane abilities. She would often follow her magically talented sister around to try and pick up tips and tricks, but ultimately ended up learning more about how to run a kingdom than how to make flowers appear from thin air. Her sister was more than happy to put up with her antics, however, and the two were very close despite the large age gap.
To make up for her lacking magical ability, Lillian turned instead to a skill more based on reality: swordsmanship. The young girl began training to be a knight from as soon as she persuaded her parents to let her near a sword, forgoing the magical apprenticeships that her brothers and sister had taken up. Ultimately, this martial ability would be the very thing that saved her life, and doomed her siblings thanks to their lack thereof. Over the years her talent had grown, and on her sixteenth birthday she was finally knighted. Shortly after the event, however, the celebrations were interrupted by the older assassin's attack on the castle.
Lillian lost everything that day. The assassin's army of dark creatures tore through her family, their resistance to magic allowing them to dispatch her siblings and parents with relative ease. It was only Lillian's martial prowess that saved her life, where her family's magic had failed them; the creatures were tough, but they could still bleed, so Lillian was able to fight them off and escape the castle before it fell. With her family dead and her home conquered, the young knight began to live her life as a wanderer, helping the people of Aurostar where she could and keeping her skills sharp, in the hopes that one day she might take back her throne.
RELATIONS: Lillian used to be part of a large family, though now she is the only Walker left. Her father, Tobias Walker, was the king of Aurostar, and her mother, Lavender, the queen. She had five older brothers and one older sister, Rosa, making Lillian the youngest in her family. Presently she travels alone, but does ride a great warhorse named Willow.
SKILLS/ABILITIES: Lillian has always shown more skill in martial combat than she has with magical tricks. While her older siblings trained to become warlocks and witches, Lillian trained to become a knight. Thus, her main skill lies with a sword and shield; her primary form of offence is her bastard sword, dubbed 'thorn' in honour of her late sister, a weapon that can be wielded in either one or two hands.
She also shows some magical skill, though this is mostly due to her magical lineage more than any practice in the art. The basic arcane ability she has is that of fire and heat manipulation; she can draw magma from the earth, coax fires into lighting, and melt through metal given time.
STRENGTHS: physically strong, is a seasoned diplomat, balanced offensively and defensively
WEAKNESSES: trusts easily, has a quick-temper, lacks agility and speed thanks to armour
OTHER: Nothing at the moment.
Roleplay thread: here
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