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CURRENT PLOTS--
Characters involved: Owlstar, Fawnstar, and their kits.
Whole clan effected
After a long time, Hazel breaks off from Nativeclan to form her own where she is leader.
• A huge thunderstorm causes trees to fall all around the camp, but the new logs can be used as building material
• An herb shortage?
• When Falconeye/Carter are discovered, a divide not only in the clan but also in the Mother Tribe occurs because of Carter being a priest
• A few cats get possessed for a day
• Play with interclan relations! Make allies, make enemies! Unite against a wolf attack maybe, or compete for prey.
• Rain washes NativeClan scent beyond its borders and is mistaken for trying to claim the other clan's territory. The scent being so strong, the other clan doesn't think this is an accident, and responds by marking some NativeClan territory as its own. Things can de/escalate from there.
• A spy infiltrates NativeClan's ranks as a mediator or mender.
• LOVE PLOTS.
• A smaller monthly gathering for only our relations and those with relations to them, so it's not flooded with people asking for RP buddies.
• Team up with another clan to explore, maybe encountering even more clans on the way.
• (Personal favorite!) A small group of NativeClanners could get lost - captured by humans, disoriented by a storm, etc - and through the help of other clans, finally returns after a month or so. This has so much potential to allow for more personal, bonding rp between those who get stranded.
• A sort of 'research agreement' where clans from different regions teach each other skills like rock climbing/tree climbing, swimming, fishing, large bird hunting, star-based navigation etc.
• Competitions like a race or tournament. I believe there was a warriors olympics on this site at one point?
• An agreement with other clans for each to give a tour for all the kits, which will be especially good soon since we have some kits on the way who will aspire to become mediators.
• Ice. Skating. Sure it's dangerous, that's part of the thrill!
POSSIBLE PLOTS--
• Migrant birds are resting in the forest, and the whole clan has one day to catch as many as they can before the birds move on
• Wild animal encounters, such as foxes, badgers, maybe a lone wolf or boar
• A double rainbow appears as an omen of fortune or something like that
• A tick infestation forces everyone to spend a day getting rid of the pests
• Domesticate a small pet for the kits, like a snail or turtle
• Everyone in the clan has the same nightmare, could be paired with other events
• Someone exploring through the territory discovers a water source like a stream or pond
• Someone gets one of the free main game powers (flower steps(?), absorb souls, see spirits, etc)
• To celebrate a huge prey surplus, the clan invents a new tradition or feast
• The clan invents a hunting technique involving using bait to lure prey
• Someone discovers a cave system underneath the territory
• The clan starts noticing the occasional divine intervention (for example have someone nearly drown but be given air by a spirit, have someone fall off a tall tree without a single scratch etc). After this starts, a series of omens start predicting small, unimportant things like a minor storm or friendly loner encounter. But then the opposite starts happening in the meantime - half the omens are wrong and NativeClanners start getting really unlucky. Someone realizes the two spirit worlds (mother tribe and underdark) are getting closer to the plane of reality, and the clan must find a way to reduce the spirits' influence again, possibly cutting off all contact with them forever.
• A fire forces the clan to move to a sparse area bordered by five other fanclans. However, the territory is rich in either prey or herbs and lacks the other, so the clan must adapt by trading with its neighbors. Somehow this causes a surplus of catnip in the medicinal storage, so the clan divides the extra out as a little treat. However, some of the NativeClanners get addicted and have to find a cure for their addiction or turn to raiding other clans to feed their catnip addiction.
• A sketchy kittypet visits the clan and educates them about 'vaccines'. He offers them an experimental blackcough vaccine, and the clan finds that it works perfectly. However, the next time a priest (or all the priests) speak to their ancestors, it turns out the Mother Tribe rejects those who took the vaccine, complaining that they are upsetting the balance of natureand thag those who take the vaccine will not be allowed into the Mother Tribe. The Clan must either agree and leave behind their vaccinated members or find a way to appease their ancestors - which leaves open even more plot possibilities.
• A dangerous animal (coyote, snake, fox) wanders into NativeClan territory. It is successfully driven off... into another clan's territory! A sort of deadly game of ping-pong ensues except the paddles are mortal cats and the balls are dangerous predators.
• Captures, I guess? That might be a little too edgy/snowflakey but I thought I'd bring it up.