the longest character you've had?

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  • [fancypost borderwidth=0; width: 400px][justify]so i've just now created a new character and i truly don't want her to end up on my dropped character's list and so i'm kind of coming to you guys for advice! i want to know the longest character you've had and as to why you think you had it for so long(meaning you would also have to maintain muse for it to last so long).

  • Agent Olive is my longest character I've had to date. She's based off of a TV show which only a few people know of so that gives me inspiration to play her and get the word out :)


    When playing characters from TV shows or books I always find it best to stick to the original character, but also add some tweaks. If a character in a book isn't an alcoholic, make them one. If they intentionally hurt people, have them develop to where they realize kindness and friendship triumphs above all so they stop hurting people.

  • Demonblood Shifter, I've had her for a couple years now. Even now I can't bring myself to abandon her completely, so I had her soul be absorbed by one of my current characters.


    It started when I got grounded from the computer. I had nothing to do and was practically going through Feralfront withdrawal, so I started coming up with an idea for a character. This was back when HPR litters and Gen 3+ were really valuable. Also, almost everything had to be bought in the shop (ocelots, wild dogs, etc.) and all powers, even shape-shifting, were a pretty big deal. Anyways, I knew I wanted her to be at least Gen 2, so I made her mom first and she had a litter with an NPC.
    Basically, since I was grounded for a while, I spent months planning this character out. I dreamed about her. I came up with soooo many plots. The biggest was that she was going to have multiple possessions, and each body she discovered would have a different mood/personality (there would be a childish character named Meesah, and brooding and depressed coyote named Bluemoon, etc.). And because I spent so much time thinking about her, I got excited about her.
    Then, when I finally could get back on the computer, I roleplayed her as Demonkit. Stormclan, the clan I put her in (simply because they had an activity contest and I needed silver), was constantly raided by Bloodclan. Like 1 new raid every week. Like, 1/10 of the characters there at any given time was currently captured by Bloodclan. It was ridiculous. So naturally I had Demonkit's mom get captured and killed by a Bloodclanner named Talon I think. This crushed Demonkit and really shaped her personality.
    Then I went inactive for a few months, and when I came back, I came up with a history that described what happened when she was gone. It was really deep and unique and gave a lot of plot opportunites that lasted the rest of her life.



    Anyways, in the end, my muse came from excitement over her. My excitement for her came from always thinking about her. Like whenever I listened to the radio, I would always hear songs that related to her in one way or another. This kind of thinking gave me tons of muse because I just had sooo much to say about her and soo much to do with her!


    Sorry for the overly-wordy post. Basically, all you have to do is make a character that grabs your attention and keeps it. Don't care about anyone else or there characters- focus about what you like. Think about them for a long time (2-4 weeks) before you make them: this will build up subconscious suspense and will make you super excited to play them. Also, if you lose interest for that character during this "wait" time, it is a sign that it isn't interesting enough. Come up with plots early on that will affect them later on. Before they are born, you should have one major plot idea for each moon of their life, potentially up to 48 moons. I never followed through with my plots in the end, but it gave me interest. Once you make them, let them change, but only with reason. If someone dies, it WILL change them. However, don't just change their personality suddenly because you are "bored". Give them a reason to change and make it slow. Dynamic characters (characters that change) will always keep your interest. Characters that change suddenly just seem like multiple characters and are hard to follow. finally, plot with other roleplayers! plotting does NOT mean "oh hey lets make a thread together". Plotting means coming up with ideas and situations to put your characters in - death, birth, lifechanging things, even subtle things.
    so yeah thats about it

  • [fancypost bgcolor= transparent; width: 300px; border: 1px; border color: transparent]
    [justify][sub]i've been playing kavinsky since 2013, with some breaks inbetween:^)


    he made a lot of deep bonds with characters, so every time i stopped playing him i'd bring him back to check up on his old friends. i also never permakilled him so i could always pick up where i left off without worrying too much.

  • uhh consistently, probably felix: 2016 is year 4 or 5 of playing him, even though I'm not active with him at the moment. I've also had sam for a very long time, she was born back in 2012 but I dropped her for years before picking her up again a couple months back.


    /mobile

  • [align=center][fancypost bgcolor=; border: 0px; width: 400px;][justify][size=8]i don't know which of my characters is my longest-lasting character, buuuuuut
    i know that my favourite way to make characters is one of two:


    - base them off of someone else bc damn when i base my characters of off things i like, they stay for years


    or, if you don't do that sort of thing


    - when you come up with a character, only design their personality to have flaws as traits. just flaws. you'll start roleplaying a character that is literally a giant flaw, and then through interaction, they'll start to gain virtues
    and that keeps my muse like nobody's business

  • Definitely Nikki/ghost/Catherine who I played for about a year and a half I think, maybe almost two. I'm reincarnating her now actually
    She had so many name and personality changes its insane.the way I kept muse for her was constant change. I didn't let her personality grow stagnant, I was always changing it, developing how she would react to different situations, developing her view on things. No matter how strongly she felt about something, it eventually was altered in some way. A couple of times I had her possessed or tortured to spur my muse for her again, and each time it developed her personality. That's all I can say. Keep there personality moving and ever changing.

  • [fancypost borderwidth=0px; line-height: 14px; width: 450px; text-align: justify; font-family: verdana; font-size: 9.5pt; color:#;]Mine is probably Ladyliberty who I've had for 2 years now (even though she's inactive right now, I plan on reviving her in a few months) I think the main reason I kept her so long is because I'm constantly making new plots with the other roleplayers from her clan (back then it was TidalClan) and having plots with other people really helped my case. And also development her and testing myself-- Lady's been a bit of everything.

  • I've had Peregrinestar/skies since.....
    Sometime in July 2012.
    He was interesting because he was kinda doomed from the start. He was a deaf runt, and then had to try and be strong. I'd explain more, but i'm too terrified to ever look back at those old posts.
    He's inactive now, but you know.


    I've had Dimitri since November 2013.
    He has dissociative identity disorder.


    I've kept my characters interesting, somehow. Both of them had something they had to deal with along with reality. I make them struggle.

  • [fancypost borderwidth=0;font-size:8pt; text-align:justify; line-height:125%; width:380px; margin-top: -5px;]loud laughing
    muse usually lasts til 5 months in for me. then they b dead or gone by the 6 month mark
    i think i had a character for a year/around a year back in my noob noob period when i didn't know how 2 roleplay & couldn't handle more than one character in the main game because i was such a noob and couldn't figure anything out in other places... but i don't remember?? maybe it was less?


    honestly?? its incredibly hard for me to keep up a character for longer than that?? eventually they get so boring and i find that doing things like completely changing their persona in a desperate grab for muse does not help at all
    so
    they disappear 0v0
    never really bring characters back, either, so it's just a constant flow of new characters haaah

  • [justify][size=10][font=georgia]April will mark two years with Finnishwars for me :^)


    I think I kept him so long because he was a really fluid character and i put a lot of my time into him?? like his personality is hella layered by now so I can rp in him any situation, and it's always fun. At the beginning I threw him into a lot of plots and didn't stay in a clan if it bored me, and eventually i got attached.

  • [fancypost borderwidth=0;text-align:justify; width: 440px;font-family:georgia;line-height:15px;font-size: 10pt]Mine is Nosferatu who I have had for over a full years now (Since August 2015) and is active atm.

  • [fancypost borderwidth=0; auto;cursor: url(http://cur.cursors-4u.net/others/oth-6/oth661.cur),auto;][justify]
    Mine has to be Dean, I started to roleplay him in February 2014 and he lasted until July 2015. Though, I dropped him around February 2015 and I brought him back on and off. He's permanently dead, and I'm not planning on bring him back. c:


    My second longest would be Jonny, which I've had since June 2015.


    [/fancypost]

  • [fancypost borderwidth=0px; width: 400px; font-size: 9pt; line-height:95%; text-align: justify]Definitely Breakdance.


    I first started roleplaying with her in late 2012 - early 2013, discovered that you could make sub accounts, made two of them for her (now I only use one) and since her creation I haven't dropped her. I don't know why, she's just my favourite character, and my first main game one, which is probably why I've had her for so long because I was so fascinated with the main game when I first joined. I've obviously killed her (temporarily) but I'm not planning on making her die permanently anytime soon.


    April the 19th will mark three years on this account lol.

  • [fancypost bgcolor=; borderwidth=0px; bordercolor=; width: 375px;][justify][size=8]whew
    pulls out receipts


    longest character... including reincarnations, it's sciencefiction
    he was my first ever character in the main game back in 2014 when i was a noob and had no idea what i was doing
    honestly at the start he was a really,, one-dimensional character, aha. i just made him goofy and lighthearted and his personality grew from there. because i was a noob i kept killing him off and reincarnating him and then killing them off until eventually he was brought back as sciencefiction


    my best advice? don't make a full, right-down-to-the-tiniest-detail personality.
    this might just be me, and this sounds really bad, but making a fully developed character with an extensive personality from the get-go is such a bad idea. don't do it. decide on two positive traits and two negative traits, ones you know you can develop and toy around with, and make a character you'll like. with aya, i originally made her a stoic, harsh character with loads of tiny personality quirks and little details and she was so impossible to roleplay i almost scrapped her entirely. luckily i moved her to the exiles and allowed her personality to develop into what it is today, and now she's possibly my most successful character.


    don't immediately confine yourself. it's such a bad idea and that's why i hate adoptions rip

  • [fancypost borderwidth=0px; width: 350px; text-align: justify; letter-spacing: -1px;]ive been playing handmaid/andi for nearly 1.5 years, with some breaks here and there.


    some of my major muse boosts for her was when her clan was getting pretty due to deaths and inactivity, so i felt like i had to rp her to keep solarclan alive, although thats a pretty specific situation, and when i had a long-running plot for her. a big tip for keeping characters for a long time is to let them develop and grow
    another, weirder tip is to make a spotify playlist before rping them. it helps with figuring out their personality i think,, idk

  • [fancypost bgcolor=transparent; bordercolor=transparent; borderwidth=; width: 390px; border-radius: 0px; font-family: arial; font-size: 12px; text-align: justify; color: silver;]quinn i've had for almost two years. he was my very first character, and i just keep making plots for him.

  • [fancypost borderwidth=0;font-size:8pt; text-align:justify; line-height: 140%; width:450px;]solanum would be the longest, he has been around six or so years now, he started as a character for personal writing and joined the site in 2013 as hallelujah only to get a complete redo and became solanum a year later


    since than he migrated over to a wolf rp site i was on for a bit than over to cc and has once more become a personal writing character to let me explore the more bloody side of things but he has been active for a long time, if not on rp sites than i write little things in my head when bored or jot down things to develop him a bit when i get the chance, but yeah he has been around for a while

  • Out of my currently roleplayed characters, I've had Wildlife and Fadingdaylight for 4 whole years.

  • [fancypost borderwidth=0px; width: 350px; text-align: justify;]definately red
    i started rping her in febuary 2014 and i just recently brought her back again since i can't seem to let go of her