TOW LITTLE PIGGES | PLOTTING | AND ONE NOT SO BAD WOLF

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.
  • [align=center][fancypost borderwidth=0; font-family: arial; font-size: 16pt; letter-spacing: 1px; text-shadow: 1px 1px 0px #000; padding: 0px][color=gray]PLOTTING THREAD[/fancypost]

    [fancypost bgcolor=gray; width: 305px; height: 5px; padding: 0px; border: none][/fancypost][fancypost borderwidth=0; width: 300px; padding: 0px; padding-top: 3px; padding-right: 5px; line-height: 98%; text-align: justify][i]A WORLD WITHIN OUR OWN.

    [img width=350]http://i.imgur.com/gnKKfo1.jpg[/img]




    In the world of Erdas, every child who comes of age must discover if they have a spirit animal. This rare bond can unlock incredible power. A dark force has risen from the past, and now the fate of Erdas depends on six brave kids.







    These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are tales of the beasts in which the children summon to there side.







    Separated by vast distances, these six have each summoned a beast of legend — a spirit animal. Now their fate is set. An ancient threat is rising once again, conquering whole cities with terrifying speed. The six young heroes and their animals must band together on a quest to fight this evil — before the world falls into darkness.




    Once all six have summoned their spirit animal beasts, the ones who aren't in in the capital of Erdas a place called greenhaven where the greenclocks call home they will travel there and train along side there great beasts. Who are the greenclocks you may ask? they are the guardians of the world. Along side them are there own spirit animals, all greenclocks have a spirit animal. They are trained to fight and keep people safe every town has a greenclock to look after them.




    Once the heroes reach greenhaven they will be asked to join the noble Greenclocks, some will say yes others No.

    --Map of Erdas
    [hr]


    Sign up thread


    The post was edited 1 time, last by lou ☆ ().


  • [fancypost borderwidth=0px; width: 300px; font-size:9pt; text-transfrm: lowercase; line-height:97%; text-align: justify]


    tracking --