[fancypost bgcolor= transparent; border: 0px solid transparent; width: 500px; color: white; font-family: malgun gothic; font-size: 10pt][size=35pt]THE ENTERPRISE[/size]
[size=17pt]▲ ▲ ▲ ORGANIZED AND PROFITABLE ▲ ▲ ▲[/size]
[justify]The Enterprise is a clan that prides itself on how smooth-flowing it is. Everyone has a job, and they take great pains to make sure everything of note has been noted. The Enterprise works almost like a real company — it isn't the individual, it's the group.
The Enterprise was originally known as SolarClan, and it was founded in 2011 by a member named Fangheart. At one point, the clan was divided into two parts: Pro-SolarClan and Anti-SolarClan. After a time, it was reunited back into one whole clan by the former medicine cat, Breakingpoint.
Many moons later, the Enterprise was taken over by a band of wyverns, but they soon became disinterested and left. As it stands now, the Enterprise is a neutral clan.
IN ORDER TO JOIN: There is no sign-up sheet, just create a joining thread with your character or start role playing as if they had always been a member of the clan!
Q: Can I make a character that's not a cat?
A: Yep, any animal is allowed in the Enterprise.
Q: Do I have to be advanced/semi-advanced/etc?
A: No, all literary levels are welcome here.
Q: Can I roleplay an HP?
A: HP's are earned in character and are appointed by the leader. Just stay active and stay out of trouble is the best way to obtaining a hp!
Q: What names has the Enterprise gone by before?
A: At first, the Enterprise was known as SolarClan. Later, it was known as WyvernClan, but it currently stands as the Enterprise.
Q: What political alignment is the Enterprise?
A: The Enterprise is currently neutral.
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[font=times new roman][size=12]▲ ▲ DAILY LIFE AND ROUTINE ▲ ▲
Coming soon.
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[font=times new roman][size=12]▲ ▲ CURRENT HIGH POSITIONS AND DESCRIPTIONS ▲ ▲
[justify]CEO (CHIEF EXECUTIVE OFFICER)
Miyu, roleplayed by tezuka
The CEO is the explicit leader of the clan. Their word is law, and they are charged with the duty of keeping their clan safe and to maintain its livelihood. They make sure that everything is in check, and that everyone else's duties are being followed through with. The CEO can hold meetings, launch raids, demote/promote, acknowledge invitations and gifts, and accept ideas, among most other things. (HP)
EXECUTIVE
Halfpaw, roleplayed by Baratheon
The executive, though usually amounting to only one person, are the second-in-command of the clan. They stand in for the CEO when they are not present, but are not the ultimate authority. Executive may do most of the things the CEO can, not including being able to host meetings and demote/promote (unless standing in for the CEO). (HP)
MANAGERS
Puissance, roleplayed by muddly
Meowpaw, roleplayed by ❥ keontine
Yoh Tomoe, roleplayed by chocco.
Managers are the political crew of the clan. These are usually the ones that handle inviting other clans to events. Managers check old alliances, make new ones, and should be generally aware of all statuses of the other clans. Managers may accept invitations, and may occasionally have other duties to tend to. (HP)
DOCTORS
—
[color=white]Doctors are the highest authority when it comes to healing, whether it be sickness or wounds. Their knowledge of herbs must be top-notch in order to deal with the pain of others, and going to other healers to test their knowledge is not unheard of. Doctors, if there is no one else willing to, also act as therapists for anyone who needs one. (HP)
[color=#9FBACC]NURSES
[color=#a6c9f0]—
[color=white]Nurses are the students of the doctor, the ones in training to become worthy of using herbs in service of their clan. Their job is to do their best in learning to cure pain, and are usually the ones that you can see out and about collecting herbs. (sHP)
[color=#9FBACC]CLERKS
[color=#a6c9f0]—
[color=white]Clerks are just beginning to show their potential for their clan. These are the members of the 'welcoming committee' of the clan; showing up at joining threads and greeting people, making sure everyone knows and has a good relationship with everyone else. Clerks are unable to accept invitations, but they may accept gifts. (sHP)
[justify][color=#9FBACC]Staff[color=white]: All members 12 moons+ that are not s/HPs.
[color=#9FBACC]Associates:
All members 6 moons+ that are not s/HPs.
[color=#9FBACC]Adolescents:
All members below 6 moons that are not s/HPs.
[color=#9FBACC]Queens and Elders:
Exactly what it sounds like.
**Everyone, not just the CEO and executive, is able to make events.
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[font=times new roman][size=12][color=#9FBACC]▲ ▲
[color=white]THE TERRITORY[color=#9FBACC] ▲ ▲
The Enterprise lives in an abandoned hospital down in a very rural area. It is far away from other human civilization, which was probably the reason why humans stopped going there. However, there are occasionally problems with loners and rogues who seem to think they have a claim to the hospital, despite the fact that the Enterprise already lives here.
Cats often choose their private rooms in old patient rooms, renovating their rooms as they please. The meeting place is in the main lobby, which is at the front of the building. From here, the king/queen stands atop the reception desk to call their clan.
There is no room in the hospital itself to permit things such as events or weddings. Therefore, everything is generally held out in the front of the hospital. This does invite a chance for weather to ruin the event, so make sure to plan accordingly.
Spreading out in any direction you could possibly go from the hospital, you'll reach the woods; there is a trodden path cutting through it from humans, so it is easy to find the hospital — unless, of course, you stray from it. If you keep going down the path, you'll also come across the Enterprise's water supply: the river. This is a popular place for suicide, so some are very wary of it.
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[font=times new roman][size=12][color=#9FBACC]▲ ▲
[color=white]THE RELIGION[color=#9FBACC] ▲ ▲
The Enterprise's religion isn't a proper one. They hold the symbol of the wyvern in high regard, simply seeking to be one like the wyvern: prosperous, wealthy, and knowledgeable. Otherwise, the religion is free-for-all.
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[align=center][font=times new roman][size=12][color=#9FBACC]▲ ▲ [color=white]ALLIES AND ENEMIES[color=#9FBACC] ▲ ▲
[color=#9FBACC]ALLIES[color=white]: ThunderClan, RiverClan, DarkClan, WindClan, StormClan, the Diverging, Prospit, the Tribe of the Harvest Moon, the Guardians of Elysia, the Ivory Tower, the Church of the Imperium, BlizzardClan, the Legion, the Horde, the Savage, SolsticeClan
[color=#9FBACC]NEUTRAL[color=white]: HawkClan, SunClan, ShadowClan, BloodClan, BreezeClan
[color=#9FBACC]ENEMIES[color=white]: The Exiles
[align=center](ALL GROUPS NOT LISTED ARE CONSIDERED NEUTRAL)
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[align=center][font=times new roman][size=12][color=#9FBACC]▲ ▲ ▲ [color=white]REQUEST A HIGH POSITION![color=#9FBACC] ▲ ▲ ▲
**ALL HPs (whether semi or full) are advised to track this thread.[/fancypost]

