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DARKCLAN
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DarkClan is named rightfully so; our former leaders, have led our Clan to being one of the most feared groups around. We have gone to war with many, and, even when outnumbered, we will outsmart our opponents. We fiercely protect our own, and accept everyone into our community that does not wish us harm, as we are united and strong. We are valiant, strong, and seekers of justice; together, we cannot fall.
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TERRITORY
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The base includes four main rooms - a dining hall, meeting hall, storage room and then the HP gathering room. The dining hall is a big place, as most of the halls and rooms are, with tall ceilings and a wide girth. There are many cafeteria-like tables lined up neatly there with flat, metal benches on each side. Attached to that room is a modest kitchen with pots, pans, a few stoves, a few sinks and a fridge that has long since stopped running. Adjoined to the kitchen is one entrance to the storage room, specifically the pantry side. There are many shelves, some against the wall, others lined up neatly in rows. Some were empty but others had old food, supplies and weapons stacked onto them.
The meeting hall is opposite the dining hall. It's another tall room with an elevated platform at the head of it. There's really nothing in it besides a podium on the platform and stacks of chairs flanking the walls. That's where Darkclan holds their meetings, with the soldiers gathered in front of the stage of sorts. On each side of the stage is a door that leads to a High Positions' room, one being the Magistrate's, another being the hall that has the Regent and Nobles' rooms. The counts sleep with the regular members in the barracks. The barracks are adjoining to the dining hall and consists of various beds, such as bunkbeds and the occasional queen/king, which are often used by pregnant large animals.
Aside from those specific places, there are many unlit halls that lead to various, undiscovered places. Some are other exits, some are empty rooms, but some have yet to be explored.
The territory itself is rather unique. Surrounding the main entrance to the camp is a circular desert, with a dry, cracked surface and little to no sand or plants. In a way, it almost looks charred or burnt, though not by any kind of fire. Beyond that desert lies a lush forest, with tall trees and many different types of plants and prey living inside. Despite having moved, the clan is still close to the previous territory's lake and various rivers. Aside from that, nothing else major has been discovered in the lands yet.
[Credit to the respected idea-givers for this section.]
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RELIGION & TRADITION
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DarkClan is a misothiest group meaning they loathe gods and do not support any version of religion, as they feel that gods are not to be trusted and are to be killed whenever possible. Members may choose to believe in a religion, but they must keep it secret; worship of any gods is highly frowned upon. Belief systems that do not have gods are valid, and there is no stigma against them.
Traditionally, young members become apprentices at four months of age, and apprentices usually become full members at twelve months, though this varies on the animal species of the individual. They do not need to have a ceremony; they have the option of simply announcing their apprenticeship to the Clan or asking a Druid for a ceremony, in public or in private. When a kit comes of age, they can seek out a druid to have their fortune told, including what path they should choose (it's the roleplayer's choice of knight, druid, or healer). Members are allowed the freedom to control their own ceremonies, and they can change their name if they like. If a kit/pup/cub/ect or apprentice would like to skip up to the rank of full member by ignoring the age requirement, they can murder an enemy (can be a NPC) to graduate early. When a person joins, it is considered polite to ask them which guild they would like to be a part of.
That being said, DarkClan is a justice-seeking group - members are expected to be respectful to each other and obey their higher ups. A list of the rules each character must follower are below (please note that your character can break these rules for plot reasons, but there will be in character consequences).
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- All joiners are auto accepted; any member of DarkClan can accept a joiner into the group. There is no need to swear loyalty or any of that.
- Do not murder, rape or capture members of DarkClan, an ally of DarkClan's, or a Clan neutral with DarkClan.
- All members must brand prisoners if they capture one, though capturing is still optional.
- The General's decision is law and final.
- Respect everyone.
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RANKS
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HIGH POSITIONS
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THE GENERAL - The leader of DarkClan. They have the final say, ultimately responsible for running the Clan. Any order they give shall be followed.
Trip, rped by eightythree
THE COLONEL - The deputy equivalent, capable of handling matters related to allies and raiding enemies. They can do everything Corporals and Lieutenants do (accept party/event invitations from allies, accept requests for battle aid from allies, and launch attacks against enemies when DarkClan has suddenly been attacked by one or more). Colonels do not need permission to set up events for the Clan and can give permission for others to do events. Their roleplayers can sticky and unsticky threads with permission from the General.
tba
COMMANDERS - These members are specialists in one of three fields (healing, warfare and spiritual guidance), advising and aiding the Colonel and the General with their expertise. These members are the heads of their respective branch, and are thus tasked with keeping knowledge of their field circulating though the group. They are allowed to hold meetings for their Branch and have all the permissions of the Lieutenants. They are also expected to have a successor in mind that, if they disappear or get demoted, can suggest to the General, though that is not mandatory.
LIEUTENANT - The enforcers, responsible for order. Often accompany higher ranked members on diplomacy issues. They are expected to help run the Clan (which includes making and running events/trainings/ect). They have permission to accept party invites from other Clans (along with making the sticky announcement), and they are in charge of keeping a steady supply of events going.
Evelyn, rped by Seventhspirit
Ms. O, rped by alpha kratt
CORPORALS - The assistant enforcers, responsible for making sure that people are welcomed and that the clan is active. These members are usually the people always around and helping new people find their way around. It's a semi-high position but it's just as important as any other position. Each Corporal specializes in a branch and are responsible for holding events pertaining to that branch and training the other members of the branch.
Marchingband, (Medic), rped by kaliwae
Townecrossing, (Officer), rped by nyghty
Nicolas, (Officer), rped by lapiskind.
Sagittarius, (Officer), rped by lnanners
Astrid, (Officer), rped by dork the trash
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REGULAR RANKS ANYONE CAN PLAY
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OFFICERS The Officers are tasked with guarding and defending Darkclan from enemies and threats. They are the main fighting force of the clan.
MEDICS - The healers of the Clan are in charge of keeping their fellows both mentally and physically fit.
TRAINEES - Animals usually between 4-12 months of age. They are training to become knights, druids or healers, perhaps even more than one - the choice is completely up to them.
CHILDREN - Creatures between the ages of 0-4 months of age. They are cautioned not to leave the headquarters, but are otherwise free to wander the territory and explore.
ELDERS - The elderly or severely crippled members of the Clan that have served their duty; they are honored for their service.
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MEDALS
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DarkClan has a system of medals which are used to award helpful members of the community. Medals can be removed, but it does not happen often. If your character receives a medal, they can still be promoted/demoted in the ranking system.
These medals are staff-given, and are to be requested in the usual badge request thread (PM the leader if you have any questions about this). Medals usually go on the character's subaccount, but they can also be given to the main account as well. It's up to the roleplayer on which accounts they'd like their character's medals displayed. Medals listed below are earnable by all, no matter their branch and do not interfere with Darkclan's ranking system.
TYPES OF MEDALS
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SERGENANTS - Awarded for loyalty and dedication; they're all-around outstanding members.
To earn, remain active and dedicated to the guilds & the clan.
HOSPITALITY BRIGADE - The members that are constantly welcoming in joiners and going out of their way to get recruits settled in. They are considered a welcoming committee and are some of the friendliest members in DarkClan.
To earn, welcome in members, offer them tours, ask them if they have questions & answer them, etc.
TACTICIANS - Given to those that create events/plots and also excel at managing said events.
To earn, bring up creative ideas about events and plots for the clan and/or the guilds in the Leader's den.
VICTORS - Shows members who have won a contest approved and held by a Darkclan member.
To earn, win a contest held by any member of Darkclan.
more are likely to be added -- feel free to suggest these OOCly or ICly!
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ALLIANCES & ENEMIES
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[fancypost borderwidth=0px][justify][size=9pt]DarkClan classifies itself as anti-clan, but finds allies and enemies in unexpected places. The current leader, Blackpaw, does not stick to tradition with politics, just as Lancelot did not, so there are quite a few pro-clans as allies and a few anti-clans as enemies.
ALLIES
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( Are not to be attacked. Usually assist DarkClan when needed or necessary, as does DarkClan if they are in need of aid. )
Achaean League
Blackheart Rogues
The Avian Dynasty
The Ivory Tower
The Insignia
The Malice
Westeros
The Enterprise
Graveclan
The Militia
RiverClan
The Horde
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NEUTRALS
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( All groups not listed in allies or enemies. Are not to be attacked without permission. )
Shadowclan
Windclan
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ENEMIES
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( Any DarkClanner that is an apprentice and up may lead a raid, attack, etc. on the groups below without needing permission. )
The Diverging
RadicalClan
SunClan
SkyClan
SolsticeClan
The Church of Imperium
The Exiles
The Nox
The Order of the Dragon
The Tribe of Many Storms
The Tribe of Burning Eclipse
ThunderClan
The Compendium
The Dominion
Riddleclan
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[fancypost borderwidth=0px][align=center][size=8]Credit for the guide's content goes to Murkrow; layout is credited to Moonaloo; HP badge is credited to Nyxie
