Restrictions of magic in this world?

This is an archived version of FeralFront. While you can surf through all the content that was ever created on FeralFront, no new content can be created.
If you'd like some free FeralFront memorabilia to look back on fondly, see this thread from Dynamo (if this message is still here, we still have memorabilia): https://feralfront.com/thread/2669184-free-feralfront-memorabilia/.
  • Okay, so I'm creating a fanclan wherein sorcerers and their familiars are trained to use magic. Is magic permissible in the fanclan board?


    In addition, the camp exists in its own little pocket of space, and there's a decree which says sorcerers can't let other beings know of their magic, and must only use it in dire need outside the coven. This means only rogues would do anything like OP another creature, and would be dealt with swiftly by both mods and me. Is this acceptable?

  • No, you cannot play unrealistic fanclans in the fanclans board.


    Any 'magic' or powers are restricted to what's available for purchase in the shop.


    You are also not allowed to handle rulebreaks yourself - that is mini-modding.